Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Items Vault 1.1.2Donators/Buyers bonus! Midnight 1.1.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Infinite500 v2.1: Revised high level play for ToME 1.1.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! The lost city of Vulcus (1.1) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
Campaign | Infinite Farportal |
Mode | Normal Adventure |
Sex | Female |
Race | Skeleton |
Class | Fossil |
Level / Exp | 62 / 14% |
Size | medium |
Lifes / Deaths | Killed by Islira the stone troll at level 12 on the 75th Pyre 122nd year of Ascendancy at 17:36 3 / 4Killed by Layyvena the armoured skeleton warrior at level 17 on the 2nd Summertide 122nd year of Ascendancy at 01:36 Killed by Polida the temporal stalker at level 35 on the 26th Dusk 122nd year of Ascendancy at 18:51 Killed by Allaru the uruivellas at level 40 on the 33rd Dusk 122nd year of Ascendancy at 03:58 |
Primary Stats
Strength | 48.252931520015 (base 29) |
Dexterity | 120.25293152002 (base 72) |
Constitution | 64 (base 10) |
Magic | 67 (base 60) |
Willpower | 42 (base 10) |
Cunning | 199 (base 60) |
Resources
Life | 1953/1953 |
Mana | 364/366 |
Stamina | 283/283 |
Healing Factor | 1.24 |
Regeneration | 22.01 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +161.15457325364% |
Vision
Sight | 10 |
Lite | 17 |
Infravision | 6 |
See Invisible | 18 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine, demon/minor, demon/major |
Offense: Barehand
Damage | 241 |
Accuracy | 121 |
Crit Chance | 205% |
APR | 218 |
Speed | 0.73 |
Offense: Spell
Spellpower | 64.147200748959 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 79.75 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Blight | +46% |
Physical | +149% |
Mind | +31% |
All | 0% |
Darkness | +124% |
Light | +3% |
Lightning | +37% |
Fire | +30% |
Nature | +14% |
Offense: Damage Penetration
Lightning | +70% |
Acid | +65% |
Light | +75% |
Darkness | +94% |
Blight | +60% |
Physical | +100% |
Mind | +85% |
All | +55% |
Defense: Base
Armour (hardiness) | 28 (70.613718411552%) |
Defense | 108.60715966002 |
Ranged Defense | 108.60715966002 |
Fatigue | 0 |
Physical Save | 77.072131508001 |
Spell Save | 46.05 |
Mental Save | 92.831276673046 |
Defense: Resistances
Acid | + 18%( 70%) |
Physical | + 70%( 70%) |
Cold | + 44%( 70%) |
All | + 9%( 70%) |
Lightning | + 61%( 70%) |
Light | + 23%( 70%) |
Mind | + 12%( 70%) |
Darkness | + 70%( 70%) |
Arcane | + 14%( 70%) |
Fire | + 49%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 98% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 296.86 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 735 damage for 6 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1556% over 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 5. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 6/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Striking Stance |
talent | Essence of Speed |
talent | Arcane Shield |
talent | Shielding |
talent | Slow Motion |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
beneficial effect | Countering melee attacks: Has a 70% chance to get an automatic counter attack when avoiding a melee attack. (3.0 counters remaining) Counter Attacking |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 374 more runs. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed honey tree root. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed faerlhing fang. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed minotaur nose. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed vial of fire wyrm saliva. * You've found the needed ice ant stinger. | active |
Equipment
On feet | Solid Boots (0 def, 15 armour) Solid Boots (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +4 Mag / +4 Wil / +24 Cun / +23 Con Damage when the wearer is hit: 4 lightning Changes resistances: +15% fire / +15% cold / +18% lightning / +10% acid Changes resistances penetration: +10% mind / +10% lightning / +15% light Grants telepathy: Demon/Minor Demon/Major Physical save: +95 Mental save: +93 Mindpower: +2 Life regen bonus (wilder-summons): +1.00 It can be used to blink to a nearby random location, placing all other charms into a 14 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Death's Touch (4 def, 9 armour) Death's Touch (4 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +36 Physical crit. chance: +35.0% Armour: +9 Defense: +4 Changes stats: +4 Cun / +6 Dex Damage when the wearer hits(melee): 14 darkness Changes resistances: +23% darkness Changes damage: +18% mind / +6% blight / +11% darkness Critical mult.: +73.00% Mental save: +10 Disease immunity: +15% Maximum life: +80.00 Spell crit. chance: +31% Mental crit. chance: +36% Infravision radius: +4 When used to modify unarmed attacks: Base power: 58.5 - 81.