Chill the level 13 Higher Necromancer by aranei

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp13 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic52 (base 39)
Willpower29 (base 28)
Cunning29 (base 11)

Resources

Life256/256
Mana279/279
Positive10/86
Souls0/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Stealth13
See Invisible13

Offense: Mainhand

Damage20
Accuracy7
Crit Chance16%
APR3
Speed1.00

Offense: Spell

Spellpower40
Crit Chance34%
Speed1

Offense: Mind

Mindpower25.95
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense15.05
Ranged Defense15.05
Fatigue2
Physical Save8.4
Spell Save24.175
Mental Save23.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance21%
Instadeath Resistance100%
Blind Resistance25%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
1/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
5/5
0/5
Spell / Divination1.20
1/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done
done
done
done
active
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Chill the Higher Necromancer level 10
7th Mirth 122nd year of Ascendancy at 07:58
see stats
The Arena Unlocked Arena mode.
By Chill the Higher Necromancer level 6
77th Pyre 122nd year of Ascendancy at 22:10
see stats

Log

Dreaming horror's maelstrom pulls Chill in!
Dreaming horror's maelstrom hits
Chill for 31 physical damage.
Chill is being ravaged by distortion!
Chill is no longer sleeping.

Dreaming horror's maelstrom pulls
Chill in!
Dreaming horror's maelstrom hits
Chill for 36 physical damage.
Ravage from Dreaming horror hits
Chill for 54 physical damage.

Chill casts Healing Light.

Chill receives 122 healing.
Ravage from Dreaming horror hits
Chill for 54 physical damage.

Dreaming horror's Distortion Bolt hits
Chill for 146 physical damage.
Chill casts Phase Door.

Selects a target to teleport...

Selects a teleport location...

Ravage from Dreaming horror hits
Chill for 54 physical damage.

Chill picks up (l.):
amethyst.
Chill is no longer suffering from insomnia.

Ravage from Dreaming horror hits
Chill for 54 physical damage.
Chill the level 13 higher necromancer was skewered to death by a dreaming horror on level 3 of Lake of Nur.
You have 2 life(s) left.
Chill is no longer distorted.

Chill is no longer being ravaged.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Ravage from Dreaming horror killed Chill!
Saving done.