Difference between revisions of "Gem"

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(Gems: fixed all resist gem effect)
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| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green
 
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green
 
|-
 
|-
| Zircon      || 1    || +2% all resists  || 20% chance to daze for 3 turns || Yellow
+
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow
 
|-
 
|-
 
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow
 
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow
 
|-
 
|-
| Aquamarine  || 2    || +4% all resists  || Mana regain 20 || Blue
+
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue
 
|-
 
|-
 
| Topaz      || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue
 
| Topaz      || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue
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| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue
 
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue
 
|-
 
|-
| Emerald    || 3    || +6% all resists  || Additional 50 poison damage || Green
+
| Emerald    || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green
 
|-
 
|-
 
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage || White
 
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage || White
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| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue
 
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue
 
|-
 
|-
| Jade        || 4    || +8% all resists  || Additional 0 slow damage || Green
+
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green
 
|-
 
|-
 
| Turquoise  || 4    || +10 see invisible || Additional 30 acid damage || Green
 
| Turquoise  || 4    || +10 see invisible || Additional 30 acid damage || Green
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| Moonstone  || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White
 
| Moonstone  || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White
 
|-
 
|-
| Pearl      || 5    || +10% all resist  || additional 1 lite damage || White
+
| Pearl      || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White
 
|-
 
|-
 
| Diamond    || 5    || +5 all stats      || Bomb damage +25% || White
 
| Diamond    || 5    || +5 all stats      || Bomb damage +25% || White

Revision as of 17:25, 28 December 2013

Alchemists can convert gems into alchemist gems which are used by their class talents.

Mindslayers can use gems as psionic foci.

For all characters including the two listed above, gems can be used to create rings (by paying a fee to the jeweler in Angolwen or the Gates of Morning), or to imbue a body armour (using the Imbue Item talent; classes other than alchemists and stone wardens will need to complete the alchemist escort quest to get access to the stone alchemy category).

Gems are rated in tiers, and the tier you can use for imbuing or ring creation is dependent on the Imbue Item talent level or the ring's tier, respectively. For Imbue Item, your talent level must be at least as high as the gem's tier.

Gems may be found everywhere, and may also be purchased in the gem store in Derth (near the eastern edge).

Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in Angolwen.

High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.

Gems

Gem Tier Power Bomb Effect Color
Agate 1 +1 all stats Bomb damage +5% Black
Citrine 1 +1 light radius, +2 infravision Bomb thrown range +1 Yellow
Spinel 1 +2 defense and physical, spell and mental saves Mana regain 10 Green
Zircon 1 +1% all resists, +1 armor 20% chance to daze for 3 turns Yellow
Ametrine 1 +2% all damage, +1% critical chance additional 1 lite damage Yellow
Aquamarine 2 +2% all resists, +2 armor Mana regain 20 Blue
Topaz 2 +4 defense and physical, spell and mental saves Bomb thrown range +3 Blue
Opal 2 +2 all stats Bomb damage +10% Blue
Amethyst 2 +4% all damage, +2% critical chance Additional 25 arcane damage Violet
Onyx 3 +3 all stats Bomb damage +15% Black
Garnet 3 +6% all damage, +3% critical chance Life regen 5% of max life Red
Lapis Lazuli 3 +6 defense and physical, spell and mental saves Mana regain 30 Blue
Emerald 3 +3% all resists, +3 armor Additional 50 poison damage Green
Quartz 3 +30% stun resist Additional 10 spell knockback damage White
Sapphire 4 +8 defense and physical, spell and mental saves Additional 30 ice damage Blue
Jade 4 +4% all resists, +4 armor Additional 0 slow damage Green
Turquoise 4 +10 see invisible Additional 30 acid damage Green
Amber 4 +8% all damage, +4% critical chance 10% chance to stun for 2 turns Yellow
Ruby 4 +4 all stats Bomb damage +20% Red
Bloodstone 5 +60% stun resist Life regen 10% if max life Red
Fire Opal 5 +10% all damage, +5% critical chance Additional 40 fire damage Red
Moonstone 5 +10 defense and physical, spell and mental saves 20% chance to stun for 3 turns White
Pearl 5 +5% all resist, +5 armor additional 1 lite damage White
Diamond 5 +5 all stats Bomb damage +25% White

Rings


Rings are also classed in tiers. For ring creation, the ring's tier must be at least as high as the gem's tier. (Annoyingly, the game asks you for the ring before asking for the gem. It's possible to waste a high-tier ring on a low-tier gem without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)

Ring Tier
Copper 1
Steel 2
Gold 3
Stralite 4
Voratun 5