Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Bosses Gone AWOL 1.2.2The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Improved player targetting 1.2.0Player's targetting improvements. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 2469% |
Size | big |
Lifes / Deaths | Killed by Xabeth the green worm mass at level 15 on the 38th Dusk 122nd year of Ascendancy at 00:30 5 / 2Killed by Silorikira the cutpurse at level 25 on the 17th Haze 122nd year of Ascendancy at 00:42 |
Primary Stats
Strength | 49 (base 26) |
Dexterity | 35 (base 13) |
Constitution | 36 (base 13) |
Magic | 85 (base 61) |
Willpower | 83 (base 65) |
Cunning | 102 (base 57) |
Resources
Mana | 289/289 |
Psi | 203/203 |
Vim | 276/276 |
Life | 1159/1159 |
Positive | 125/177 |
Stamina | 434/434 |
Paradox | 300 |
Healing Factor | 1.1 |
Regeneration | 4.015 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +145% |
Vision
Sight | 10 |
Lite | -996 |
Infravision | 13 |
See Invisible | 13 |
Stealth | 65.963703771241 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Barehand
Damage | 56 |
Accuracy | 45 |
Crit Chance | 38% |
APR | 10 |
Speed | 1.20 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 44% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 61.725 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
All | +19% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 34.375 |
Ranged Defense | 34.375 |
Fatigue | 0 |
Physical Save | 66.90837636526 |
Spell Save | 70.67087636526 |
Mental Save | 64.3125 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Silence Resistance | 40% |
Bleed Resistance | 5% |
Confusion Resistance | 49% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 28% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1507% over 10 turns and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Spell / Meta | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Corruption / Blight | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Explosive admixtures | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Stealth |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Crystalline Focus |
talent | Essence of Speed |
talent | Dark Ritual |
talent | Shielding |
talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2695. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Gasta the Deepsgrind (129% power, 5 apr, physical element) Gasta the Deepsgrind (129% power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Damage (Melee): 31 fire Damage when hit (Melee): 20 darkness Changes resistances penetration: +5% arcane Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +34.00% Spellpower: +20 (+5 eff.) Spell crit. chance: +4% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. Press to compare |
Quiver | 228 alchemist onyx 228 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. Press to compare |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 66.20 to 198.59 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. Press to compare |
On head | Falythad (3 def, 0 armour) Falythad (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +7 Cun / +6 Wil Changes resistances: +6% blight / +30% cold / +3% darkness / +3% acid Changes resistances penetration: +5% physical Changes damage: +20% cold Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Psi each turn: +0.37 Maximum stamina: +5.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... Press to compare |
Tool | Deepsfurnace the iron pickaxe (dig speed 28 turns) Deepsfurnace the iron pickaxe (dig speed 28 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +3% darkness Disease immunity: +10% Cut immunity: +5% Silence immunity: +5% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | voratun ring 'Charvice' voratun ring 'Charvice'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 (+7 eff.) Effects on melee hit: * 17% chance to cause random gloom * 30% chance to disease Damage (Melee): 20 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +13 Cun Changes resistances: +9% fire Changes damage: +24% fire Stun/Freeze immunity: +43% Life regen: +3.40 Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
On fingers | steel ring 'Leliregovor' steel ring 'Leliregovor'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +5 (+2 eff.) Changes stats: +5 Str / +5 Dex / +2 Mag / +4 Cun / +6 Con Maximum encumbrance: +20 Spell save: +4 (+1 eff.) Healing mod.: +10% Rings can have magical properties. Press to compare |