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +37 Armour Penetration: +15 Physical crit. chance: +57.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (40% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +25 darkness Burst (radius 1) on hit: +12 blight Burst (radius 2) on crit: +15 darkness Damage conversion: 44% darkness It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Eyes of the Overseer (3 def, 0 armour) Eyes of the Overseer (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Dex / +12 Wil / +13 Cun Damage when the wearer hits(melee): 4 darkness Changes resistances: +24% darkness / +78% physical Changes damage: +68% darkness / +71% physical Maximum hate: +57.00 Mindpower: +48 Mental crit. chance: +19% See invisible: +6 A pointy cloth hat, very wizardly... |
Tool | Death's Scythe of Digging (dig speed 1 turns) Death's Scythe of Digging (dig speed 1 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +32 Physical power: +38 Changes stats: +3 Str / +1 Con Damage when the wearer hits(melee): 15 dreamforge Changes resistances: +3% physical Changes damage: +13% mind / +3% lightning / +15% fire Grants telepathy: Dragon Critical mult.: +110.00% Physical save: +9 Mental save: +15 Stamina each turn: +0.20 Light radius: +2 Infravision radius: +2 See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | 'Stunner' 'Stunner'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +17 Armour: +4 Defense: +23 Changes stats: +10 Dex / +16 Wil / +26 Cun Changes damage: +12% lightning Blindness immunity: +10% Disease immunity: +5% Cut immunity: +10% Disarm immunity: +10% Stun/Freeze immunity: +98% Life regen: +8.50 Mindpower: +30 It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | "Can't Touch This!" "Can't Touch This!"Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +17 Physical power: +14 Defense: +129 Changes stats: +11 Str / +8 Dex / +1 Mag / +28 Cun / +16 Con Changes resistances penetration: +5% mind Allows you to breathe in: water Spell save: +20 Psi each turn: +0.10 Maximum stamina: +40.00 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Pain on a Chain Pain on a ChainPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 Armour penetration: +32 Physical crit. chance: +23.0% Physical power: +10 Damage when the wearer is hit: 4 light Changes resistances: +3% lightning / +12% light Changes resistances penetration: +5% lightning / +5% light Changes damage: +10% physical / +15% fire / +6% lightning / +13% blight / +3% light Critical mult.: +95.00% Spellpower: +12 Combat speed: +10% Amulets can have magical properties. |
Main armor | Fear Incarnate (5 def, 0 armour) Fear Incarnate (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +2 Mag / +29 Cun / +12 Con Changes resistances: +36% lightning / +3% darkness Changes resistances penetration: +19% darkness / +20% physical Changes damage: +18% physical / +16% lightning / +14% nature / +20% darkness Critical mult.: +108.00% Life regen: +9.00 Hate when firing a critical mind attack: +14.00 Maximum hate: +15.00 Mindpower: +10 Mental crit. chance: +39% Light radius: +3 See invisible: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | Piercing Light Piercing LightInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +60 Defense: +15 Damage when the wearer hits(melee): 8 blight Damage when the wearer is hit: 4 blight Changes resistances: +3% mind Changes resistances penetration: +15% mind / +5% blight / +55% all Changes damage: +12% blight Physical save: +33 Spell save: +20 Mental save: +19 Light radius: +12 Healing mod.: +24% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | Cloak of the Assassin (3 def, 0 armour) Cloak of the Assassin (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +40 Armour penetration: +38 Defense: +3 Fatigue: -4% Changes stats: +9 Dex / +9 Cun / +2 Con Changes resistances: +6% arcane / +25% darkness / +3% light Changes resistances penetration: +20% darkness / +10% acid Changes damage: +25% darkness Critical mult.: +80.00% Stealth bonus: +55 Physical save: +12 Mental save: +15 Only die when reaching: -50.00 life Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Punishment PunishmentCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +6 Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 12 arcane Changes resistances: +29% fire / +23% cold / +6% nature Changes resistances penetration: +25% physical Changes damage: +50% physical / +15% blight Critical mult.: +15.00% Mana when firing critical spell: +2.00 Maximum mana: +80.00 Mental crit. chance: +15% A belt that goes around your waist. |
Inventory
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
4 nuummite 4 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
5 obsidian 5 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
