Orwin the level 5 Higher Arcane Blade by Rezalor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcane Blade
Level / Exp5 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning15 (base 15)

Resources

Life194/194
Mana129/129
Stamina94/94
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage13
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)8.7845479600177 (45.178571428571%)
Defense3
Ranged Defense3
Fatigue17
Physical Save9
Spell Save9
Mental Save9

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Orwin wears (replacing
iron mail armour (2 def, 4 armour)): spiked iron mail armour (2 def, 4 armour).

Orwin wears (replacing
brass lantern): Summertide Phial.

You gain 0.30 gold from the transmogrification of
supercharged elm wand of trap destruction [power 24] (18 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 27] (20 cooldown).
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (23/23, 13.5-18.9 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 14-19.6 power, 5 apr).
You gain 1.00 gold from the transmogrification of
cleansing iron plate armour (3 def, 7 armour).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 2.04 gold from the transmogrification of
short elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.05 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, light element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Orwin deactivates Arcane Combat.