Around waist | drakeskin leather belt 'Cyrebrerin' drakeskin leather belt 'Cyrebrerin'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +6 Dex / +6 Cun / +12 Con / +10 Lck Changes resistances: +9% nature / +6% darkness Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +12 (+3 eff.) Mental save: +10 (+2 eff.) Equilibrium when hit: +0.04 Maximum psi: +30.00 Mindpower: +16 (+4 eff.) Infravision radius: +6 Size category: +1 A belt that goes around your waist. Press to compare |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+4 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. Press to compare |
On feet | Thunderpain (0 def, 5 armour) Thunderpain (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 mind / 8 lightning Changes resistances: +6% lightning / +9% mind / +5% arcane Changes damage: +3% mind Maximum encumbrance: +46 Physical save: +24 (+6 eff.) Spell save: +15 (+4 eff.) Mental save: +14 (+4 eff.) Silence immunity: +35% Confusion immunity: +39% Stun/Freeze immunity: +50% A pair of boots made of leather. Press to compare |
Cloak | shadow elven-silk cloak of implacability (3 def, 0 armour) shadow elven-silk cloak of implacability (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +21% darkness Changes resistances penetration: +20% darkness Changes damage: +25% darkness Stealth bonus: +25 Physical save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Inventory
regeneration infusion of the sneak (heal 407 over 5 turns) regeneration infusion of the sneak (heal 407 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (120% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 407 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 12%; cure mental, physical) wild infusion (resist 12%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion (resist 12%; cure physical) wild infusion (resist 12%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion (resist 12%; cure physical) wild infusion (resist 12%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the duelist (resist 20%; cure mental) wild infusion of the duelist (resist 20%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the sneak (resist 40%; cure physical) wild infusion of the sneak (resist 40%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the sneak (resist 24%; cure magical, mental) wild infusion of the sneak (resist 24%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 24% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the titan (resist 32%; cure mental, magical) wild infusion of the titan (resist 32%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 32% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the warrior (resist 15%; cure magical, physical) wild infusion of the warrior (resist 15%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
heroism infusion of the wizard (+19 for 10 turns, die at -620) heroism infusion of the wizard (+19 for 10 turns, die at -620)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -620 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (892% speed; 7 turns) movement infusion of the sneak (892% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 892% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 557 for 5 turns) shielding rune of the sneak (absorb 557 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 557 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Vorodheba VorodhebaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Str Talent masteries: +0.22 Wild-gift / Fungus +0.22 Celestial / Radiance Healing mod.: +20% Amulets can have magical properties. |
Zubakira ZubakiraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 12 blight Changes damage: +18% blight Teleport immunity: +50% It can be used to teleport you randomly (rad 38), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
steel amulet 'Kagorn' steel amulet 'Kagorn'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +6 (+3 eff.) Damage when hit (Melee): 4 acid Changes stats: +5 Cun / +2 Con / +5 Lck Changes damage: +9% acid Blindness immunity: +14% Infravision radius: +3 Sight radius: +2 See invisible: +6 Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+9 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 20% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
gold amulet 'Guregostir' gold amulet 'Guregostir'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str / +6 Con Grants telepathy: Humanoid/Orc Amulets can have magical properties. |
stralite amulet 'Dagyleg' stralite amulet 'Dagyleg'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con / +1 Wil Changes resistances: +5% arcane / +10% physical Changes resistances penetration: +15% blight Changes damage: +6% blight / +3% arcane Physical save: +12 (+3 eff.) Mental save: +9 (+2 eff.) Confusion immunity: +16% Life regen: +2.00 Stamina each turn: +0.60 Maximum life: +41.00 Mindpower: +8 (+2 eff.) Amulets can have magical properties. |
