Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Summoner |
Level / Exp | 45 / 96% |
Size | medium |
Lifes / Deaths | Killed by giant venus flytrap at level 4 on the 79th Pyre 122nd year of Ascendancy at 18:19 0 / 9Killed by Paaldri the halfling at level 7 on the 5th Dusk 122nd year of Ascendancy at 12:54 Killed by orc corruptor at level 14 on the 48th Dusk 122nd year of Ascendancy at 02:57 Killed by unknown at level 14 on the 55th Dusk 122nd year of Ascendancy at 09:47 Killed by Xitta the snow giant at level 26 on the 11st Pyre 123rd year of Ascendancy at 14:33 Killed by devourer at level 31 on the 60th Pyre 123rd year of Ascendancy at 23:01 Killed by unknown at level 41 on the 10th Decay 123rd year of Ascendancy at 14:57 Killed by Atamathon the Giant Golem at level 45 on the 16th Pyre 124th year of Ascendancy at 14:53 Killed by Atamathon the Giant Golem at level 45 on the 16th Pyre 124th year of Ascendancy at 14:55 |
Antimagic | Follower |
Primary Stats
Strength | 19 (base 11) |
Dexterity | 36 (base 15) |
Constitution | 71 (base 60) |
Magic | 10 (base 10) |
Willpower | 101 (base 64) |
Cunning | 121 (base 66) |
Resources
Life | -210/1072 |
Psi | 179/191 |
Equilibrium | 0 |
Healing Factor | 1.1 |
Regeneration | 28.545000000001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 7 |
Offense: Mainhand
Damage | 33 |
Accuracy | 61 |
Crit Chance | 62% |
APR | 68 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 61 |
Crit Chance | 60% |
APR | 61 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 69.275 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Mind | +17% |
Darkness | +17% |
Light | +17% |
Nature | +22% |
Fire | +10% |
Physical | +15% |
Cold | +10% |
All | +2% |
Offense: Damage Penetration
Darkness | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 33.55 |
Ranged Defense | 33.55 |
Fatigue | 10 |
Physical Save | 48.833333333333 |
Spell Save | 45.95 |
Mental Save | 68.675 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 44%( 80%) |
Cold | + 25%( 70%) |
All | + 12%( 70%) |
Darkness | + 30%( 70%) |
Temporal | + 17%( 70%) |
Mind | + 21%( 70%) |
Lightning | + 27%( 70%) |
Fire | + 23%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Knockback Resistance | 0% |
Stun Resistance | 36% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 35% for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 587 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 914% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 12 turns. Also while Heroism is active, you will only die when reaching -1185 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.40 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Wild-gift / Summoning (advanced) | 1.40 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.40 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.40 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Wild-gift / Summoning (utility) | 1.40 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You failed to protect the lost anorithil from death by fox. Escort: lost anorithil (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +1. | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 257. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 44 power out of 50/50) : Effective talent level: 2.4 Power cost: 44 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | archer's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) archer's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Armour: +2 Changes stats: +3 Dex / +3 Cun / +3 Con Physical save: +17 Spell save: +5 Mental save: +6 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 87 power out of 100/100. The very essence of bearness! |
On fingers | solipsist's steel ring of pilfering solipsist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +9 Changes stats: +4 Cun / +5 Wil Mindpower: +9 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Bethowe BethoweCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 Physical crit. chance: +3.0% Physical power: +4 Changes stats: +1 Str / +10 Dex / +8 Cun Physical save: +10 Spell save: +11 Mental save: +12 Stun/Freeze immunity: +36% Life regen: +3.00 Rings can have magical properties. |
Around neck | vitalizing voratun amulet of murder vitalizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Changes stats: +4 Con Critical mult.: +16.00% Physical save: +15 Life regen: +2.90 Maximum life: +53.00 Amulets can have magical properties. |
In main hand | Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 35 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Around waist | skylord's hardened leather belt of dampening skylord's hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +5 Dex / +4 Wil / +4 Cun Changes resistances: +7% fire / +7% cold / +7% lightning / +7% acid Physical save: +13 Spell save: +14 Mental save: +12 A belt that goes around your waist. |
