Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 12 / 23% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:11 0 / 5Killed by thief at level 2 on the 77th Pyre 122nd year of Ascendancy at 00:08 Killed by Assassin Lord at level 10 on the 41st Dusk 122nd year of Ascendancy at 19:57 Killed by orc corruptor at level 12 on the 50th Haze 122nd year of Ascendancy at 12:46 Killed by orc corruptor at level 12 on the 50th Haze 122nd year of Ascendancy at 13:42 |
Antimagic | Follower |
Primary Stats
Strength | 14 (base 12) |
Dexterity | 15 (base 10) |
Constitution | 23 (base 20) |
Magic | 8 (base 10) |
Willpower | 35 (base 29) |
Cunning | 26 (base 24) |
Resources
Life | -29/281 |
Psi | 35/35 |
Healing Factor | 1.1 |
Regeneration | 14.575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
Offense: Mainhand
Damage | 8 |
Accuracy | 40 |
Crit Chance | 18% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | 7 |
Accuracy | 40 |
Crit Chance | 17% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 35.95 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +25% |
Light | +25% |
Blight | +19% |
Fire | +20% |
All | +15% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 3.75 |
Ranged Defense | 3.75 |
Fatigue | 0 |
Physical Save | 25.975 |
Spell Save | 17.05 |
Mental Save | 36.175 |
Defense: Resistances
Nature | + 20%( 70%) |
Acid | + 23%( 70%) |
Light | + 42%( 70%) |
Temporal | + 22%( 70%) |
Blight | + 22%( 70%) |
Lightning | + 34%( 70%) |
Fire | + 26%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Stun Resistance | 41% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 61 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 85 life. Its effects scale with your Strength stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mental discipline | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Conduit |
talent | Charged Shield |
talent | Thermal Shield |
talent | Kinetic Aura |
talent | Beyond the Flesh |
beneficial effect | The target calls upon its inner resources, improving all damage by 15% and reducing all damage taken by 15%. Wrath of the Eternals |
detrimental effect | Repeated mindlash usage is very taxing increasing the psi cost each time (currently 200%) Mindlash |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | A flow of life spins around the target, regenerating 12.20 life per turn. Regeneration |
beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | radiant vined mindstar (6-6.6 power, 18 apr, nature damage) radiant vined mindstar (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Mindpower: +4 Mental crit. chance: +3% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.96 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | grounding linen wizard hat of lightning (+20%) (1 def, 0 armour) grounding linen wizard hat of lightning (+20%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +20% lightning / +5% temporal Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | vined mindstar 'Lisukira' (5-5.5 power, 18 apr, mind damage) vined mindstar 'Lisukira' (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Vim when firing critical spell: +1.00 Spell crit. chance: +4% Mindpower: +4 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | cleansing rough leather belt of transcendance cleansing rough leather belt of transcendanceInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight / +6% acid Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
In off hand | radiant mossy mindstar of balance (3-3.3 power, 12 apr, mind damage) radiant mossy mindstar of balance (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Physical save: +3 Spell save: +2 Mental save: +3 Equilibrium when hit: +0.60 Mindpower: +3 Mental crit. chance: +3% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Morbuslash the linen cloak (1 def, 0 armour) Morbuslash the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +2 Dex Damage when the wearer is hit: 8 nature Changes resistances: +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe 'Nimbuspanic' (0 def, 0 armour) linen robe 'Nimbuspanic' (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 arcane Mental save: +16 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Ardril the Thalore Mindslayer level 9
19th Dusk 122nd year of Ascendancy at 04:21 see stats
By Ardril the Thalore Mindslayer level 10
41st Dusk 122nd year of Ascendancy at 07:52 see stats
By Ardril the Thalore Mindslayer level 10
41st Dusk 122nd year of Ascendancy at 23:44 see stats
By Ardril the Thalore Mindslayer level 6
4th Mirth 122nd year of Ascendancy at 22:44 see stats
By Ardril the Thalore Mindslayer level 9
10th Mirth 122nd year of Ascendancy at 17:58 see stats
Log
Orc corruptor's blight area effect hits Orc corruptor for (24 absorbed), 0 blight (0 total damage).
Orc corruptor reflects damage back to Ardril!
Ardril hits Orc corruptor for (9 absorbed), 0 mind, (4 absorbed), 0 light, (2 absorbed), 0 arcane, (7 absorbed), 0 mind, (4 absorbed), 0 light, (2 absorbed), 0 arcane, (20 absorbed), 0 physical, (7 absorbed), 0 nature, (4 absorbed), 0 light, (2 absorbed), 0 arcane, (20 absorbed), 0 fire, (18 absorbed), 0 lightning (0 total damage).
Orc corruptor hits Ardril for 9 reflected, 4 reflected, 2 reflected, 7 reflected, 4 reflected, 2 reflected, 20 reflected, 7 reflected, 4 reflected, 2 reflected, 20 reflected, 18 reflected (99 total damage).
Orc corruptor reflects damage back to Ardril!
Burning from Ardril hits Orc corruptor for (16 absorbed), 0 fire (0 total damage).
Orc corruptor hits Ardril for 16 reflected damage.
Orc corruptor's blight area effect hits Orc corruptor for (24 absorbed), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Ardril for (11 to psi shield), 11 blight (11 total damage).
Ardril uses Infusion: Healing.
Talent Mindlash is ready to use.
Ardril receives 93 healing from Infusion: Healing.
A part of orc corruptor's bone shield regenerates.
Orc corruptor reflects damage back to Ardril!
Burning from Ardril hits Orc corruptor for (16 absorbed), 0 fire (0 total damage).
Orc corruptor hits Ardril for 16 reflected damage.
Orc corruptor casts Blood Grasp.
Orc corruptor drains life from Ardril!
Orc corruptor's Blood Grasp hits Ardril for (11 to psi shield), 119 blight (119 total damage).
Orc corruptor receives 60 healing from Ardril.
Ardril uses Infusion: Regeneration.
Ardril starts regenerating health quickly.
Orc corruptor reflects damage back to Ardril!
Burning from Ardril hits Orc corruptor for (16 absorbed), 0 fire (0 total damage).
Orc corruptor hits Ardril for 16 reflected damage.
Orc corruptor casts Soul Rot.
Saving game...