Difference between revisions of "Weapons mastery (talent)"
From Tales of Maj'Eyal
CestLaDonut (Talk | contribs) (Updated version number to show this is still accurate in 1.7.6) |
|||
| (One intermediate revision by one other user not shown) | |||
| Line 8: | Line 8: | ||
|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
| − | Increases weapon damage by 100 * √ (Talent Level / 5) / 1.5 | + | Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using swords, axes or maces. |
| + | |avail=Note that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked | ||
| + | |avail.classes=It would be easier to list the classes that ''don't'' have it by default: The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]]; plus [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]] | ||
| + | |avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]]) | ||
}} | }} | ||
Latest revision as of 19:35, 5 November 2025
| Weapons Mastery | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Technique | |
| Category | Combat Training | |
| Requirements | Str (18, 24, 30, 36, 42) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using swords, axes or maces. | |
| Availability | Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
| |
