Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Reaver |
| Level / Exp | 22 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrotta the giant white ant at level 13 on the 26th Haze 122nd year of Ascendancy at 05:03 / 27Killed by oozing horror at level 15 on the 32nd Haze 122nd year of Ascendancy at 06:35 Killed by gwelgoroth at level 16 on the 39th Haze 122nd year of Ascendancy at 14:14 Killed by Orale the human at level 16 on the 43rd Haze 122nd year of Ascendancy at 18:34 Killed by ritch flamespitter at level 16 on the 43rd Haze 122nd year of Ascendancy at 20:05 Killed by Yveba the red ooze at level 16 on the 46th Haze 122nd year of Ascendancy at 20:48 Killed by face mcslashy at level 16 on the 47th Haze 122nd year of Ascendancy at 16:12 Killed by gigantic corrosive tunneler at level 17 on the 48th Haze 122nd year of Ascendancy at 01:21 Killed by Atriaper the halfling at level 17 on the 50th Haze 122nd year of Ascendancy at 09:36 Killed by Belorissra the grizzly bear at level 18 on the 63rd Haze 122nd year of Ascendancy at 07:55 Killed by shadow at level 18 on the 63rd Haze 122nd year of Ascendancy at 14:16 Killed by Bethotta the black bear at level 18 on the 64th Haze 122nd year of Ascendancy at 17:24 Killed by ritch flamespitter at level 18 on the 65th Haze 122nd year of Ascendancy at 11:48 Killed by 3-headed hydra at level 18 on the 65th Haze 122nd year of Ascendancy at 13:10 Killed by Borius, Avatar of Bearness at level 19 on the 66th Haze 122nd year of Ascendancy at 01:39 Killed by war hound at level 19 on the 66th Haze 122nd year of Ascendancy at 03:17 Killed by Gloreda the cave bear at level 19 on the 66th Haze 122nd year of Ascendancy at 04:25 Killed by snow giant boulder thrower at level 19 on the 1st Allure 123rd year of Ascendancy at 19:09 Killed by snow giant boulder thrower at level 19 on the 1st Allure 123rd year of Ascendancy at 20:23 Killed by Elewen the snow giant chieftain at level 19 on the 2nd Allure 123rd year of Ascendancy at 18:13 Killed by snow giant boulder thrower at level 19 on the 2nd Allure 123rd year of Ascendancy at 20:22 Killed by greater telugoroth at level 20 on the 5th Allure 123rd year of Ascendancy at 06:49 Killed by ultimate telugoroth at level 20 on the 5th Allure 123rd year of Ascendancy at 16:57 Killed by Chronolith Clone at level 21 on the 7th Allure 123rd year of Ascendancy at 09:31 Killed by Islyriwe the Guardian at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 09:09 Killed by Grgglck the Devouring Darkness at level 22 on the 14th Regrowth 123rd year of Ascendancy at 00:19 Killed by Nerodanne the Guardian at level 22 on the 14th Regrowth 123rd year of Ascendancy at 10:18 |
Primary Stats
| Strength | 55 (base 37) |
| Dexterity | 20 (base 11) |
| Constitution | 23 (base 21) |
| Magic | 57 (base 46) |
| Willpower | 33 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 554/554 |
| Positive | 0/113 |
| Vim | 56/196 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 21 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 50 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 50 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.19 (73.452380952381%) |
| Defense | 16 |
| Ranged Defense | 20 |
| Fatigue | 23 |
| Physical Save | 30 |
| Spell Save | 28 |
| Mental Save | 18 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 12% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 33% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Willful Tormenter |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 115. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Urthyldir (4 def, 3 armour) Urthyldir (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes stats: +4 Dex / +4 Mag / +7 Wil / +7 Lck Stealth bonus: +8 Hate when firing a critical mind attack: +2.00 Maximum mana: +60.00 It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | Airblood the alchemist's lamp Airblood the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind * 30% chance to daze Changes resistances: +3% light Changes damage: +3% lightning Blindness immunity: +23% Confusion immunity: +12% Light radius: +7 See stealth: +11 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Windshear the dwarven-steel helm (0 def, 4 armour) Windshear the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 nature Changes stats: +3 Str / +2 Con Changes resistances penetration: +5% nature Changes damage: +15% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Chargesnake' (0 def, 2 armour) dwarven-steel gauntlets 'Chargesnake' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +2 Changes stats: +3 Str Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
| On fingers | stralite ring 'Emelebeth' stralite ring 'Emelebeth'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Armour: +8 Changes stats: +5 Str Critical mult.: +6.00% Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | stralite waraxe 'Zelin' (142% power, 5 apr) stralite waraxe 'Zelin' (142% power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 18% chance to cause random gloom Damage (Melee): +11 mind Burst (radius 1) on hit: +4 mind When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +3 Wil Changes resistances: +3% lightning / +9% temporal One-handed war axes. |
| Around waist | hardened leather belt 'Zanydur' hardened leather belt 'Zanydur'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances penetration: +15% mind Reduced damage from: +26% Summoned A belt that goes around your waist. |
