Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Higher |
| Class | Oozemancer |
| Level / Exp | 50 / 2034% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 16 on the 74th Dusk 122nd year of Ascendancy at 02:24 0 / 10Killed by cutpurse at level 17 on the 2nd Haze 122nd year of Ascendancy at 14:09 Killed by overpowered greater multi-hued wyrm at level 44 on the 65th Dusk 123rd year of Ascendancy at 14:56 Killed by overpowered greater multi-hued wyrm at level 44 on the 65th Dusk 123rd year of Ascendancy at 17:16 Killed by Tannen at level 50 on the 19th Regrowth 124th year of Ascendancy at 10:11 Killed by Drolem at level 50 on the 19th Regrowth 124th year of Ascendancy at 13:55 Killed by orc corruptor at level 50 on the 22nd Dusk 124th year of Ascendancy at 04:06 Killed by Ademina the dredgling at level 50 on the 22nd Dusk 124th year of Ascendancy at 19:03 Killed by Ademina the dredgling at level 50 on the 23rd Dusk 124th year of Ascendancy at 09:42 Killed by Elandar at level 50 on the 23rd Dusk 124th year of Ascendancy at 19:35 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 31 (base 10) |
| Constitution | 69 (base 59) |
| Magic | 17 (base 10) |
| Willpower | 121.56333470186 (base 60) |
| Cunning | 114 (base 60) |
Resources
| Life | -637/1227 |
| Psi | 232/232 |
| Equilibrium | 81 |
| Healing Factor | 1.25 |
| Regeneration | 100.88958418866 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 25 |
| See Invisible | 25 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 65 |
| Crit Chance | 66% |
| APR | 79 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 65 |
| Crit Chance | 67% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87.544117782013 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Nature | +68% |
| All | +8% |
Offense: Damage Penetration
| Temporal | +15% |
| Acid | +10% |
| Mind | +35% |
| Nature | +85% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 30.575 |
| Ranged Defense | 30.575 |
| Fatigue | 8 |
| Physical Save | 48.491666666667 |
| Spell Save | 46.90738904855 |
| Mental Save | 78.918041786412 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 24%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 67%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 100% |
| Poison Resistance | 81% |
| Blind Resistance | 100% |
| Silence Resistance | 15% |
| Bleed Resistance | 56% |
| Pinning Resistance | 50% |
| Disarm Resistance | 41% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 12 turns. Also while Heroism is active, you will only die when reaching -1188 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1408% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 32% for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 12 turns. Also while Heroism is active, you will only die when reaching -1156 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 885 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Moss | 1.50 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | A flow of life spins around the target, regenerating 79.76 life per turn. Regeneration |
| beneficial effect | You gain 53% resistance against light. Resolve |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | The target is hexed, granting it 65% chance each turn to be dazed for 3 turns. Pacification Hex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by orc assassin. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1114. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 24/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | dreamer's dwarven lantern dreamer's dwarven lanternInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +11 Mindpower: +12 Mental crit. chance: +12% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | archer's voratun gauntlets of war-making (0 def, 3 armour) archer's voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +10 Physical crit. chance: +14.0% Armour: +3 Changes stats: +5 Cun / +5 Dex Critical mult.: +40.00% Spell crit. chance: +19% Mental crit. chance: +20% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Carrionream the dwarven-steel torque of mindblast [power 221] (6 cooldown) Carrionream the dwarven-steel torque of mindblast [power 221] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Defense: +6 Changes resistances: +6% blight Changes resistances penetration: +10% nature Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +4 Telekinetic Blast +4 Silence Spell save: +12 Mental save: +6 Silence immunity: +15% It can be used to fire a blast of psionic energies in a beam (dam 110-221), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Cuthygas CuthygasCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +14 Cun / +16 Wil Changes resistances: +3% fire Grants telepathy: Dragon Mental save: +3 Blindness immunity: +35% Disarm immunity: +41% Confusion immunity: +10% Pinning immunity: +50% Stun/Freeze immunity: +5% Knockback immunity: +50% Equilibrium when hit: +0.16 Maximum life: +50.00 Mindpower: +29 Rings can have magical properties. |
