Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Enhanced Wield Replace 1.1.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Solipsist |
Level / Exp | 50 / 65% |
Size | medium |
Lifes / Deaths | Killed by Aeriwyn the Guardian at level 24 on the 53rd Regrowth 123rd year of Ascendancy at 10:43 1 / 6Killed by orc grand master assassin at level 30 on the 72nd Pyre 123rd year of Ascendancy at 18:10 Killed by Massok the Dragonslayer at level 39 on the 28th Haze 123rd year of Ascendancy at 17:41 Killed by dredge at level 43 on the 1st Pyre 124th year of Ascendancy at 12:35 Killed by Arolratha the orc elite fighter at level 49 on the 5th Mirth 124th year of Ascendancy at 08:29 Killed by shadow at level 50 on the 7th Mirth 124th year of Ascendancy at 12:28 |
Antimagic | Follower |
Primary Stats
Strength | 36 (base 15) |
Dexterity | 53 (base 33) |
Constitution | 86 (base 60) |
Magic | 25 (base 15) |
Willpower | 85 (base 60) |
Cunning | 93 (base 60) |
Resources
Psi_feedback | 0/110 |
Life | 1020/1087 |
Equilibrium | 68 |
Stamina | 434/434 |
Psi | 448/448 |
Healing Factor | 1.73 |
Regeneration | 37.8005 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +140.9693877551% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Mainhand
Damage | 42 |
Accuracy | 50 |
Crit Chance | 40% |
APR | 52 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 50 |
Crit Chance | 51% |
APR | 52 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22.5 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 66.675 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 27.025 |
Ranged Defense | 30.525 |
Fatigue | 0 |
Physical Save | 52.694172380519 |
Spell Save | 49.819505713852 |
Mental Save | 74.12056157601 |
Defense: Resistances
All | + 8%( 70%) |
Defense: Immunities
Disarm Resistance | 5% |
Bleed Resistance | 60% |
Confusion Resistance | 30% |
Stun Resistance | 0% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 758% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 478 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 11 turns. While Heroism is active, you will only die when reaching -535 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
Psionic / Solipsism | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.50 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Psionic / Dreaming | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Thought-Form: Defender |
talent | Elemental Harmony |
talent | Wild Growth |
talent | Night Terror |
talent | Lucid Dreamer |
talent | Antimagic Shield |
detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Gywe the wolf. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Hack'n'Back (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Sleep (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Sleep (+1 level(s)). | done |
You failed to protect the worried loremaster from death by NeoGriim. Escort: worried loremaster (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 845. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | restorative pair of drakeskin leather boots of uncanny dodging (3 def, 5 armour) restorative pair of drakeskin leather boots of uncanny dodging (3 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Ranged Defense: +7 (+4 eff.) Fatigue: +5% Life regen: +3.40 Healing mod.: +19% A pair of boots made of leather. Press to compare |
Light source | preserving alchemist's lamp of focus preserving alchemist's lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil / +3 Con Changes resistances: +5% blight Changes damage: +11% mind Life regen: +2.30 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 28 power out of 35/35) : Effective talent level: 2.0 Power cost: 28 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. Press to compare |
On hands | heroic drakeskin leather gloves of regeneration (0 def, 7 armour) heroic drakeskin leather gloves of regeneration (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Mental save: +10 (+2 eff.) Life regen: +5.10 Stamina each turn: +0.40 Psi each turn: +0.40 Maximum life: +71.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | voratun torque of mindblast 'Gloryrin' [power 153] (4 cooldown) voratun torque of mindblast 'Gloryrin' [power 153] (4 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% light / +3% temporal Maximum wards: +2 physical / +4 mind / +4 darkness Talent cooldown: Silence (+5 turn) Talents granted: +3 Silence +1 Ward Cut immunity: +10% Disarm immunity: +5% Only die when reaching: -60.00 life Mindpower: +8 (+2 eff.) It can be used to fire a blast of psionic energies in a range 9 beam (dam 76-153), putting all charms on cooldown for 4 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
