Trapping (category)

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Trap launcher
Trap launcher.png
Game Version -
Category Type Cunning
Category Trapping
Requirements Level (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create self deploying traps that you can launch up to 2–7cTS:log grids away.

At level 5 you learn to do this in total silence, letting you lay traps without breaking stealth.


Lure
Lure.png
Game Version 1.5.2
Category Type Cunning
Category Trapping
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina
Range 2–11cTS
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Deploy a noisy lure that attracks all creatures within radius 2–5.5cTL:10 for 5–13cTS turns. It has Cun * 5–13cTS life (based on your Cunning) and is very durable, with 10–25cTS armor and 90%–65cTS:75% resistance to non-physical damage.

At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered).

Use of this talent will not break stealth.


Trap Mastery
Trap mastery 2017.png
Game Version 1.7.4
Category Type Cunning
Category Trapping
Requirements Level (0,3,8,15,24) Cun (15,17,19,21,23)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed Standard
Description This talent allows you to prepare up to (Raw talent level, min 1, max 3) different trap(s) of tier (Raw talent level, max 5) or less for later deployment. (Use this ability to select which to prepare.)

Designs known:

(Known/unlocked traps go here, in the format "Tier X: Trap Name - short description")

Many traps scale based on a value called trap_effectiveness. This value is given by the formula (1 + 25–100cTS/100)*1–5cSS:cun, and it generally ranges from 1 to 10 at normal character levels. The talent level used for the combatTalentScale is Trap Priming's level if the trap is primed, or Trap Mastery's level otherwise. The stat that the combatStatScale uses is Cunning unless stated otherwise, but for Gravitic Trap it uses Magic, and for Purging Trap it uses Willpower.

Traps prepared this way are difficult to detect (10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 detection 'power')
and disarm ((1.25 * the detection power) disarm 'power') based on your Cunning.
They gain +25–100%cTS effectiveness,
and can be deployed without breaking stealth (trap_effectiveness*10 + min(25, Advanced Trap Deployment talent level), min 0, max 100)% of the time.
You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.
Most traps last 9–13cTS turns if not triggered, and refund 80% of their stamina cost on expiration.
More designs may be discovered or learned from special instructors in the world.
Note: Discovery usually involves disarming traps you find in the world.

The following traps are always available, and can be prepared as long as your Trap Mastery raw talent level is high enough:

The following traps must be unlocked. You can unlock them by specific methods, or you have a chance to unlock one by dismantling it or a similar trap as you disarm it:

It takes multiple uninterrupted turns (i.e. with no enemies around) to successfully learn a trap by dismantling it.


Sticky smoke
Sticky smoke.png
Game Version -
Category Type Cunning
Category Trapping
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost 10 Stamina
Range 10
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Throws a vial of sticky smoke that explodes in radius 0.5–2.5cTS on your foes, reducing their vision range by 1–6cTS:log,4S for 5 turns.

Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.

Use of this will not break stealth.

Note: This talent can be affected by resistance to blindness.