| On fingers | Bablek the voratun ring Bablek the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Damage when the wearer hits(melee): 2 acid Changes resistances: +35% lightning / +18% acid / +14% nature / +6% light Changes resistances penetration: +15% mind Changes damage: +17% lightning Physical save: +18 Mental save: +15 Poison immunity: +25% Disease immunity: +25% Confusion immunity: +50% Mindpower: +15 Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Changes resistances: +4% all Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% See stealth: +10 See invisible: +10 Amulets can have magical properties. |
| In main hand | Amethyst of Sanctuary (15-16.5 power, 32 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 32 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 65% Wil, 32% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +22 Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 25 power out of 13/25) : Effective talent level: 3.0 Power cost: 25 out of 13/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (428 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Around waist | drakeskin leather belt 'Bregiroddazor' drakeskin leather belt 'Bregiroddazor'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +9 Dex / +4 Wil / +10 Cun / +7 Lck Changes resistances: +3% temporal Changes resistances penetration: +20% mind / +15% temporal Trap disarming bonus: +16 Stealth bonus: +14 Mental save: +11 Maximum life: +82.00 Mental crit. chance: +13% Infravision radius: +5 A belt that goes around your waist. |
| In off hand | Bloomsoul (8-8.8 power, 16 apr, nature damage) Bloomsoul (8-8.8 power, 16 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 36% Wil, 14% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +17 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 5/60) : Effective talent level: 1.0 Power cost: 60 out of 5/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 68 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Brightlace (3 def, 0 armour) Brightlace (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Defense: +3 Changes stats: +9 Str / +5 Wil / +5 Cun / +10 Con Damage when the wearer is hit: 8 fire / 4 acid Changes resistances: +5% arcane / +6% cold / +9% lightning / +3% acid / +9% darkness Changes resistances penetration: +10% acid Critical mult.: +39.00% Stealth bonus: +15 Physical save: +14 Maximum life: +81.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (965% speed; 9 turns)movement infusion (965% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 965% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
cleansing voratun amulet of the fish cleansing voratun amulet of the fishInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +29% cold / +30% nature / +30% blight Allows you to breathe in: water Poison immunity: +50% Disease immunity: +49% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
rogue's voratun ring of life rogue's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 Changes stats: +10 Cun Life regen: +2.00 Maximum life: +90.00 Healing mod.: +30% Rings can have magical properties. |
titan's voratun ring of life titan's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Con Physical save: +18 Life regen: +1.50 Maximum life: +98.00 Healing mod.: +28% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of massacre (50-65 power, 9 apr)thunderous voratun dagger of massacre (50-65 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 40% lightning When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +10% lightning Sharp, short and deadly. |
harmonious living mindstar (17-18.7 power, 40 apr, nature damage) harmonious living mindstar (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% nature Changes resistances penetration: +10% nature Changes damage: +10% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun gauntlets 'Oakwrither' (0 def, 3 armour) voratun gauntlets 'Oakwrither' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +20 Physical crit. chance: +3.0% Armour: +3 Changes stats: +5 Str / +9 Dex / +7 Wil / +11 Cun / +11 Con Damage when the wearer is hit: 8 nature Changes resistances: +12% lightning / +6% nature Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +30 Physical save: +30 Spell save: +13 Mental save: +10 Maximum stamina: +10.