Arcanum the level 5 Higher Archmage by malboro_urchin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp5 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower17 (base 16)
Cunning11 (base 11)

Resources

Life123/123
Mana163/163
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+16%
Fire+6%
Cold+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.35
Spell Save15.75
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Arcanum the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:27
see stats

Log

Arcanum stops burning.

Deep Wound from Zubilenn the copperhead snake hits
Arcanum for (3 to ice), 4 physical (4 total damage).
Arcanum uses Infusion: Wild.

Arcanum stops bleeding.

Arcanum is cured!

Arcanum lessens the pain.

Arcanum hits Something for 18 arcane damage.
Something hits
Arcanum for (1 to ice), 1 fire, (1 to ice), 1 cold, (1 to ice), 1 lightning, (1 to ice), 1 acid, (1 to ice), 2 nature, (4 to ice), 6 cold, (1 to ice), 1 nature, (1 to ice), 1 fire (15 total damage).
Something hits
Arcanum for (0 to ice), 0 fire, (0 to ice), 0 cold, (0 to ice), 0 lightning, (0 to ice), 0 acid, (2 to ice), 4 physical (5 total damage).
Arcanum the level 5 higher archmage was torn limb from limb to death by Zubilenn the copperhead snake on level 1 of Trollmire.
You have 2 life(s) left.
Arcanum deactivates Arcane Power.

Arcanum feels pain again.

Arcanum is free from the ice.

Arcanum seems more focused.

Arcanum recovers sight.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Arcanum!
Saving done.

Talent Lightning is ready to use.
Talent Gift of the Highborn is ready to use.
Talent Teleport: Angolwen is ready to use.
Talent Phase Door is ready to use.
Talent Manathrust is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving game...