In off hand | Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 14 power out of 16/16) : Effective talent level: 5.6 Power cost: 14 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 23 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Cloak | Betenn the elven-silk cloak (3 def, 4 armour) Betenn the elven-silk cloak (3 def, 4 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +4 Defense: +3 Changes stats: +4 Cun / +5 Wil Changes resistances: +6% fire / +8% cold / +10% lightning / +8% acid / +13% nature / +14% blight / +3% temporal Life regen: +2.90 Stamina each turn: +0.40 Maximum life: +30.00 Mental crit. chance: +7% Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | suicide (20 def, -2 armour) suicide (20 def, -2 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +16.0% Physical power: +10 Armour: -2 Defense: +20 Fatigue: +8% Changes stats: +7 Cun / +8 Wil Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 20 darkness Changes resistances: +3% temporal / +12% blight Critical mult.: +18.00% Mental save: +25 Life regen: +14.40 Stamina each turn: +1.50 Maximum life: -88.00 It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 5.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
gold amulet 'Zubilralaith' gold amulet 'Zubilralaith'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +8 Changes resistances: +3% acid / +3% light Changes resistances penetration: +5% mind Physical save: +18 Spell save: +19 Mental save: +18 Silence immunity: +5% Teleport immunity: +5% Amulets can have magical properties. |
savior's stralite amulet of cunning (+6) savior's stralite amulet of cunning (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun Physical save: +11 Spell save: +10 Mental save: +16 Amulets can have magical properties. |
serendipitous voratun amulet of mastery (0.36 Wild-gift / Summoning (augmentation)) serendipitous voratun amulet of mastery (0.36 Wild-gift / Summoning (augmentation))Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +5 Defense: +18 Changes stats: +18 Lck Talent mastery: +0.36 Wild-gift / Summoning (augmentation) Amulets can have magical properties. |
starlit gold amulet of the fish starlit gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% cold / +10% darkness / +16% light Allows you to breathe in: water Blindness immunity: +21% Amulets can have magical properties. |
stralite amulet of willpower (+5) stralite amulet of willpower (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Rings can have magical properties. |
rogue's gold ring of tenacity rogue's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Disarm immunity: +23% Pinning immunity: +29% Knockback immunity: +24% Maximum life: +28.00 Rings can have magical properties. |
savior's stralite ring of clarity savior's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +11 Spell save: +13 Mental save: +25 Confusion immunity: +32% Rings can have magical properties. |
sneakthief's stralite ring sneakthief's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +6 Cun / +8 Dex Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
titan's stralite ring of tenacity titan's stralite ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Con Physical save: +14 Disarm immunity: +36% Pinning immunity: +30% Knockback immunity: +33% Maximum life: +38.00 Rings can have magical properties. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +14 Mental crit. chance: +8% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
mitotic pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage) mitotic pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +13.5% Attack speed: 100% Damage when this weapon hits: +13 acid blind / +12 nature slow When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Damage when the wearer is hit: 9 lightning Changes resistances: +9% lightning Changes resistances penetration: +12% lightning Changes damage: +10% lightning Mindpower: +4 Mental crit. chance: +4% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blurring drakeskin leather belt of resilience blurring drakeskin leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +19 Stealth bonus: +14 Maximum life: +55.00 A belt that goes around your waist. |
archer's hardened leather gloves of the nighthunter (0 def, 2 armour) archer's hardened leather gloves of the nighthunter (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 Armour penetration: +6 Armour: +2 Changes stats: +5 Cun / +2 Dex Changes resistances: +7% darkness Infravision radius: +1 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
97 alchemist agate 97 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Emissra the dwarven-steel pickaxe (dig speed 15 turns) Emissra the dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +7 Changes stats: +2 Str / +2 Dex Damage when the wearer is hit: 4 physical Changes damage: +3% physical Critical mult.: +21.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 70 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 87 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Betharalle BetharalleInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun Damage when the wearer hits(melee): 2 arcane Changes damage: +3% arcane Critical mult.: +5.00% Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ce'Noremina the alchemist's lamp Ce'Noremina the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +10% acid Mental save: +3 Blindness immunity: +35% Confusion immunity: +14% Hate when firing a critical mind attack: +1.00 Light radius: +8 See stealth: +11 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
56 alchemist bloodstone 56 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