On fingers | gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +7 Str / +8 Con Life regen: +1.30 Maximum life: +90.00 Healing mod.: +17% Rings can have magical properties. Press to compare |
On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. Press to compare |
Around neck | wanderer's voratun amulet of healing wanderer's voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +7 Cun / +8 Con Cut immunity: +50% Life regen: +1.00 Stamina each turn: +0.80 Movement speed: +10% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 28 cooldown : Effective talent level: 1.0 Power cost: 28 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 264 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
In main hand | Lisovea the living mindstar (111% power, 40 apr, mind damage) Lisovea the living mindstar (111% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +7 Cun / +2 Con Changes damage: +6% mind Critical mult.: +17.00% Life regen: +2.00 Hate when firing a critical mind attack: +5.00 Maximum life: +50.00 Maximum hate: +19.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +7% Life leech chance: +25% Life leech: +24% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Around waist | balancing drakeskin leather belt of valiance balancing drakeskin leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +3 Wil / +4 Cun Mental save: +12 (+3 eff.) Maximum life: +76.00 Mental crit. chance: +11% A belt that goes around your waist. Press to compare |
In off hand | DarkStar (114% power, 40 apr, nature damage) DarkStar (114% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +16.0% Attack speed: 100% On weapon hit: * 15% chance to corrode armour * Slows global speed by 15% * 20% chance to cause random gloom Damage (Melee): +4 mind Burst (radius 2) on crit: +4 nature / +0 nature slow When wielded/worn: Damage when hit (Melee): 9 lightning / 10 physical / 10 fire / 10 cold / 10 acid Changes resistances: +10% lightning / +8% physical / +10% acid / +13% blight / +10% fire / +5% arcane / +13% cold Changes damage: +10% nature Disease immunity: +25% Life regen: +2.00 Maximum life: +43.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Cloak | Torchraider the elven-silk cloak (3 def, 0 armour) Torchraider the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +12 Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Defense: +3 (+2 eff.) Fatigue: -6% Effects on melee hit: * 40 arcane resource burn Changes stats: +6 Str / +5 Con Changes resistances: +6% acid / +9% cold Changes resistances penetration: +15% fire Critical mult.: +28.00% Stealth bonus: +11 Physical save: +12 (+3 eff.) Maximum life: +72.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | dreamer's elven-silk robe of life (5 def, 0 armour) dreamer's elven-silk robe of life (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +17% blight / +14% mind / +17% darkness Physical save: +16 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +31 (+7 eff.) Life regen: +4.50 Maximum life: +91.00 Healing mod.: +27% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Eilinysethra EilinysethraCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 8 acid Changes resistances: +3% mind Changes resistances penetration: +10% mind Changes damage: +6% acid / +6% mind Life regen: +3.20 Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +6 Str / +8 Con Life regen: +1.40 Maximum life: +54.00 Healing mod.: +16% Rings can have magical properties. Press to compare |
painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+4 eff.) Changes damage: +5% all Life regen: +1.40 Maximum life: +68.00 Spellpower: +11 (+6 eff.) Mindpower: +13 (+3 eff.) Healing mod.: +15% Rings can have magical properties. Press to compare |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. Press to compare |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight / +20% darkness / +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. Press to compare |
