Difference between revisions of "Elandar"

From Tales of Maj'Eyal
Jump to: navigation, search
(noted the lack of invis and added scaling)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Guardian
 
{{Guardian
 +
|game_version=1.7.6
 
|name=Elandar
 
|name=Elandar
 +
|image=humanoid_shalore_elandar.png
 
|location=High Peak
 
|location=High Peak
−
|level=75
+
|description=''Renegade mages from Angolwen, the Sorcerers have set up in the Far East,<br />slowly growing corrupt. Now they must be stopped.''
−
|Stats:
+
|level=75+
−
|str=47
+
|str=40
−
|dex=30  
+
|dex=30
−
|mag=90
+
|mag=60
−
|wil=90
+
|wil=10
−
|cun=60  
+
|cun=60
 
|con=40
 
|con=40
−
|description=Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.
+
|autolevel=caster
−
|abilities=&nbsp;
+
|abilities=<span>
−
* ~ 14,311 Life, 10246 mana, 322 Positive Energy 302 Negative Energy
+
{{t|Staff Mastery}} (5+)
−
* Main Hand Weapon:~ accuracy, damage, APR, % Crit Chance, Speed
+
  {{t|Heavy Armour Training}} (1)
−
* Magical Field:~Spellpower , ~Crit chance=%, % Spell Speed, % Spell Cooldown
+
  {{t|Stone Skin}} (7+)
−
* Mental:~Mindpower , Crit Chance %, Mind Speed %
+
{{t|Spellcraft}} (7+)
−
* Damage Mods:~Critical Multi. %, All Damage:%
+
{{t|Arcane Power}} (7+)
−
* Resists: ~ % resist all, ~ % Fire Resist, ~ % Acid Resist, ~
+
{{t|Essence of Speed}} (7+)
−
* Saves:Physical , Spell ,Mental
+
{{t|Hymn of Shadows}} (7+)
−
* Effect Resistances:
+
{{t|Flame}} (7+)
−
* Heavy Armor:Fatigue , Armor Hardiness , Armor , Defense , Ranged Defense , Crit. Reduction %, Crit. Shrug off %
+
{{t|Freeze}} (5+)
−
* Damage When Hit:
+
{{t|Lightning}} (7+)
−
* Main Damage types: Ice, Physical, Light, Dark, Lightning, Arcane,
+
{{t|Manathrust}} (7+)
−
* Talents: (talents)
+
{{t|Flameshock}} (7+)
−
*Infusions:
+
{{t|Strike}} (7+)
−
*Prodigies:
+
{{t|Heal}} (7+)
−
}}
+
{{t|Regeneration}} (7+)
 +
{{t|Illuminate}} (7+)
 +
{{t|Metaflow}} (7+)
 +
{{t|Phase Door}} (7+)
 +
{{t|Moonlight Ray}} (7+)
 +
{{t|Starfall}} (7+)
 +
{{t|Twilight Surge}} (7+)
 +
 
 +
[[Inscriptions|Regeneration Infusion]]
 +
[[Inscriptions|Shielding Rune]]
 +
[[Inscriptions|Movement Infusion]]
 +
[[Inscriptions|Wild Infusion]]
 +
 
 +
* Life: {{LL|1000|5|75|36}}+
 +
* 40% resistance to All damage
 +
* 100% Blind Immunity
 +
* 50% Stun Immunity
 +
* 50% Confusion Immunity
 +
* 100 see invisible power
 +
* 20 Armour
 +
* 20 Defense
 +
* Wields [[Awakened Staff of Absorption]]
 +
* Wears Robes, Helmet and Boots
 +
</span>}}
 +
One of the [[Guardians|Guardians]] of [[High Peak]]. Elandar and [[Argoniel]], fought together, are the final bosses of the Age of Ascendancy Campaign.
 +
==Quests==
 +
* [[Falling Toward Apotheosis]]
 +
==Drops==
 +
* [[Awakened Staff of Absorption]] (100%)
 +
* [[Lore]]: Elandar's journal (2) (100%)
 +
* 5 items of high quality
 +
* His equipped Robes, Helmet and Boots
 +
==Notes==
 +
*Starting at level 77, Elandar can gain additional [[Archmage]] talents beyond those listed above. His automatic class advancement excludes {{t|Invisibility}}, {{t|Probability Travel}} and {{t|Disruption Shield}}.
 +
**This only happens on Nightmare-Madness.
 +
*His inscription list requests an Invisibility rune, but invis has no generation rarity by default for NPCs and just gets skipped instead.

Latest revision as of 17:30, 20 September 2026

Elandar
Humanoid shalore elandar.png
Game Version: 1.7.6
Location Level range
High Peak 75+
Description
Renegade mages from Angolwen, the Sorcerers have set up in the Far East,
slowly growing corrupt. Now they must be stopped.
Base Statistics
Strength Dexterity Constitution Magic Willpower Cunning
40 30 40 60 10 60
Stat Progress
mag++ wil+
Abilities
Staff Mastery (5+)
Heavy Armour Training (1)
Stone Skin (7+)
Spellcraft (7+)
Arcane Power (7+)
Essence of Speed (7+)
Hymn of Shadows (7+)
Flame (7+)
Freeze (5+)
Lightning (7+)
Manathrust (7+)
Flameshock (7+)
Strike (7+)
Heal (7+)
Regeneration (7+)
Illuminate (7+)
Metaflow (7+)
Phase Door (7+)
Moonlight Ray (7+)
Starfall (7+)
Twilight Surge (7+)
Regeneration Infusion
Shielding Rune
Movement Infusion
Wild Infusion
  • Life: 14220 +
  • 40% resistance to All damage
  • 100% Blind Immunity
  • 50% Stun Immunity
  • 50% Confusion Immunity
  • 100 see invisible power
  • 20 Armour
  • 20 Defense
  • Wields Awakened Staff of Absorption
  • Wears Robes, Helmet and Boots


One of the Guardians of High Peak. Elandar and Argoniel, fought together, are the final bosses of the Age of Ascendancy Campaign.

Quests

Drops

Notes

  • Starting at level 77, Elandar can gain additional Archmage talents beyond those listed above. His automatic class advancement excludes Invisibility, Probability Travel and Disruption Shield.
    • This only happens on Nightmare-Madness.
  • His inscription list requests an Invisibility rune, but invis has no generation rarity by default for NPCs and just gets skipped instead.