Trapping (category)
Trap launcher | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (12,13,14,15,16) Cun (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Allows you to create self deploying traps that you can launch up to 2–7cTS:log grids away.
At level 5 you learn to do this in total silence, letting you lay traps without breaking stealth. |
Lure | ||
![]() | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (4,5,6,7,8) Cun (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Stamina | |
Range | 2–11cTS | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Deploy a noisy lure that attracks all creatures within radius 2–5.5cTL:10 for 5–13cTS turns. It has Cun * 5–13cTS life (based on your Cunning) and is very durable, with 10–25cTS armor and 90%–65cTS:75% resistance to non-physical damage.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered). Use of this talent will not break stealth. |
Trap Mastery | ||
![]() | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,3,8,15,24) Cun (15,17,19,21,23) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Standard | |
Description | This talent allows you to prepare up to (Raw talent level, min 1, max 3) different trap(s) of tier (Raw talent level, max 5) or less for later deployment. (Use this ability to select which to prepare.)
Designs known: (Known/unlocked traps go here, in the format "Tier X: Trap Name - short description") Many traps scale based on a value called trap_effectiveness. This value is given by the formula (1 + 25–100cTS/100)*1–5cSS:cun, and it generally ranges from 1 to 10 at normal character levels. The talent level used for the combatTalentScale is Trap Priming's level if the trap is primed, or Trap Mastery's level otherwise. The stat that the combatStatScale uses is Cunning unless stated otherwise, but for Gravitic Trap it uses Magic, and for Purging Trap it uses Willpower. Traps prepared this way are difficult to detect (10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 detection 'power') The following traps are always available, and can be prepared as long as your Trap Mastery raw talent level is high enough:
The following traps must be unlocked. You can unlock them by specific methods, or you have a chance to unlock one by dismantling it or a similar trap as you disarm it:
It takes multiple uninterrupted turns (i.e. with no enemies around) to successfully learn a trap by dismantling it. |
Sticky smoke | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (8,9,10,11,12) Cun (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Stamina | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Throws a vial of sticky smoke that explodes in radius 0.5–2.5cTS on your foes, reducing their vision range by 1–6cTS:log,4S for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it. Use of this will not break stealth. Note: This talent can be affected by resistance to blindness. |