DarkStar (114% power, 40 apr, nature damage) DarkStar (114% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +16.0% Attack speed: 100% On weapon hit: * 15% chance to corrode armour * Slows global speed by 15% * 20% chance to cause random gloom Damage (Melee): +4 mind Burst (radius 2) on crit: +4 nature / +0 acid blind When wielded/worn: Damage when hit (Melee): 9 lightning / 10 physical / 10 fire / 10 acid / 10 cold Changes resistances: +10% lightning / +8% physical / +10% fire / +13% blight / +13% cold / +5% arcane / +10% acid Changes damage: +10% nature Disease immunity: +25% Life regen: +2.00 Maximum life: +43.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
focusing elven-silk robe of life (5 def, 0 armour) focusing elven-silk robe of life (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Mag / +7 Wil Changes resistances: +12% blight Life regen: +4.40 Mana each turn: +0.20 Psi each turn: +0.24 Maximum life: +92.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
cleansing cured leather armour of the deep (2 def, 5 armour) =water breathing= cleansing cured leather armour of the deep (2 def, 5 armour) =water breathing=Requires: - Strength 14 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +7% acid / +6% cold / +11% nature / +12% blight Allows you to breathe in: water A suit of armour made of leather. Press to compare |
restorative cashmere cloak of implacability (2 def, 0 armour) restorative cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +13% nature / +16% blight Physical save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Life regen: +1.70 Only die when reaching: -50.00 life Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
wanderer's pair of hardened leather boots of evasion (13 def, 3 armour) wanderer's pair of hardened leather boots of evasion (13 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +13 (+6 eff.) Fatigue: +3% Changes stats: +3 Cun / +3 Con Physical save: +15 (+4 eff.) Mental save: +15 (+4 eff.) It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 22 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
heroic drakeskin leather gloves of the iron hand (0 def, 8 armour) heroic drakeskin leather gloves of the iron hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +3 Str / +3 Wil / +4 Con Talent mastery: +0.20 Technique / Grappling Mental save: +11 (+3 eff.) Disarm immunity: +46% Maximum life: +80.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
176 alchemist agate 176 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 79 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By NeoGriim the Cornac Solipsist level 32
78th Pyre 123rd year of Ascendancy at 15:51 see stats
By NeoGriim the Cornac Solipsist level 49
72nd Pyre 124th year of Ascendancy at 08:11 see stats
By NeoGriim the Cornac Solipsist level 14
76th Haze 122nd year of Ascendancy at 00:40 see stats
By NeoGriim the Cornac Solipsist level 35
5th Flare 123rd year of Ascendancy at 21:58 see stats
By NeoGriim the Cornac Solipsist level 36
10th Flare 123rd year of Ascendancy at 23:01 see stats
By NeoGriim the Cornac Solipsist level 43
4th Pyre 124th year of Ascendancy at 04:20 see stats
By NeoGriim the Cornac Solipsist level 35
2nd Flare 123rd year of Ascendancy at 22:21 see stats
By NeoGriim the Cornac Solipsist level 20
7th Regrowth 123rd year of Ascendancy at 17:05 see stats
By NeoGriim the Cornac Solipsist level 36
31st Dusk 123rd year of Ascendancy at 16:28 see stats
By NeoGriim the Cornac Solipsist level 8
5th Mirth 122nd year of Ascendancy at 08:19 see stats
By NeoGriim the Cornac Solipsist level 33
2nd Summertide 123rd year of Ascendancy at 07:39 see stats
By NeoGriim the Cornac Solipsist level 46
31st Pyre 124th year of Ascendancy at 11:25 see stats
By NeoGriim the Cornac Solipsist level 19
5th Regrowth 123rd year of Ascendancy at 03:59 see stats
By NeoGriim the Cornac Solipsist level 17
5th Allure 123rd year of Ascendancy at 12:13 see stats
By NeoGriim the Cornac Solipsist level 21
28th Regrowth 123rd year of Ascendancy at 12:40 see stats
By NeoGriim the Cornac Solipsist level 50
8th Mirth 124th year of Ascendancy at 20:55 see stats
By NeoGriim the Cornac Solipsist level 19
8th Allure 123rd year of Ascendancy at 23:08 see stats
By NeoGriim the Cornac Solipsist level 10
9th Flare 122nd year of Ascendancy at 03:10 see stats
By NeoGriim the Cornac Solipsist level 20
6th Regrowth 123rd year of Ascendancy at 03:57 see stats
