




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Higher |
| Class | Brawler |
| Level / Exp | 3 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Porodakira the midge swarm at level 3 on the 1st Summertide 122nd year of Ascendancy at 22:57 1 / 2Killed by Nerubeth at level 3 on the 1st Summertide 122nd year of Ascendancy at 23:02 |
Primary Stats
| Strength | 14 (base 13) |
| Dexterity | 22 (base 17) |
| Constitution | 10 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 22 (base 18) |
Resources
| Life | 150/150 |
| Stamina | 108/108 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Barehand
| Damage | 26 |
| Accuracy | 21 |
| Crit Chance | 13% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 6 |
| Physical Save | 9 |
| Spell Save | 18 |
| Mental Save | 12 |
Defense: Resistances
| Blight | + 5%( 70%) |
| Acid | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On hands | corrosive dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +8 Physical power: +7 (+4 eff.) Armour: +2 Damage (Melee): 6 acid Changes resistances: +5% blight / +7% acid Changes damage: +4% acid Spell save: +10 (+6 eff.) When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * Slows global speed by 13% * 12% chance to corrode armour by 30% Burst (radius 2) on crit: +7 acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +5 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
| Main armor | rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Porodakira the midge swarm hits Nerubeth for (2 resist armour), 14 physical, 0 arcane, (2 resist armour), 2 physical (16 total damage).
Nerubeth seems more focused.
Porodakira the midge swarm hits Nerubeth for (2 resist armour), 12 physical, 0 arcane, (2 resist armour), 2 physical (14 total damage).
Nerubeth stops regenerating health quickly.
Nerubeth uses Infusion: Regeneration.
Nerubeth starts regenerating health quickly.
Porodakira the midge swarm hits Nerubeth for (2 resist armour), 12 physical, 0 arcane, (2 resist armour), 2 physical (14 total damage).
Porodakira the midge swarm hits Nerubeth for (2 resist armour), 17 physical, 0 arcane, (2 resist armour), 2 physical (19 total damage).
Nerubeth throws two quick punches.
Porodakira the midge swarm slows down.
Porodakira the midge swarm is recovering from the damage!
Porodakira the midge swarm hits Nerubeth for (2 resist armour), 1 light, (2 resist armour), 1 light, (2 resist armour), 19 physical, 0 arcane, (2 resist armour), 2 physical (22 total damage).
Nerubeth hits Porodakira the midge swarm for 14 physical, 6 acid, 14 physical, 6 acid (40 total damage).
Porodakira the midge swarm hits Nerubeth for (2 resist armour), 21 physical (21 total damage).
Nerubeth the level 3 higher brawler was splattered to death by Porodakira the midge swarm on level 1 of Trollmire.
You have 1 life(s) left.
Nerubeth deactivates Striking Stance.
Nerubeth stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Porodakira the midge swarm killed Nerubeth!
Talent Infusion: Wild is ready to use.
Talent Double Strike is ready to use.
Saving done.
Saving game...




















































