lmbo the level 6 Cornac Adventurer by jalpal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp6 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 12)
Dexterity15 (base 12)
Constitution33 (base 18)
Magic15 (base 12)
Willpower18 (base 12)
Cunning28 (base 24)

Resources

Life252/252
Hate42/100
Stamina135/135
Psi108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Barehand

Damage26
Accuracy14
Crit Chance6%
APR6
Speed0.60

Offense: Spell

Spellpower15
Crit Chance6%
Speed1

Offense: Mind

Mindpower21.9
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2.75
Ranged Defense2.75
Fatigue6
Physical Save21.8
Spell Save11.55
Mental Save16.1

Defense: Resistances

All+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Pugilism1.20
2/5
0/5
0/5
0/5
Technique / Finishing moves1.20
1/5
0/5
0/5
0/5
Cursed / Rampage1.00
5/5
2/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.20
2/5
3/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
Psionic focus
Main armor
Quiver
Light source
On hands
On fingers

Inventory

Achievements

Log

Lmbo picks up (j.): spinel.
Lmbo picks up (p.):
citrine.
Lmbo picks up (o.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Lmbo uses Telekinetic Grasp.

Lmbo deactivates Beyond the Flesh.

Lmbo activates Beyond the Flesh.

Lmbo deactivates Striking Stance.

Lmbo activates Striking Stance.

Space around you starts to dissolve...


Resting starts...

Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 13 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
Wrathroot's Barkwood (9 def, 10 armour, 60 block).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.76 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.85 gold from the transmogrification of
acidic iron longsword of paradox (11.5-16.1 power, 2 apr).
You gain 1.58 gold from the transmogrification of
iron dagger of daylight (9-11.7 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.