By NeoGriim the Cornac Solipsist level 30
71st Pyre 123rd year of Ascendancy at 14:34 see stats
By NeoGriim the Cornac Solipsist level 40
42nd Haze 123rd year of Ascendancy at 06:01 see stats
By NeoGriim the Cornac Solipsist level 50
6th Mirth 124th year of Ascendancy at 01:09 see stats
By NeoGriim the Cornac Solipsist level 42
70th Regrowth 124th year of Ascendancy at 19:35 see stats
By NeoGriim the Cornac Solipsist level 49
6th Mirth 124th year of Ascendancy at 01:09 see stats
By NeoGriim the Cornac Solipsist level 47
66th Pyre 124th year of Ascendancy at 16:01 see stats
By NeoGriim the Cornac Solipsist level 14
57th Haze 122nd year of Ascendancy at 14:39 see stats
By NeoGriim the Cornac Solipsist level 36
10th Flare 123rd year of Ascendancy at 16:23 see stats
By NeoGriim the Cornac Solipsist level 34
2nd Summertide 123rd year of Ascendancy at 12:59 see stats
By NeoGriim the Cornac Solipsist level 36
31st Dusk 123rd year of Ascendancy at 15:49 see stats
By NeoGriim the Cornac Solipsist level 7
78th Pyre 122nd year of Ascendancy at 07:50 see stats
By NeoGriim the Cornac Solipsist level 19
8th Allure 123rd year of Ascendancy at 22:48 see stats
By NeoGriim the Cornac Solipsist level 25
3rd Pyre 123rd year of Ascendancy at 23:02 see stats
By NeoGriim the Cornac Solipsist level 24
62nd Regrowth 123rd year of Ascendancy at 03:47 see stats
By NeoGriim the Cornac Solipsist level 47
65th Pyre 124th year of Ascendancy at 21:31 see stats
By NeoGriim the Cornac Solipsist level 37
60th Dusk 123rd year of Ascendancy at 03:38 see stats
By NeoGriim the Cornac Solipsist level 29
70th Pyre 123rd year of Ascendancy at 17:56 see stats
By NeoGriim the Cornac Solipsist level 20
7th Regrowth 123rd year of Ascendancy at 11:28 see stats
By NeoGriim the Cornac Solipsist level 31
75th Pyre 123rd year of Ascendancy at 13:46 see stats
Log
You gain 3.04 gold from the transmogrification of acidic voratun waraxe of massacre (164% power, 6 apr).
You gain 20.13 gold from the transmogrification of voratun mace 'Eclipseclash' (157% power, 6 apr).
You gain 9.78 gold from the transmogrification of plaguebringer's voratun longsword of crippling (154% power, 6 apr).
You gain 6.51 gold from the transmogrification of glacial voratun greatmaul of massacre (195% power, 4 apr).
You gain 6.39 gold from the transmogrification of balanced voratun greatmaul of amnesia (182% power, 4 apr).
You gain 7.65 gold from the transmogrification of surging dragonbone magestaff of dusk (136% power, 6 apr, cold element).
You gain 7.46 gold from the transmogrification of potent dragonbone magestaff of breaching (150% power, 6 apr, arcane element).
You gain 7.76 gold from the transmogrification of keeper's dragonbone starstaff of protection (136% power, 6 apr, darkness element).
You gain 8.24 gold from the transmogrification of ethereal elven-wood vilestaff of projection (129% power, 5 apr, fire element).
You gain 5.65 gold from the transmogrification of gladiator's voratun ring.
You gain 3.05 gold from the transmogrification of invisibility rune (power 12 for 9 turns).
You gain 2.12 gold from the transmogrification of acid wave rune of the sneak (218 acid damage; dur 5; apply 64).
You gain 1.65 gold from the transmogrification of acid wave rune (109 acid damage; dur 5; apply 22).
You gain 0.69 gold from the transmogrification of manasurge rune (1275% regen over 10 turns; 64 instant mana).
You gain 9.41 gold from the transmogrification of heroism infusion (+5 for 10 turns, die at -666).
You gain 7.18 gold from the transmogrification of heroism infusion (+7 for 11 turns, die at -413).
You gain 1.00 gold from the transmogrification of wild infusion (resist 20%; cure magical).
You gain 1.26 gold from the transmogrification of regeneration infusion (heal 256 over 5 turns).
You gain 0.62 gold from the transmogrification of healing infusion (heal 43).
Accepted quest 'Falling Toward Apotheosis'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Thought-forged defender deactivates Lucid Dreamer.
Thought-forged defender deactivates Shield Wall.
NeoGriim deactivates Antimagic Shield.
NeoGriim deactivates Mental Tyranny.
NeoGriim deactivates Elemental Harmony.
NeoGriim deactivates Thought-Form: Defender.
NeoGriim deactivates Wild Growth.
NeoGriim deactivates Night Terror.
NeoGriim deactivates Lucid Dreamer.