stralite amulet 'Nightwedge' stralite amulet 'Nightwedge'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +4 Mag / +6 Con Changes resistances: +9% nature Changes resistances penetration: +20% darkness Physical save: +18 (+4 eff.) Spell save: +16 (+4 eff.) Mental save: +14 (+4 eff.) Amulets can have magical properties. |
wanderer's stralite amulet wanderer's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +8 Dex / +6 Cun / +7 Con Life regen: +1.10 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
Zubyrerin the Shimmervice Zubyrerin the ShimmerviceInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Defense: +20 (+9 eff.) Damage when hit (Melee): 12 lightning / 20 blight Changes stats: +17 Lck Changes resistances: +30% mind / +12% lightning Blindness immunity: +29% Confusion immunity: +40% Maximum mana: +60.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Damage Shield penetration: +30% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
voratun amulet 'Bregydor' voratun amulet 'Bregydor'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +11 (+6 eff.) Damage (Melee): 15 light / 11 darkness Effects when hit in melee: * 15% chance to blind * 14% chance to inflict damage reduction Damage when hit (Melee): 8 acid / 4 blight Changes stats: +1 Mag Changes resistances cap: +7% all Changes resistances penetration: +20% mind / +10% blight Changes damage: +15% light / +14% darkness Physical save: +51 (+13 eff.) Spell save: +45 (+11 eff.) Mental save: +25 (+6 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
voratun amulet 'Ivuletira' voratun amulet 'Ivuletira'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +6 (+2 eff.) Changes stats: +2 Dex / +9 Wil / +14 Con Changes resistances penetration: +5% acid Physical save: +14 (+4 eff.) Life regen: +1.80 Maximum life: +68.00 Healing mod.: +15% Amulets can have magical properties. |
copper ring 'Nightwilter' copper ring 'Nightwilter'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 blight Changes damage: +3% darkness Blindness immunity: +22% Infravision radius: +3 See stealth: +8 See invisible: +7 Rings can have magical properties. Press to compare |
Branuntir the steel ring Branuntir the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +6 Cun / +2 Mag Reduces incoming crit damage: 10.00% Light radius: +3 Infravision radius: +2 Rings can have magical properties. Press to compare |
Emyba the Fograven Emyba the FogravenInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature / +3% acid Changes resistances penetration: +10% darkness Spell save: +3 (+1 eff.) Life regen: +0.80 Maximum life: +46.00 Healing mod.: +11% Rings can have magical properties. Press to compare |
Loamspawner LoamspawnerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 nature Changes stats: +3 Str Changes resistances: +10% blight / +3% acid / +7% nature / +10% mind Changes damage: +10% mind Poison immunity: +12% Disease immunity: +10% Rings can have magical properties. Press to compare |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 38 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Press to compare |
mule's steel ring of blight (+13%) mule's steel ring of blight (+13%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +13% blight Changes damage: +13% blight Maximum encumbrance: +20 Rings can have magical properties. Press to compare |
steel ring 'Xuwyn' steel ring 'Xuwyn'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +3 Physical power: +6 (+2 eff.) Changes stats: +6 Cun / +5 Dex Maximum encumbrance: +30 Rings can have magical properties. Press to compare |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare |
Scaldscar ScaldscarPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +3% fire Changes resistances penetration: +5% blight / +20% fire Changes damage: +9% blight Blindness immunity: +35% Infravision radius: +5 See stealth: +17 See invisible: +12 Rings can have magical properties. Press to compare |
Stokebliss the gold ring Stokebliss the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +1 Dex / +3 Con Changes damage: +3% physical Reduces incoming crit damage: 15.00% Mental save: +11 (+3 eff.) Confusion immunity: +36% Rings can have magical properties. Press to compare |
gold ring 'Noonkiss' gold ring 'Noonkiss'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances penetration: +5% light Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Stun/Freeze immunity: +29% Life regen: +2.20 Rings can have magical properties. Press to compare |
