Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Ogre |
Class | Brawler |
Level / Exp | 19 / 95% |
Size | huge |
Lifes / Deaths | Killed by Islekira the Blightborn at level 13 on the 65th Dusk 122nd year of Ascendancy at 02:10 0 / 6Killed by corrupted mastocytic feeder at level 13 on the 65th Dusk 122nd year of Ascendancy at 20:44 Killed by corrupted plasmic disruptor at level 14 on the 66th Dusk 122nd year of Ascendancy at 20:59 Killed by Elalratha the corrupted plasmic disruptor at level 14 on the 66th Dusk 122nd year of Ascendancy at 22:24 Killed by Ce'Ninor the Blightborn at level 15 on the 67th Dusk 122nd year of Ascendancy at 11:16 Killed by Kickface Punchman at level 19 on the 35th Haze 122nd year of Ascendancy at 06:08 |
Primary Stats
Strength | 36 (base 13) |
Dexterity | 55 (base 39) |
Constitution | 34 (base 10) |
Magic | 12 (base 10) |
Willpower | 11 (base 10) |
Cunning | 65 (base 47) |
Resources
Life | 665/665 |
Stamina | 156/156 |
Healing Factor | 1.3864705882353 |
Regeneration | 12.190229276989 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 37.637072247758 |
See Invisible | 37.637072247758 |
Offense: Barehand
Damage | 85 |
Accuracy | 49 |
Crit Chance | 30% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Acid | +9% |
Light | +26% |
Cold | +24% |
Darkness | +12% |
Arcane | +6% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Light | +15% |
Mind | +20% |
Defense: Base
Armour (hardiness) | 7 (54.121405750799%) |
Defense | 40 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 28 |
Mental Save | 26 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 37%( 70%) |
All | + 4%( 70%) |
Mind | + 7%( 70%) |
Lightning | + 18%( 70%) |
Light | + 47%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 19%( 70%) |
Darkness | + 35%( 70%) |
Fire | + 28%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Bleed Resistance | 10% |
Confusion Resistance | 25% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 485 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 18% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed xorn fragment. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed giant spider spinneret. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Physical power: +7 (+2 eff.) Armour: +2 Effects when hit in melee: * 18% chance to reduce effective powers by 20% * 16 arcane resource burn Changes resistances: +8% blight Spell save: +22 (+11 eff.) When used to modify unarmed attacks: Base power: 22.0 - 30.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +8.0% Attack speed: 125% On weapon hit: * 19% chance to reduce effective powers by 20% * 20 arcane resource burn * 11% chance to corrode armour by 30% * Slows global speed by 11% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | thaloren rough leather cap of trickery (0 def, 1 armour) thaloren rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +3 Wil / +3 Cun Changes resistances: +5% blight Mental save: +6 (+3 eff.) A cap made of leather. |
Tool | Gloomwarden [power 137] (6 cooldown) Gloomwarden [power 137] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 mind Changes resistances: +3% mind Maximum wards: +1 physical / +2 mind / +2 darkness Changes resistances penetration: +10% darkness / +20% mind Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a range 6 beam dealing 68.50 to 137.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
On fingers | sneakthief's steel ring sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +6 Dex Rings can have magical properties. |
Around neck | steel amulet 'Glarebolt' steel amulet 'Glarebolt'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +9% lightning / +23% light / +16% darkness Changes resistances penetration: +15% light Changes damage: +3% light Blindness immunity: +26% Amulets can have magical properties. |
Main armor | Elydhenor the Ravenburst (2 def, 0 armour) Elydhenor the Ravenburst (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 mind Changes resistances: +15% acid / +16% physical / +22% light / +11% blight / +13% fire / +9% darkness / +14% cold Changes damage: +9% acid / +10% physical / +15% light / +9% fire / +12% darkness / +9% cold Talent cooldown: Refit Golem (-4 turns) Life regen: +2.60 Maximum life: +50.00 Healing mod.: +21% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | Bleakrain of the Blightspawn Bleakrain of the BlightspawnPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Effects when hit in melee: * 24% chance to disease * 20% chance to inflict 15% damage reduction Changes stats: +2 Con Changes resistances: +6% blight / +7% darkness Changes damage: +8% light Damage affinity(heal): +5% light Cut immunity: +10% Confusion immunity: +10% Life regen: +1.80 Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 8.31 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Hellsfoe (7 def, 0 armour) Hellsfoe (7 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +6% temporal / +12% fire Confusion immunity: +15% Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Eclipsewend of the Blightspawn Eclipsewend of the BlightspawnInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Physical power: +4 (+1 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Effects when hit in melee: * 20% chance to disease * 21% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes stats: +4 Cun / +4 Dex Changes resistances: +6% lightning / +6% temporal / +5% arcane Changes damage: +6% arcane Spell save: +6 (+3 eff.) Mental crit. chance: +6% Size category: +1 A belt that goes around your waist. |