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Xeryda the Lustrefurnace (0 def, 5 armour) Xeryda the Lustrefurnace (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +18 Armour: +5 Fatigue: +5% Changes stats: +17 Str / +7 Wil / +5 Con Damage when the wearer hits(melee): 6 arcane Damage when the wearer is hit: 10 physical / 12 blight Changes resistances: +15% physical / +12% lightning / +3% blight / +3% light Changes damage: +3% blight / +9% lightning / +3% light Physical save: +13 Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 113.04 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zubuvena the Bleakquench (3 def, 0 armour) Zubuvena the Bleakquench (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +17 Cun / +15 Wil Damage when the wearer is hit: 12 arcane / 8 darkness / 12 acid Changes resistances: +5% arcane / +20% mind / +3% acid Changes resistances penetration: +20% darkness / +15% arcane Changes damage: +20% mind / +21% acid Mental save: +30 Confusion immunity: -20% Fear immunity: -20% Mindpower: +5 Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 233 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Tontir the Shockgash (12 def, 12 armour, 309 block)Tontir the Shockgash (12 def, 12 armour, 309 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +4 Physical power: +14 Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +7 Con Changes damage: +9% acid Talent granted: +5 Block Maximum encumbrance: +30 Physical save: +15 Handheld deflection devices |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emelylle the stralite torque of kinetic psionic shield [power 123] (20 cooldown) Emelylle the stralite torque of kinetic psionic shield [power 123] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +6 Physical power: +8 Changes stats: +3 Con Changes resistances: +2% physical Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +6% physical / +9% temporal Talent granted: +1 Ward Healing mod.: +10% It can be used to setup a psionic shield, reducing all physical and acid damage by 123 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Blah the Higher Oozemancer level 35
6th Flare 123rd year of Ascendancy at 21:53 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Blah the Higher Oozemancer level 23
26th Haze 122nd year of Ascendancy at 01:44 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Blah the Higher Oozemancer level 34
5th Flare 123rd year of Ascendancy at 05:03 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Blah the Higher Oozemancer level 16
65th Dusk 122nd year of Ascendancy at 23:17 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Blah the Higher Oozemancer level 41
59th Dusk 123rd year of Ascendancy at 10:15 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Blah the Higher Oozemancer level 42
64th Dusk 123rd year of Ascendancy at 21:56 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Blah the Higher Oozemancer level 50
19th Regrowth 124th year of Ascendancy at 19:57 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Blah the Higher Oozemancer level 39
55th Dusk 123rd year of Ascendancy at 05:20 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Blah the Higher Oozemancer level 28
36th Pyre 123rd year of Ascendancy at 23:50 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Blah the Higher Oozemancer level 50
56th Regrowth 124th year of Ascendancy at 21:20 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Blah the Higher Oozemancer level 11
5th Flare 122nd year of Ascendancy at 16:14 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Blah the Higher Oozemancer level 46
14th Haze 123rd year of Ascendancy at 14:37 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Blah the Higher Oozemancer level 38
51st Dusk 123rd year of Ascendancy at 01:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Blah the Higher Oozemancer level 50
43rd Regrowth 124th year of Ascendancy at 21:51 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Blah the Higher Oozemancer level 29
46th Pyre 123rd year of Ascendancy at 06:51 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Blah the Higher Oozemancer level 20
8th Haze 122nd year of Ascendancy at 11:31 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blah the Higher Oozemancer level 26
9th Pyre 123rd year of Ascendancy at 14:35 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Blah the Higher Oozemancer level 32
1st Summertide 123rd year of Ascendancy at 20:30 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Blah the Higher Oozemancer level 50
10th Dusk 124th year of Ascendancy at 17:03 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Blah the Higher Oozemancer level 46
14th Haze 123rd year of Ascendancy at 17:09 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Blah the Higher Oozemancer level 50
7th Flare 124th year of Ascendancy at 11:01 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blah the Higher Oozemancer level 23
26th Haze 122nd year of Ascendancy at 01:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Blah the Higher Oozemancer level 44