pixie's stralite ring of arcana(+0.25/turn) pixie's stralite ring of arcana(+0.25/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +4 Mag Silence immunity: +31% Mana each turn: +0.25 Spellpower: +10 (+2 eff.) Rings can have magical properties. Press to compare |
sneakthief's stralite ring of clarity sneakthief's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +6 Cun / +4 Dex Mental save: +8 (+2 eff.) Confusion immunity: +37% Rings can have magical properties. Press to compare |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. Press to compare |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. Press to compare |
stralite ring 'Lightningwrest' stralite ring 'Lightningwrest'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 lightning / 4 fire Changes resistances: +6% lightning / +21% fire Stun/Freeze immunity: +44% Life regen: +2.80 Rings can have magical properties. Press to compare |
stralite ring 'Yvenor' stralite ring 'Yvenor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +10 (+5 eff.) Changes stats: +4 Cun Mental save: +20 (+5 eff.) Maximum hate: +6.00 Mindpower: +4 (+1 eff.) Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to inflict 163.70 temporal damage (based on Spellpower and Paradox, if any) on summons, removing any that survive from time, in a radius 2 ball out to range 5, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. Press to compare |
voratun ring 'Betimira' voratun ring 'Betimira'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+5 eff.) Defense: +16 (+7 eff.) Changes stats: +5 Mag / +7 Wil / +8 Cun Changes resistances: +1% physical / +6% cold Changes damage: +12% blight / +7% all Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Pinning immunity: +10% Spellpower: +32 (+8 eff.) Mindpower: +16 (+4 eff.) Rings can have magical properties. Press to compare |
voratun ring 'Blazeshear' voratun ring 'Blazeshear'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 8 arcane Changes stats: +6 Cun Changes resistances: +6% light / +26% fire Changes damage: +9% blight / +13% fire / +6% arcane Mental save: +11 (+3 eff.) Confusion immunity: +26% Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Damage Shield penetration: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
voratun ring 'Dourbraid' voratun ring 'Dourbraid'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +18 (+8 eff.) Changes stats: +9 Cun / +5 Con Changes resistances: +3% darkness Changes damage: +15% darkness / +6% blight Spell save: +19 (+5 eff.) Life regen: +2.00 Mana each turn: +0.08 Maximum life: +83.00 Maximum stamina: +40.00 Maximum vim: +30.00 Spell crit. chance: +1% Healing mod.: +30% Rings can have magical properties. Press to compare |
Shockrebel (136% power, 6 apr, physical element) Shockrebel (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 mind / +16 lightning Burst (radius 2) on crit: +12 lightning / +4 mind When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +24.0% Physical power: +15 (+5 eff.) Damage (Melee): 45 arcane Changes stats: +2 Cun Changes resistances: +3% lightning Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +13.00% Maximum mana: +120.00 Spellpower: +33 (+8 eff.) Spell crit. chance: +24% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
Cleansehue (3 def, 0 armour) Cleansehue (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Fatigue: -2% Effects on melee hit: * Slows global speed by 40% Changes resistances: +21% darkness Changes resistances penetration: +5% lightning Changes damage: +6% lightning / +14% darkness / +9% nature Spell save: +22 (+6 eff.) Mana each turn: +0.27 Maximum life: +20.00 Maximum mana: +58.00 Spellpower: +30 (+8 eff.) Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Churorig the elven-silk robe (5 def, 0 armour) Churorig the elven-silk robe (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% acid / +20% physical / +16% blight / +14% fire / +17% cold Changes resistances penetration: +5% arcane Changes damage: +10% acid / +11% physical / +16% blight / +11% fire / +11% cold Talent cooldown: Refit Golem (-4 turns) Mana each turn: +0.43 Maximum life: +10.00 Maximum mana: +56.00 Maximum stamina: +25.00 Spellpower: +27 (+7 eff.) Spell crit. chance: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Undeathveil (11 def, 8 armour) Undeathveil (11 def, 8 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+6 eff.) Damage when hit (Melee): 8 nature Changes stats: +3 Cun / +10 Mag Changes resistances: +6% nature / +20% mind / +10% light / +42% darkness Changes damage: +20% arcane / +19% light Physical save: +19 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +36 (+9 eff.) Maximum life: +65.00 Maximum mana: +77.00 Maximum psi: +54.00 