5 large geode 5 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 kunzite 4 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
14 black pearl 14 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
17 pearl 17 pearl0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
15 emerald 15 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
19 bloodstone 19 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
19 enormous geode 19 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
16 tanzanite 16 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
16 fire opal 16 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Spell save: +10 Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
103 alchemist agate 103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 45 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Stone Fist the Skeleton Fossil level 32
20th Dusk 122nd year of Ascendancy at 05:31 see stats
By Stone Fist the Skeleton Fossil level 15
6th Mirth 122nd year of Ascendancy at 05:38 see stats
By Stone Fist the Skeleton Fossil level 20
4th Flare 122nd year of Ascendancy at 23:52 see stats
By Stone Fist the Skeleton Fossil level 18
2nd Flare 122nd year of Ascendancy at 08:33 see stats
By Stone Fist the Skeleton Fossil level 53
50th Dusk 122nd year of Ascendancy at 21:46 see stats
By Stone Fist the Skeleton Fossil level 59
59th Dusk 122nd year of Ascendancy at 12:12 see stats
By Stone Fist the Skeleton Fossil level 23
2nd Dusk 122nd year of Ascendancy at 16:21 see stats
By Stone Fist the Skeleton Fossil level 28
12nd Dusk 122nd year of Ascendancy at 10:48 see stats
By Stone Fist the Skeleton Fossil level 33
22nd Dusk 122nd year of Ascendancy at 12:27 see stats
By Stone Fist the Skeleton Fossil level 15
7th Mirth 122nd year of Ascendancy at 00:41 see stats
By Stone Fist the Skeleton Fossil level 37
29th Dusk 122nd year of Ascendancy at 00:37 see stats
By Stone Fist the Skeleton Fossil level 39
32nd Dusk 122nd year of Ascendancy at 01:35 see stats
By Stone Fist the Skeleton Fossil level 44
37th Dusk 122nd year of Ascendancy at 18:08 see stats
By Stone Fist the Skeleton Fossil level 46
42nd Dusk 122nd year of Ascendancy at 06:13 see stats
By Stone Fist the Skeleton Fossil level 49
46th Dusk 122nd year of Ascendancy at 20:34 see stats
By Stone Fist the Skeleton Fossil level 17
10th Mirth 122nd year of Ascendancy at 03:07 see stats
By Stone Fist the Skeleton Fossil level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
By Stone Fist the Skeleton Fossil level 20
4th Flare 122nd year of Ascendancy at 18:57 see stats
By Stone Fist the Skeleton Fossil level 30
16th Dusk 122nd year of Ascendancy at 08:41 see stats
By Stone Fist the Skeleton Fossil level 40
32nd Dusk 122nd year of Ascendancy at 07:57 see stats
By Stone Fist the Skeleton Fossil level 50
47th Dusk 122nd year of Ascendancy at 03:00 see stats
By Stone Fist the Skeleton Fossil level 45
40th Dusk 122nd year of Ascendancy at 07:44 see stats
By Stone Fist the Skeleton Fossil level 55
53rd Dusk 122nd year of Ascendancy at 07:38 see stats
By Stone Fist the Skeleton Fossil level 36
28th Dusk 122nd year of Ascendancy at 07:52 see stats
By Stone Fist the Skeleton Fossil level 24
6th Dusk 122nd year of Ascendancy at 02:44 see stats
By Stone Fist the Skeleton Fossil level 38
31st Dusk 122nd year of Ascendancy at 04:37 see stats
By Stone Fist the Skeleton Fossil level 21
9th Flare 122nd year of Ascendancy at 16:15 see stats
By Stone Fist the Skeleton Fossil level 18
1st Flare 122nd year of Ascendancy at 01:12 see stats
By Stone Fist the Skeleton Fossil level 45
40th Dusk 122nd year of Ascendancy at 11:18 see stats
Log
You collect a new ingredient: bloated horror heart.
You collect a new ingredient: orc heart.
Burning from Orc pyromancer hits Cursed Warrior Thing for 43 fire damage.
Something misses Cursed Warrior Thing.
Ran for 18 turns (stop reason: hostile spotted to the east (orc pyromancer)).
Stone Fist casts Earthen Missiles.
Stone Fist's spell attains critical power!
Stone Fist's spell attains critical power!
Stone Fist's spell attains critical power!
You collect a new ingredient: orc heart.
Stone Fist's Earthen Missiles hits Orc pyromancer for 1519 physical damage.
Burning from Orc pyromancer hits Cursed Warrior Thing for 43 fire damage.
Stone Fist prepares for the next kill!.
Stone Fist's Earthen Missiles killed Orc pyromancer!
Resting starts...
Something hits Cursed Warrior Thing for 86 fire damage.
Cursed Warrior Thing no longer revels in blood quite so much.
Burning from Orc pyromancer hits Cursed Warrior Thing for 43 fire damage.
Stone Fist slows down.
Burning from Orc pyromancer hits Cursed Warrior Thing for 43 fire damage.
Orc pyromancer calms down.
Orc pyromancer casts Phase Door.
Cursed Warrior Thing stops burning.
Rested for 6 turns.
Orc pyromancer casts Fireflash.
Orc pyromancer's spell attains critical power!