Inventory
healing infusion of the sneak (heal 176) healing infusion of the sneak (heal 176)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
prismatic hardened leather cap of the depths (0 def, 3 armour) prismatic hardened leather cap of the depths (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% cold / +10% light / +13% darkness Allows you to breathe in: water A cap made of leather. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Kickface Punchman the Ogre Brawler level 17
29th Haze 122nd year of Ascendancy at 01:30 see stats
By Kickface Punchman the Ogre Brawler level 8
9th Flare 122nd year of Ascendancy at 00:44 see stats
By Kickface Punchman the Ogre Brawler level 16
8th Haze 122nd year of Ascendancy at 02:13 see stats
By Kickface Punchman the Ogre Brawler level 17
28th Haze 122nd year of Ascendancy at 21:49 see stats
By Kickface Punchman the Ogre Brawler level 10
30th Dusk 122nd year of Ascendancy at 11:52 see stats
By Kickface Punchman the Ogre Brawler level 9
12nd Dusk 122nd year of Ascendancy at 12:06 see stats
By Kickface Punchman the Ogre Brawler level 17
29th Haze 122nd year of Ascendancy at 01:30 see stats
By Kickface Punchman the Ogre Brawler level 7
2nd Flare 122nd year of Ascendancy at 10:28 see stats
By Kickface Punchman the Ogre Brawler level 17
29th Haze 122nd year of Ascendancy at 01:30 see stats
By Kickface Punchman the Ogre Brawler level 13
63rd Dusk 122nd year of Ascendancy at 22:19 see stats
By Kickface Punchman the Ogre Brawler level 7
1st Summertide 122nd year of Ascendancy at 04:03 see stats
By Kickface Punchman the Ogre Brawler level 16
8th Haze 122nd year of Ascendancy at 01:34 see stats
By Kickface Punchman the Ogre Brawler level 19
35th Haze 122nd year of Ascendancy at 06:08 see stats
Log
You gain 0.49 gold from the transmogrification of spiked dwarven-steel mail armour of command (9 def, 13 armour).
You gain 0.44 gold from the transmogrification of radiant iron mail armour of implacability (2 def, 8 armour).
You gain 0.01 gold from the transmogrification of linen wizard hat (1 def, 0 armour).
You gain 0.38 gold from the transmogrification of bladed iron helm of the depths (0 def, 3 armour).
You gain 0.36 gold from the transmogrification of bladed iron helm of knowledge (0 def, 3 armour).
You gain 0.39 gold from the transmogrification of augmenting linen wizard hat (1 def, 0 armour).
You gain 0.20 gold from the transmogrification of regal linen cloak of protection (1 def, 0 armour).
You gain 0.11 gold from the transmogrification of linen cloak of Iron Throne (1 def, 0 armour).
You gain 0.59 gold from the transmogrification of caustic steel waraxe of crippling (14.5-20.3 power, 3 apr).
You gain 0.88 gold from the transmogrification of greater ash magestaff of channeling (15-18 power, 3 apr, lightning element).
You gain 0.51 gold from the transmogrification of ash starstaff of invocation (15-18 power, 3 apr, darkness element).
You gain 0.58 gold from the transmogrification of thought-forged steel mace of evisceration (12.5-17.5 power, 3 apr).
You gain 0.05 gold from the transmogrification of steel mace (13.5-18.9 power, 3 apr).
You gain 0.12 gold from the transmogrification of steel longsword of amnesia (12.5-17.5 power, 3 apr).
You gain 1.03 gold from the transmogrification of dwarven-steel longsword 'Airimmortal' (31.5-44.1 power, 4 apr).
You gain 0.35 gold from the transmogrification of chilling steel dagger of crippling (13-16.9 power, 6 apr).
You gain 0.07 gold from the transmogrification of regeneration infusion (heal 69 over 5 turns).
You gain 0.16 gold from the transmogrification of insidious poison infusion (14 nature damage, 31% healing reduction).
There is a teleportation circle to the surface here (press '' or right click to use).
You gain 0.02 gold from the transmogrification of 55 alchemist agate.
You gain 12.00 gold from the transmogrification of onyx.
You gain 1.60 gold from the transmogrification of 2 aquamarine.
You gain 16.80 gold from the transmogrification of 3 opal.
You gain 12.00 gold from the transmogrification of garnet.
You gain 8.00 gold from the transmogrification of amethyst.
Message from DarkGod: Grooooowwwlll. The Bearscape has come!
This is an event you got to enjoy because you were logged in at the right time, look for a portal on your worldmap!
Beware, Bears are cute but this zone might not be that easy! Level 15 recommended.
Kickface Punchman deactivates Striking Stance.