Aranei the Lich the level 16 Skeleton Necromancer by aranei

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp16 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity23 (base 10)
Constitution12 (base 10)
Magic53 (base 43)
Willpower43 (base 33)
Cunning21 (base 11)

Resources

Life298/298
Mana185/449
Souls10/10
Healing Factor1
Regeneration2.85

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy22
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower42.666666666667
Crit Chance32%
Speed1

Offense: Mind

Mindpower31.25
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense11.55
Ranged Defense11.55
Fatigue7
Physical Save27.892901632485
Spell Save39.092901632485
Mental Save29.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance43%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
1/5
1/5
Spell / Conveyance1.20
5/5
1/5
4/5
0/5

Effects

talent
talent
talent
beneficial effect
detrimental effect

Quests

done
active
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Aranei the Lich the Skeleton Necromancer level 15
78th Dusk 122nd year of Ascendancy at 09:39
see stats
Exterminator Killed 1000 creatures.
By Aranei the Lich the Skeleton Necromancer level 16
4th Regrowth 123rd year of Ascendancy at 18:41
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Aranei the Lich the Skeleton Necromancer level 15
78th Dusk 122nd year of Ascendancy at 08:57
see stats
Level 10 Got a character to level 10.
By Aranei the Lich the Skeleton Necromancer level 10
24th Dusk 122nd year of Ascendancy at 19:31
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Aranei the Lich the Skeleton Necromancer level 16
14th Haze 122nd year of Ascendancy at 12:44
see stats
That was close Killed your target while having only 1 life left.
By Aranei the Lich the Skeleton Necromancer level 15
77th Dusk 122nd year of Ascendancy at 15:42
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Aranei the Lich the Skeleton Necromancer level 15
78th Dusk 122nd year of Ascendancy at 09:39
see stats
The secret city Discovered the truth about mages.
By Aranei the Lich the Skeleton Necromancer level 8
14th Dusk 122nd year of Ascendancy at 14:30
see stats

Log

You pickup 0.70 gold pieces.
Talent Create Minions is ready to use.
You pickup 0.85 gold pieces.

Aranei the Lich stops surging mana.

You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.70 gold pieces.

Talent Rune: Biting Gale is ready to use.
Talent Circle of Death is ready to use.
Aranei the Lich picks up (c.):
balanced steel waraxe of erosion (13.5-18.9 power, 3 apr).
Talent Rigor Mortis is ready to use.
Aranei the Lich picks up (c.):
acidic steel mace (12-16.8 power, 3 apr).
Talent Rune: Manasurge is ready to use.
Aranei the Lich picks up (b.):
gold amulet.
Ran for 7 turns (stop reason: interesting terrain).


There is a Temporal Rift here (press '' or right click to use).

You gain 1.74 gold from the transmogrification of
hateful quiver of ash arrows (20/20, 21-29.4 power, 7 apr).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 37.5 block).
You gain 2.35 gold from the transmogrification of
flaming dwarven-steel shield of lightning resistance (+18%) (8 def, 2 armour, 84 block).
You gain 2.93 gold from the transmogrification of
balanced steel waraxe of erosion (13.5-18.9 power, 3 apr).
You gain 1.21 gold from the transmogrification of
acidic steel mace (12-16.8 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (30.5-45.75 power, 2 apr).
You gain 0.25 gold from the transmogrification of
gold amulet.
You enter a zero gravity zone, beware!
Saving game...

Saving done.

Saving game...

Saving done.