Mindpower: +6 (+2 eff.) Light radius: +4 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Wretchsage (10 def, 6 armour) Wretchsage (10 def, 6 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Damage when hit (Melee): 8 nature / 12 arcane Changes stats: +10 Mag Changes resistances: +6% nature / +14% light / +38% darkness Changes damage: +16% darkness / +20% light / +18% all Maximum life: +60.00 Spellpower: +20 (+5 eff.) Light radius: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Armyrath the rough leather belt Armyrath the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +10 (+5 eff.) Changes damage: +6% physical Stealth bonus: +6 Maximum life: +40.00 Maximum stamina: +5.00 A belt that goes around your waist. Press to compare |
hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +5 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. Press to compare |
Bethutta the drakeskin leather belt Bethutta the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +35 (+12 eff.) Changes stats: +11 Str / +2 Mag / +12 Con Changes resistances: +13% fire / +15% cold Changes damage: +9% acid / +9% mind Physical save: +30 (+8 eff.) Spell save: +15 (+4 eff.) Light radius: +2 See invisible: +6 Size category: +3 A belt that goes around your waist. Press to compare |
drakeskin leather belt 'Runuthel' drakeskin leather belt 'Runuthel'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +4 Changes stats: +6 Str / +6 Mag / +1 Wil / +4 Cun / +6 Con Changes resistances: +21% fire / +6% mind / +15% cold Reduced damage from: +30% Summoned Physical save: +15 (+4 eff.) Blindness immunity: +10% Silence immunity: +10% Mana each turn: +0.60 Maximum mana: +48.00 Size category: +1 A belt that goes around your waist. Press to compare |
Splendourclash (1 def, 0 armour) Splendourclash (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +3% blight Changes damage: +12% light Only die when reaching: -20.00 life Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
cashmere cloak 'Woefiend' (2 def, 0 armour) cashmere cloak 'Woefiend' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -5% Changes stats: +1 Mag Changes damage: +6% darkness Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Emeloleda (3 def, 0 armour) Emeloleda (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +18% darkness Changes resistances penetration: +10% blight / +18% darkness / +15% arcane Changes damage: +25% darkness Reduces incoming crit damage: 15.00% Stealth bonus: +25 Spell save: +15 (+4 eff.) Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Kedin the elven-silk cloak (3 def, 0 armour) Kedin the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 arcane Changes stats: +4 Str / +4 Con Changes resistances: +7% acid / +8% lightning / +5% arcane / +13% blight / +8% cold / +16% nature / +10% fire Changes resistances penetration: +5% temporal Changes damage: +9% arcane Life regen: +2.10 Healing mod.: +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Naturedash the elven-silk cloak (15 def, 9 armour) Naturedash the elven-silk cloak (15 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +15 (+7 eff.) Effects on melee hit: * Slows global speed by 15% * 35% chance to disease Damage when hit (Melee): 8 temporal Changes stats: +4 Dex / +6 Mag / +10 Wil / +4 Cun Changes resistances: +9% blight Changes damage: +6% nature / +6% temporal Physical save: +21 (+5 eff.) Spell save: +24 (+6 eff.) Mental save: +35 (+9 eff.) Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Starresolve (3 def, 0 armour) Starresolve (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +1 Physical power: +10 (+3 eff.) Defense: +3 (+2 eff.) Damage when hit (Melee): 16 physical Changes stats: +6 Mag / +6 Wil / +2 Con Changes resistances: +10% acid / +2% physical / +25% darkness / +10% fire / +9% cold / +9% lightning Changes resistances penetration: +17% darkness Changes damage: +25% darkness Stealth bonus: +24 Spell save: +12 (+3 eff.) Stamina each turn: +0.40 Maximum mana: +73.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
elven-silk cloak 'Issizilasta' (27 def, 7 armour) elven-silk cloak 'Issizilasta' (27 def, 7 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +27 (+11 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn * 20% chance to disease Damage when hit (Melee): 4 temporal Changes stats: +3 Str / +4 Con Changes resistances: +9% temporal Changes resistances penetration: +5% temporal Changes damage: +6% temporal Physical save: +27 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