| In off hand | Aeryvea the stralite waraxe (138% power, 5 apr) Aeryvea the stralite waraxe (138% power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +42 insidious poison Burst (radius 2) on crit: +4 acid When wielded/worn: Changes resistances: +3% acid Changes damage: +15% mind One-handed war axes. |
| Cloak | cashmere cloak 'Issaroddahell' (2 def, 0 armour) cashmere cloak 'Issaroddahell' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Defense: +2 (+2 eff.) Damage when hit (Melee): 4 acid Changes stats: +2 Dex / +4 Mag / +4 Wil / +3 Cun Changes resistances: +3% mind / +3% acid Changes resistances penetration: +15% mind Changes damage: +9% mind Critical mult.: +17.00% Stealth bonus: +8 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite mail armour 'Belerin' (4 def, 8 armour) stralite mail armour 'Belerin' (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Changes stats: +2 Dex Changes resistances: +21% lightning Light radius: +2 See invisible: +6 A suit of armour made of mail. |
Inventory
Rune of the Rift (282.00 temporal damage, removed from time 4 turns) Rune of the Rift (282.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 282.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold ring 'Strikehue' gold ring 'Strikehue'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 13 bleed Damage when hit (Melee): 8 lightning Changes stats: +2 Cun Changes resistances: +3% light Changes resistances penetration: +10% light Changes damage: +3% lightning Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Brodikalthogen the pair of dwarven-steel boots (0 def, 4 armour) Brodikalthogen the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +8% lightning / +8% temporal / +1% physical Reduces incoming crit damage: 5.00% Poison immunity: +25% Teleport immunity: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Heatnail' (0 def, 1 armour) pair of rough leather boots 'Heatnail' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +9% fire Changes resistances penetration: +5% fire Spellpower: +4 (+2 eff.) Light radius: +1 A pair of boots made of leather. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By face mcslashy the Higher Reaver level 19
66th Haze 122nd year of Ascendancy at 04:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By face mcslashy the Higher Reaver level 13
76th Dusk 122nd year of Ascendancy at 17:42 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By face mcslashy the Higher Reaver level 20
4th Allure 123rd year of Ascendancy at 10:04 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By face mcslashy the Higher Reaver level 17
48th Haze 122nd year of Ascendancy at 06:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By face mcslashy the Higher Reaver level 16
33rd Haze 122nd year of Ascendancy at 07:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By face mcslashy the Higher Reaver level 10
1st Summertide 122nd year of Ascendancy at 00:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By face mcslashy the Higher Reaver level 20
4th Allure 123rd year of Ascendancy at 00:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By face mcslashy the Higher Reaver level 12
14th Dusk 122nd year of Ascendancy at 23:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By face mcslashy the Higher Reaver level 13
55th Dusk 122nd year of Ascendancy at 19:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By face mcslashy the Higher Reaver level 12
54th Dusk 122nd year of Ascendancy at 18:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By face mcslashy the Higher Reaver level 17
48th Haze 122nd year of Ascendancy at 20:28 see stats
Log
Talent Virulent Disease is ready to use.
Resting starts...
Talent Rend is ready to use.
Your summoned carrion worm mass disappears.
Face mcslashy stops regenerating health quickly.
Rested for 5 turns (stop reason: all resources and life at maximum).
face mcslashy receives 18 healing from Carrion worm mass's wormblight area effect.
Talent Infusion: Wild is ready to use.
Talent Born into Magic is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
You gain 1.52 gold from the transmogrification of steel shield of radiance (6 def, 2 armour, 41.5 block).
You gain 3.88 gold from the transmogrification of rejuvenating hardened leather armour of Eyal (3 def, 6 armour).
You gain 0.69 gold from the transmogrification of cleansing hardened leather armour (3 def, 6 armour).
You gain 1.23 gold from the transmogrification of spiked dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 2.89 gold from the transmogrification of dwarven-steel gauntlets of regeneration (0 def, 2 armour).
You gain 2.08 gold from the transmogrification of acidic dwarven-steel mace of crippling (129% power, 4 apr).
You gain 3.17 gold from the transmogrification of warbringer's steel longsword of purging (107% power, 3 apr).
You gain 1.78 gold from the transmogrification of blazebringer's steel greatsword (128% power, 2 apr).
You gain 2.97 gold from the transmogrification of thought-forged dwarven-steel battleaxe of crippling (142% power, 2 apr).
You gain 0.32 gold from the transmogrification of healing infusion (heal 37).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Face mcslashy deactivates Infestation.
Face mcslashy deactivates Ruin.
Face mcslashy deactivates Willful Tormenter.
