Aerionrhad the level 2 Shalore Anorithil by michaelcdrist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassAnorithil
Level / Exp2 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower13 (base 10)
Cunning15 (base 14)

Resources

Life100/100
Positive12/53
Negative12/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower15.1
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save6.3
Spell Save11.55
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Aerionrhad killed Naga tidewarden!

Resting starts...

Talent Searing Light is ready to use.
Talent Moonlight Ray is ready to use.
Talent Twilight is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Aerionrhad picks up (j.):
coral trident of massacre (19.5-31.2 power, 6 apr).
Aerionrhad picks up (n.):
spiked iron plate armour (3 def, 7 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


You gain 0.35 gold from the transmogrification of
quick steel torque of kinetic psionic shield [power 23] (13 cooldown).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 2.99 gold from the transmogrification of
insidious coral trident of phasing (13-20.8 power, 15 apr).
You gain 2.55 gold from the transmogrification of
flaming coral trident of daylight (13.5-21.6 power, 6 apr).
You gain 1.03 gold from the transmogrification of
flaming coral trident (12.5-20 power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (19.5-31.2 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-19.2 power, 6 apr).
You gain 3.08 gold from the transmogrification of
acidic coral trident of paradox (13-20.8 power, 6 apr).
You gain 1.19 gold from the transmogrification of
acidic coral trident of massacre (20-32 power, 6 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.35 gold from the transmogrification of
iron longsword of erosion (12.5-17.5 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 95 for 3 turns).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.