Requirements
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Level (0,3,8,15,24) Cun (15,17,19,21,23)
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Description
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This talent allows you to prepare up to (Raw talent level, min 1, max 3) different trap(s) of tier (Raw talent level, max 5) or less for later deployment. (Use this ability to select which to prepare.)
Designs known:
(Known/unlocked traps go here, in the format "Tier X: Trap Name - short description")
Many traps scale based on a value called trap_effectiveness. This value is given by the formula (1 + 25–100cTS/100)*1–5cSS:cun, and it generally ranges from 1 to 10 at normal character levels. The talent level used for the combatTalentScale is Trap Priming's level if the trap is primed, or Trap Mastery's level otherwise. The stat that the combatStatScale uses is Cunning unless stated otherwise, but for Gravitic Trap it uses Magic, and for Purging Trap it uses Willpower.
Traps prepared this way are difficult to detect (10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 detection 'power')
and disarm ((1.25 * the detection power) disarm 'power') based on your Cunning.
They gain +25–100%cTS effectiveness,
and can be deployed without breaking stealth (trap_effectiveness*10 + min(25, Advanced Trap Deployment talent level), min 0, max 100)% of the time.
You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.
Most traps last 9–13cTS turns if not triggered, and refund 80% of their stamina cost on expiration.
More designs may be discovered or learned from special instructors in the world.
Note: Discovery usually involves disarming traps you find in the world.
The following traps are always available, and can be prepared as long as your Trap Mastery raw talent level is high enough:
The following traps must be unlocked. You can unlock them by specific methods, or you have a chance to unlock one by dismantling it or a similar trap as you disarm it:
- Tier 2: Poison Gas Trap - Read the lore note "the perfect killing device" next to the downstairs on level 1 of The Maze, or dismantle a Poison Gas Trap, Poison Spore Trap (spore colony), or Poison Blast Trap
- Tier 2: Explosion Trap - Dismantle an Explosion Trap, Fire Blast Trap (burnt spot), or Delayed Explosion Trap (hot spot)
- Tier 3: Beam Trap - Return to Derth after completing the quest Storming the city via Angolwen, or dismantle a Beam Trap or Spinning Beam Trap (magical emitter)
- Tier 3: Freezing Trap - Kill Varsha the Writhing in the alternate Daikara, or dismantle a Freezing Trap or Cold Flames Trap (cold spot)
- Tier 3: Catapult Trap - Kill Filio Flightfrond in Dreadfell, or dismantle a Catapult Trap or Giant Boulder Trap (large pressure plate)
- Tier 4: Purging Trap - Talk to Protector Myssil in Zigur after killing Urkis, the High Tempest, or dismantle a Purging Trap or Anti-Magic Trap (dull area)
- Tier 4: Nightshade Trap - Dismantle a Nightshade Trap or Poison Vine (venomous vine)
- Tier 5: Dragonsfire Trap - Kill Rantha the Worm in the normal Daikara, or dismantle a Dragonsfire Trap or Dragon Fire Trap (burned area)
- Tier 5: Ambush Trap - Save the merchant in the Trapped! quest and then buy it from him for 3000 gold, or side with the Assassin Lord and get it for free, or dismantle an Ambush Trap or Summoning Alarm (ring of faded symbols)
- No tier: Gravitic Trap - Learn the Mystical Cunning prodigy
It takes multiple uninterrupted turns (i.e. with no enemies around) to successfully learn a trap by dismantling it.
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