pair of dwarven-steel boots 'Emerima' (0 def, 15 armour) pair of dwarven-steel boots 'Emerima' (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +15 Fatigue: +3% Changes stats: +1 Cun Changes resistances: +8% acid / +1% physical / +6% cold / +7% fire / +7% lightning Silence immunity: +26% Confusion immunity: +29% Stun/Freeze immunity: +35% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
hardened leather gloves 'Betoda' (0 def, 2 armour) hardened leather gloves 'Betoda' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +1 Mag / +4 Cun Changes damage: +6% arcane Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +9 (+2 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Earyhor (0 def, 3 armour) Earyhor (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +18 (+6 eff.) Armour: +3 Changes stats: +6 Str / +3 Dex / +1 Cun Grants telepathy: Humanoid/Orc Infravision radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
brawler's voratun gauntlets of dispersion (0 def, 3 armour) brawler's voratun gauntlets of dispersion (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 19 arcane Changes stats: +5 Str / +5 Dex / +10 Mag / +10 Wil / +5 Cun Changes resistances: +10% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+4 eff.) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
aegis elven-silk wizard hat of knowledge (3 def, 0 armour) aegis elven-silk wizard hat of knowledge (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Cun / +5 Wil Life regen: +4.70 Mindpower: +6 (+2 eff.) Damage Shield Power: +7% A pointy cloth hat, very wizardly... Press to compare |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +8 Mag / +6 Con Changes damage: +20% arcane Mana each turn: +2.30 Mana when hit: +2.80 Maximum mana: +92.00 Spellpower: +9 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
fearwoven elven-silk wizard hat of earthrunes (3 def, 3 armour) fearwoven elven-silk wizard hat of earthrunes (3 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Changes stats: +5 Con Changes resistances: +11% darkness / +14% physical Changes damage: +15% darkness / +14% physical Maximum hate: +14.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 154.06 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
hardened leather cap 'Falehor' (0 def, 3 armour) hardened leather cap 'Falehor' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +3% Changes stats: +7 Str / +2 Con Changes resistances penetration: +15% physical Only die when reaching: -20.00 life A cap made of leather. Press to compare |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 jade 17 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 bloodstone 15 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2307 alchemist agate 2307 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
178 alchemist aquamarine 178 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. Press to compare |
148 alchemist lapis lazuli 148 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. Press to compare |
121 alchemist ruby 121 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. Press to compare |
431 alchemist diamond 431 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. Press to compare |
Chygen the dwarven lantern Chygen the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 30 fire Changes stats: +1 Str / +2 Dex / +2 Mag Changes resistances: +14% light / +10% fire Changes resistances penetration: +5% temporal / +15% all Changes damage: +15% darkness Damage affinity(heal): +5% darkness Reduces incoming crit damage: 10.00% Light radius: +11 Infravision radius: +5 See invisible: +12 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 241.70 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
watchleader's dwarven lantern of clarity watchleader's dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +13 (+3 eff.) Blindness immunity: +50% Confusion immunity: +24% Light radius: +10 See stealth: +39 See invisible: +47 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
voratun pickaxe 'Xeresetta' (dig speed 6 turns) voratun pickaxe 'Xeresetta' (dig speed 6 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Changes stats: +3 Str / +12 Mag / +3 Cun Changes resistances: +2% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +20 (+5 eff.) Maximum life: +79.00 Maximum mana: +117.00 Maximum stamina: +55.00 Spell crit. chance: +20% Healing mod.: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 642.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of psychoportation 'Arotira' [power 33] (30 cooldown) dwarven-steel torque of psychoportation 'Arotira' [power 33] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +3 Cun / +2 Str Mental save: +20 (+5 eff.) It can be used to teleport randomly (rad 33), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Booom the Cornac Adventurer level 38
