hey everyone! due to a certain youtube video, theres been a recent influx in new players. i love this game to bits, and am always glad to see more people playing it. that being said... the game can be kinda overwhelming at first. i'm more than happy to help, if you have any questions.
i suggest trying out cornac or dwarf for your first character, as theyre pretty simple to understand. as for classes, berserker and bulwark are probably the simplest, but by all means, go for whatever looks coolest to you.
a complaint i get a lot from friends i introduce this game to is the lack of a traditional "wizard" class. that's an unlock, but fortunately, its a very easy one. play the game normally until you find a unique (yellow name) item with the "arcane" tag.
please dont hesitate to contact me on here or on discord (@bonpick) if you have any questions or need help with anything, i'm always happy to chat about ToME.
that being said, good luck and have fun!
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Thanks
Thank you for solid tips. Will sure add you on discord.
Thanks, BonPick!
Thanks for the tips BonPick!
One thing that I still dont 100% get is the level ranges for dungeons and zones. Somewhere will be like 7-14 or something, I'll go in there at about level 18 and then get instantly exploded by some level 20-21 unique. Is that just some crazy bad RNG or maybe poor gearing choices? I've been focusing on dmg mostly.
uniques are pretty tough...
uniques are pretty tough... as tempting as it can be to build pure damage, since this is a roguelike, you should be focusing on not dying above all else.
early game it's suggested to focus on things that boost your raw hp, maybe even put some of your spare points into constitution instead of your secondary stat if you feel you need it.
later game, go for % damage reductions.
you like archmages? they can be very tanky, but in a bit of an unorthodox way. instead of having high health or defenses, they focus on shields. the fourth talent in the arcane tree is a permanent health shield, and a pretty huge buff.
earlier on, temporal shield is very good. it's basically just a free shielding rune, you'll probably end up using it the whole run.
debuffs are probably the easiest way to die, even if you're relatively tanky. as a magic character, "shatter afflictions" is the best rune there is. it doesn't take up your turn, removes up to three debuffs AND gives you a shield.
since it's magic, you won't be able to use it when silenced... but don't worry! you can use a wild infusion that cleanses mental debuffs, and you can get rid of that no problem.
if all else fails and you absolutely cannot win, there's nothing wrong with running. blink runes and movement infusions are big helps. as an archmage, you have both phase door and teleport unlocked by default. i strongly suggest using these if things start looking grim.
Thanks for even more great
Thanks for even more great info.
My current run has been going much smoother, been working through a bunch of the different skills and have discovered how strong shields are. It can be kind of hard to read and parse what some of the abilities do, there is just so much text. I just didn't understand what Disruption Shield did (4th arcane spell), so that'll be next my next few levels worth of points. I found that mirror image helps a lot with surviving too.
I will also be more thoughtful about my runes, I hadn't been giving them much though until I got a bunch of Unique ones and noticed how strong they can be. I didn't notice the different deduff tags for cleansing, so that seems super important to have the right ones as my current wild rune only cures 1 physical debuff.
Been really enjoying my time playing ToME so far, getting further and figuring more out every run.
Discord??
Sry in advence but those the game have any discord server i cant find it if there is can i get a link pls im a very nice guy <3
Discord link
The discord perm invite is https://discord.gg/tales-of-majeyal