Unlocker the level 11 Yeek Summoner by LLoKKo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp11 / 78%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution8 (base 10)
Magic10 (base 10)
Willpower42 (base 32)
Cunning30 (base 17)

Resources

Life-7/208
Equilibrium17
Healing Factor1.0831460674157
Regeneration1.0289887640449

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth26.446758763835
See Invisible26.446758763835

Offense: Mainhand

Damage6
Accuracy28
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy28
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower33
Crit Chance9%
Speed1

Offense: Damage Bonus

Mind+3%
Darkness+13%
Light+20%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense11
Ranged Defense11
Fatigue2
Physical Save19
Spell Save22
Mental Save31

Defense: Resistances

Nature+ 10%( 70%)
Darkness+ 16%( 70%)
Light+ 50%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance23%
Instadeath Resistance100%
Confusion Resistance52%
Silence Resistance17%
Pinning Resistance27%
Poison Resistance50%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Unlocker the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 12:46
see stats

Log

Minotaur hits Skeleton magus for 44 physical, 3 nature (47 total damage).
Skeleton magus casts Flame.

Skeleton magus is confused and fails to use Flame.

Skeleton magus misses Minotaur.

Turtle stops burning.

Turtle is confused and fails to use Attack.

Minotaur uses Stunning Blow.

Skeleton magus is stunned!

Minotaur hits Skeleton magus for 72 physical, 3 nature (75 total damage).
Skeleton magus activates Arcane Power.

Skeleton magus is confused and fails to use Attack.


Your summoned minotaur disappears.
3-headed hydra hits Skeleton magus for 8 physical damage.
Skeleton magus casts Manathrust.

Skeleton magus's spell attains critical power!
Skeleton magus performs a melee critical strike against 3-headed hydra!

Skeleton magus hits 3-headed hydra for 38 physical damage.
Skeleton magus hits Unlocker for 130 arcane damage.
Turtle uses Taunt.

3-headed hydra hits Skeleton magus for 8 physical damage.
Skeleton magus is confused and fails to use Attack.


Your summoned turtle disappears.
3-headed hydra hits Skeleton magus for 7 physical damage.
Skeleton magus seems more focused.

Skeleton magus casts Manathrust.

Saving game...