23rd Regrowth 123rd year of Ascendancy at 19:45 see stats
By Booom the Cornac Adventurer level 50
63rd Pyre 123rd year of Ascendancy at 22:52 see stats
By Booom the Cornac Adventurer level 38
22nd Regrowth 123rd year of Ascendancy at 04:28 see stats
By Booom the Cornac Adventurer level 45
28th Pyre 123rd year of Ascendancy at 07:06 see stats
By Booom the Cornac Adventurer level 46
32nd Pyre 123rd year of Ascendancy at 09:55 see stats
By Booom the Cornac Adventurer level 43
25th Pyre 123rd year of Ascendancy at 00:21 see stats
By Booom the Cornac Adventurer level 32
5th Decay 122nd year of Ascendancy at 14:47 see stats
By Booom the Cornac Adventurer level 10
19th Dusk 122nd year of Ascendancy at 02:43 see stats
By Booom the Cornac Adventurer level 42
21st Pyre 123rd year of Ascendancy at 20:18 see stats
By Booom the Cornac Adventurer level 41
11st Pyre 123rd year of Ascendancy at 13:17 see stats
By Booom the Cornac Adventurer level 44
27th Pyre 123rd year of Ascendancy at 02:13 see stats
By Booom the Cornac Adventurer level 50
43rd Dusk 123rd year of Ascendancy at 00:17 see stats
By Booom the Cornac Adventurer level 25
17th Haze 122nd year of Ascendancy at 21:00 see stats
By Booom the Cornac Adventurer level 41
1st Time of Balance 123rd year of Ascendancy at 17:16 see stats
By Booom the Cornac Adventurer level 50
78th Pyre 123rd year of Ascendancy at 08:42 see stats
By Booom the Cornac Adventurer level 40
78th Regrowth 123rd year of Ascendancy at 04:48 see stats
By Booom the Cornac Adventurer level 33
3rd Allure 123rd year of Ascendancy at 01:56 see stats
By Booom the Cornac Adventurer level 48
32nd Pyre 123rd year of Ascendancy at 13:10 see stats
By Booom the Cornac Adventurer level 10
8th Dusk 122nd year of Ascendancy at 20:00 see stats
By Booom the Cornac Adventurer level 20
52nd Dusk 122nd year of Ascendancy at 19:48 see stats
By Booom the Cornac Adventurer level 30
74th Haze 122nd year of Ascendancy at 22:10 see stats
By Booom the Cornac Adventurer level 40
78th Regrowth 123rd year of Ascendancy at 00:07 see stats
By Booom the Cornac Adventurer level 50
47th Pyre 123rd year of Ascendancy at 04:21 see stats
By Booom the Cornac Adventurer level 50
76th Pyre 123rd year of Ascendancy at 21:48 see stats
By Booom the Cornac Adventurer level 50
59th Pyre 123rd year of Ascendancy at 01:53 see stats
By Booom the Cornac Adventurer level 28
49th Haze 122nd year of Ascendancy at 11:39 see stats
By Booom the Cornac Adventurer level 33
2nd Allure 123rd year of Ascendancy at 13:09 see stats
By Booom the Cornac Adventurer level 21
68th Dusk 122nd year of Ascendancy at 22:36 see stats
By Booom the Cornac Adventurer level 42
21st Pyre 123rd year of Ascendancy at 22:35 see stats
By Booom the Cornac Adventurer level 50
43rd Dusk 123rd year of Ascendancy at 00:16 see stats
By Booom the Cornac Adventurer level 11
26th Dusk 122nd year of Ascendancy at 14:27 see stats
By Booom the Cornac Adventurer level 50
76th Pyre 123rd year of Ascendancy at 13:05 see stats
By Booom the Cornac Adventurer level 50
43rd Dusk 123rd year of Ascendancy at 00:17 see stats
By Booom the Cornac Adventurer level 50
40th Dusk 123rd year of Ascendancy at 12:56 see stats
By Booom the Cornac Adventurer level 8
10th Flare 122nd year of Ascendancy at 14:44 see stats
By Booom the Cornac Adventurer level 50
6th Mirth 123rd year of Ascendancy at 18:42 see stats
By Booom the Cornac Adventurer level 33
3rd Allure 123rd year of Ascendancy at 02:14 see stats
By Booom the Cornac Adventurer level 30
75th Haze 122nd year of Ascendancy at 10:23 see stats
By Booom the Cornac Adventurer level 37
21st Regrowth 123rd year of Ascendancy at 04:28 see stats
Log
Booom deactivates Beyond the Flesh.
Booom activates Beyond the Flesh.
You transfer living mindstar 'Bleakgore' (112% power, 40 apr, mind damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Shockrebel (136% power, 6 apr, physical element) to the online item's vault, please retry later.
Server said: unknown reason
Saving done.
You transfer Ring of the War Master to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Berefang the voratun torque of clear mind [power 11] (24 cooldown) to the online item's vault.
Saving done.
Saving game...
Talent Command Staff is ready to use.
Saving done.
Booom deactivates Essence of Speed.
Booom deactivates Stealth.
Booom deactivates Quicken Spells.
Booom deactivates Chant of Fortitude.
Booom deactivates Beyond the Flesh.
Booom deactivates Arcane Shield.
Booom deactivates Dark Ritual.
Booom deactivates Shielding.
Booom deactivates Crystalline Focus.