Difference between revisions of "Exotic weapons mastery (talent)"
From Tales of Maj'Eyal
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|image=Exotic weapons mastery.png | |image=Exotic weapons mastery.png | ||
|name=Exotic Weapons Mastery | |name=Exotic Weapons Mastery | ||
| + | |game_version=1.7.6 | ||
|category_type={{ct|Technique}} | |category_type={{ct|Technique}} | ||
|category={{c|Combat Training}} | |category={{c|Combat Training}} | ||
| Line 7: | Line 8: | ||
|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
| − | Increases Physical Power by | + | Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons. |
''Note: This talent can also be acquired by a [[prodigy]].'' | ''Note: This talent can also be acquired by a [[prodigy]].'' | ||
| + | |avail=Note that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked | ||
| + | |avail.classes=It would be easier to list the classes that ''don't'' have it by default: The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]]; plus [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]] | ||
| + | |avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]]) | ||
}} | }} | ||
Latest revision as of 19:36, 5 November 2025
| Exotic Weapons Mastery | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Technique | |
| Category | Combat Training | |
| Requirements | Str (16,22,28,34,40) Dex (16,22,28,34,40) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons.
Note: This talent can also be acquired by a prodigy. | |
| Availability | Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
| |
