Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 5 / 44% |
Size | medium |
Lifes / Deaths | Killed by gloomy white wolf at level 5 on the 5th Mirth 122nd year of Ascendancy at 15:33 0 / 4Killed by Cyreminn the sick black bear at level 5 on the 5th Mirth 122nd year of Ascendancy at 17:15 Killed by shadow at level 5 on the 5th Mirth 122nd year of Ascendancy at 18:25 Killed by shadow at level 5 on the 5th Mirth 122nd year of Ascendancy at 20:01 |
Primary Stats
Strength | 19 (base 14) |
Dexterity | 30 (base 27) |
Constitution | 12 (base 10) |
Magic | 8 (base 10) |
Willpower | 11 (base 10) |
Cunning | 19 (base 12) |
Resources
Life | -4/190 |
Mana | 129/129 |
Stamina | 101/114 |
Healing Factor | 1.1 |
Regeneration | 3.245 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 42 |
Accuracy | 28 |
Crit Chance | 4% |
APR | 7 |
Speed | 0.80 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 15.3 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Acid | +10% |
Fire | +8% |
All | 0% |
Defense: Base
Armour (hardiness) | 14.73 (48.103448275862%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 18 |
Physical Save | 21.425 |
Spell Save | 6.65 |
Mental Save | 10.5 |
Defense: Resistances
Acid | + 25%( 70%) |
Light | + 30%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 5%( 70%) |
Physical | + 6%( 70%) |
Lightning | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Daehro. Escort: lost anorithil (level 1 of Heart of the Gloom) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
On feet | grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. |
Quiver | high-capacity quiver of ash arrows of erosion (18/26, 20.5-28.7 power, 7 apr) high-capacity quiver of ash arrows of erosion (18/26, 20.5-28.7 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 26 Damage when this weapon hits(ranged): +6 nature / +7 temporal Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Emelusessra the Strikejeer (0 def, 3 armour) Emelusessra the Strikejeer (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Cun Physical save: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | quick iron torque of kinetic psionic shield [power 15] (8/15 cooldown) quick iron torque of kinetic psionic shield [power 15] (8/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 15 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. |
On fingers | warrior's copper ring of corrosion (+20%) warrior's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
Around waist | cleansing rough leather belt cleansing rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight / +5% acid A belt that goes around your waist. |
In main hand | elm longbow of fire elm longbow of fireRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage when this weapon hits(ranged): +6 fire When wielded/worn: Changes damage: +8% fire Longbows are used to shoot arrows at your foes. |
Main armor | rejuvenating iron mail armour of resilience (2 def, 4 armour) rejuvenating iron mail armour of resilience (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Life regen: +2.70 Stamina each turn: +0.50 Maximum life: +20.00 A suit of armour made of mail. |
Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's copper amulet of cunning (+3) warrior's copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% physical Stamina each turn: +0.20 Amulets can have magical properties. |
Inventory
iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour (2 def, 9 armour) impenetrable iron mail armour (2 def, 9 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Daehro shoots!
Cyreminn the sick black bear is invigorated by the attack!
Cyreminn the sick black bear's mind surges with critical power!
Cyreminn the sick black bear is invigorated by the attack!
Cyreminn the sick black bear is invigorated by the attack!
Daehro's Shoot hits Cyreminn the sick black bear for 45 physical, 5 nature, 7 temporal, 5 fire (62 total damage).
Shadow casts Blindside.
Shadow hits Daehro for (15 resist armor), 14 physical (14 total damage).
The Withering Thing hits Daehro for (8 resist armor), 0 physical (0 total damage).
Daehro shoots!
Cyreminn the sick black bear is invigorated by the attack!
Cyreminn the sick black bear is invigorated by the attack!
Cyreminn the sick black bear is invigorated by the attack!
Daehro's Shoot hits Cyreminn the sick black bear for 49 physical, 5 nature, 7 temporal, 5 fire (66 total damage).
Shadow hits Daehro for (15 resist armor), 3 physical (3 total damage).
The Withering Thing hits Daehro for (9 resist armor), 0 physical (0 total damage).
Daehro speeds up.
Daehro shoots!
Shadow casts Fade.
Shadow fades!
Daehro's Shoot hits Shadow for 0 physical, 0 nature, 0 temporal, 0 fire (0 total damage).
Shadow hits Daehro for 18 physical damage.
Shadow hits Daehro for 16 physical damage.
The Withering Thing hits Daehro for 9 physical damage.
Daehro shoots!
Daehro's Shoot hits The Withering Thing for 45 physical, 6 nature, 7 temporal, 6 fire (64 total damage).
Saving game...