14 garnet 14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of stralite shots of wind (19/19, 53-63.6 power, 5 apr) deadly pouch of stralite shots of wind (19/19, 53-63.6 power, 5 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 Special effect when this weapon hits: 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Dazzlebearer the voratun torque of mindblast [power 353] (6 cooldown) Dazzlebearer the voratun torque of mindblast [power 353] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 6 light Damage when the wearer is hit: 12 light Changes resistances: +3% light Maximum wards: +3 physical / +4 mind / +5 darkness Changes resistances penetration: +5% blight Changes damage: +9% darkness / +3% blight Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a beam (dam 176-353), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind [power 4] (18 cooldown) voratun torque of clear mind [power 4] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Xpym the Cornac Summoner level 34
70th Pyre 123rd year of Ascendancy at 03:25 see stats
By Xpym the Cornac Summoner level 34
74th Pyre 123rd year of Ascendancy at 16:12 see stats
By Xpym the Cornac Summoner level 33
68th Pyre 123rd year of Ascendancy at 13:08 see stats
By Xpym the Cornac Summoner level 14
48th Dusk 122nd year of Ascendancy at 04:31 see stats
By Xpym the Cornac Summoner level 38
7th Haze 123rd year of Ascendancy at 04:13 see stats
By Xpym the Cornac Summoner level 45
58th Regrowth 124th year of Ascendancy at 23:34 see stats
By Xpym the Cornac Summoner level 37
21st Dusk 123rd year of Ascendancy at 05:15 see stats
By Xpym the Cornac Summoner level 21
23rd Regrowth 123rd year of Ascendancy at 15:46 see stats
By Xpym the Cornac Summoner level 26
1st Time of Balance 123rd year of Ascendancy at 19:11 see stats
By Xpym the Cornac Summoner level 22
35th Regrowth 123rd year of Ascendancy at 23:23 see stats
By Xpym the Cornac Summoner level 35
3rd Dusk 123rd year of Ascendancy at 05:50 see stats
By Xpym the Cornac Summoner level 27
20th Pyre 123rd year of Ascendancy at 11:38 see stats
By Xpym the Cornac Summoner level 21
18th Regrowth 123rd year of Ascendancy at 18:51 see stats
By Xpym the Cornac Summoner level 20
17th Regrowth 123rd year of Ascendancy at 02:38 see stats
By Xpym the Cornac Summoner level 29
42nd Pyre 123rd year of Ascendancy at 00:06 see stats
By Xpym the Cornac Summoner level 39
32nd Haze 123rd year of Ascendancy at 18:10 see stats
By Xpym the Cornac Summoner level 43
27th Regrowth 124th year of Ascendancy at 07:13 see stats
By Xpym the Cornac Summoner level 22
26th Regrowth 123rd year of Ascendancy at 17:19 see stats
By Xpym the Cornac Summoner level 10
25th Dusk 122nd year of Ascendancy at 08:03 see stats
By Xpym the Cornac Summoner level 20
16th Regrowth 123rd year of Ascendancy at 17:03 see stats
By Xpym the Cornac Summoner level 30
45th Pyre 123rd year of Ascendancy at 05:19 see stats
By Xpym the Cornac Summoner level 40
32nd Haze 123rd year of Ascendancy at 18:10 see stats
By Xpym the Cornac Summoner level 19
3rd Decay 122nd year of Ascendancy at 07:03 see stats
By Xpym the Cornac Summoner level 19
10th Allure 123rd year of Ascendancy at 02:03 see stats
By Xpym the Cornac Summoner level 36
3rd Dusk 123rd year of Ascendancy at 08:32 see stats
By Xpym the Cornac Summoner level 7
8th Mirth 122nd year of Ascendancy at 18:57 see stats
By Xpym the Cornac Summoner level 34
74th Pyre 123rd year of Ascendancy at 16:12 see stats
By Xpym the Cornac Summoner level 7
6th Mirth 122nd year of Ascendancy at 23:05 see stats
By Xpym the Cornac Summoner level 40
66th Haze 123rd year of Ascendancy at 22:06 see stats
By Xpym the Cornac Summoner level 35
9th Flare 123rd year of Ascendancy at 06:44 see stats
By Xpym the Cornac Summoner level 22
40th Regrowth 123rd year of Ascendancy at 05:11 see stats
By Xpym the Cornac Summoner level 45
16th Pyre 124th year of Ascendancy at 14:53 see stats
By Xpym the Cornac Summoner level 33
67th Pyre 123rd year of Ascendancy at 22:39 see stats
Log
Fire drake hatchling is pulled in!
Atamathon the Giant Golem uses Knockback.
Character control switched to Xpym.
Saving game...
Atamathon the Giant Golem hits Fire drake (wild summon) for 0 fire, 356 light, 362 physical, 2628 arcane (3345 total damage).
Atamathon the Giant Golem hits Fire drake hatchling for 0 fire, 483 light, 483 physical (966 total damage).
Atamathon the Giant Golem hits Fire drake (wild summon) for 0 fire, 443 light, 443 physical (885 total damage).
Atamathon the Giant Golem hits Fire drake hatchling for 0 fire, 483 light, 483 physical (966 total damage).
Atamathon the Giant Golem hits Fire drake hatchling for 0 fire, 390 light, 483 physical (873 total damage).
Atamathon the Giant Golem hits Fire drake hatchling for 0 fire, 366 light, 483 physical (848 total damage).
Xpym the level 45 cornac summoner was blasted to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
Atamathon the Giant Golem killed Fire drake (wild summon)!
Atamathon the Giant Golem killed Fire drake hatchling!
Atamathon the Giant Golem killed Fire drake (wild summon)!
Atamathon the Giant Golem killed Fire drake hatchling!
Atamathon the Giant Golem killed Fire drake hatchling!
Atamathon the Giant Golem killed Fire drake hatchling!
Saving done.
The Blood of Life rushes through your dead body. You come back to life!
Xpym is moving less freely.
Xpym deactivates Antimagic Shield.
Xpym is no longer attuned.
Xpym's frantic summoning ends.
Xpym deactivates Master Summoner.
Xpym meditates on nature.
New Achievement: Unstoppable (Nightmare (Adventure) difficulty)!
Xpym uses Dream Walk.
You do not have line of sight to this location.
Xpym uses Dream Walk.