Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 29 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 33 |
| Accuracy | 40 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 8.65 |
| Ranged Defense | 8.65 |
| Fatigue | 7 |
| Physical Save | 20.009230023443 |
| Spell Save | 8.2415917792594 |
| Mental Save | 11.557684489882 |
Defense: Resistances
| Fire | + 2%(100%) |
| Cold | + 7%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 148 life. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. |
Class Talents
Generic Talents
Effects
Quests
Equipment
| On hands | iron gauntlets iron gauntletsRequires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Ran for 4 turns (stop reason: at exit).
Cheese unlocker wears(replacing): Telekinetic Core.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You gain 1.31 gold from the transmogrification of prismatic iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of rough leather gloves (0 def, 1 armour).
You gain 0.73 gold from the transmogrification of woollen robe of nature (+16%) (0 def, 0 armour).
You gain 1.24 gold from the transmogrification of stabilizing rough leather belt of the titan.
You gain 0.50 gold from the transmogrification of steel waraxe (10.5-14.7 power, 3 apr).
You gain 3.44 gold from the transmogrification of surging ash magestaff of fate (15-18 power, 3 apr, cold damage).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, lightning damage).
You gain 1.21 gold from the transmogrification of acidic steel longsword (13-18.2 power, 3 apr).
You gain 2.66 gold from the transmogrification of steady ash longbow of acid.
You gain 0.50 gold from the transmogrification of steel battleaxe (22.5-33.75 power, 2 apr).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
Ran for 10 turns (stop reason: didn't move).
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
Orc assassin activates Deadly Poison.
Orc assassin activates Stealth.
Orc assassin activates Numbing Poison.
A new foe appears in the ring of blood!