66th Dusk 123rd year of Ascendancy at 01:21 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Blah the Higher Oozemancer level 50
73rd Regrowth 124th year of Ascendancy at 08:31 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Blah the Higher Oozemancer level 10
6th Mirth 122nd year of Ascendancy at 23:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Blah the Higher Oozemancer level 20
8th Haze 122nd year of Ascendancy at 00:08 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Blah the Higher Oozemancer level 30
48th Pyre 123rd year of Ascendancy at 21:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Blah the Higher Oozemancer level 40
56th Dusk 123rd year of Ascendancy at 02:44 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Blah the Higher Oozemancer level 50
2nd Decay 123rd year of Ascendancy at 01:04 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Blah the Higher Oozemancer level 50
23rd Pyre 124th year of Ascendancy at 12:32 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Blah the Higher Oozemancer level 50
52nd Pyre 124th year of Ascendancy at 20:56 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Blah the Higher Oozemancer level 16
56th Dusk 122nd year of Ascendancy at 05:24 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Blah the Higher Oozemancer level 50
44th Pyre 124th year of Ascendancy at 22:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Blah the Higher Oozemancer level 38
51st Dusk 123rd year of Ascendancy at 01:10 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Blah the Higher Oozemancer level 39
51st Dusk 123rd year of Ascendancy at 03:51 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Blah the Higher Oozemancer level 50
56th Regrowth 124th year of Ascendancy at 20:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Blah the Higher Oozemancer level 11
1st Dusk 122nd year of Ascendancy at 01:50 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Blah the Higher Oozemancer level 23
26th Haze 122nd year of Ascendancy at 01:44 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Blah the Higher Oozemancer level 23
8th Regrowth 123rd year of Ascendancy at 08:05 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Blah the Higher Oozemancer level 50
7th Allure 124th year of Ascendancy at 10:34 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Blah the Higher Oozemancer level 47
21st Haze 123rd year of Ascendancy at 00:34 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Blah the Higher Oozemancer level 32
2nd Summertide 123rd year of Ascendancy at 18:50 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Blah the Higher Oozemancer level 23
26th Haze 122nd year of Ascendancy at 03:48 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Blah the Higher Oozemancer level 50
22nd Dusk 124th year of Ascendancy at 19:03 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Blah the Higher Oozemancer level 34
4th Flare 123rd year of Ascendancy at 21:30 see stats
Log
The shield around skeleton archer crumbles.
High Sun Paladin Aeryn misses Argoniel.
Argoniel counters the attack!
Argoniel performs a melee critical strike against High Sun Paladin Aeryn!
High Sun Paladin Aeryn shrugs off the critical damage!
Argoniel drains life from High Sun Paladin Aeryn!
Argoniel resists the dream forge!
Skeleton archer uses Reload.
Skeleton archer begins reloading.
Argoniel hits High Sun Paladin Aeryn for 363 physical, 8 blight, 40 blight, 10 blight (420 total damage).
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 44 acid damage.
High Sun Paladin Aeryn hits Argoniel for 16 healing, 5 physical, 10 lightning, 2 mind, 1 fire, 9 light (27 total damage) [16 healing].
Decrepitude Disease from Argoniel hits High Sun Paladin Aeryn for 3 blight damage.
Shield of Light hits High Sun Paladin Aeryn for 21 healing, 21 healing, 21 healing, 21 healing, 21 healing, 21 healing (0 total damage) [126 healing].
Argoniel performs a melee critical strike against High Sun Paladin Aeryn!
Argoniel drains life from High Sun Paladin Aeryn!
High Sun Paladin Aeryn is afflicted by a weakness disease!
Argoniel resists the dream forge!
Mucus ooze uses Slime Spit.
Mucus ooze's mind surges with critical power!
Skeleton archer slows down.
Argoniel hits High Sun Paladin Aeryn for 420 physical, 8 blight, 40 blight, 10 blight (477 total damage).
High Sun Paladin Aeryn hits Argoniel for 16 healing, 5 physical, 10 lightning, 2 mind, 1 fire, 9 light (27 total damage) [16 healing].
Mucus ooze hits Skeleton archer for 82 nature damage.
Shield of Light hits High Sun Paladin Aeryn for 21 healing, 21 healing, 21 healing, 21 healing (0 total damage) [84 healing].
Burning from High Sun Paladin Aeryn hits Argoniel for 1 fire damage.
Talent Gift of the Highborn is ready to use.
The psychic field around Blah crumbles.
Saving game...
