Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 20 / 40% |
Size | medium |
Lifes / Deaths | Killed by Veluda the drem at level 5 on the 20th Voratun 122nd year of Ascendancy at 08:25 / 87Killed by drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 01:53 Killed by The Mouth at level 5 on the 21st Voratun 122nd year of Ascendancy at 08:07 Killed by slaver at level 7 on the 8th Profit 122nd year of Ascendancy at 14:32 Killed by enthralled slave at level 7 on the 8th Profit 122nd year of Ascendancy at 16:14 Killed by slaver at level 8 on the 8th Profit 122nd year of Ascendancy at 17:36 Killed by enthralled slave at level 8 on the 8th Profit 122nd year of Ascendancy at 20:03 Killed by Eilinenn the slaver at level 8 on the 9th Profit 122nd year of Ascendancy at 14:40 Killed by Riciin the halfling at level 8 on the 24th Profit 122nd year of Ascendancy at 05:00 Killed by multi-hued crystal at level 11 on the 41st Profit 122nd year of Ascendancy at 12:47 Killed by multi-hued crystal at level 11 on the 41st Profit 122nd year of Ascendancy at 13:08 Killed by Spellbeard at level 11 on the 42nd Profit 122nd year of Ascendancy at 05:20 Killed by Siluthra the squid at level 11 on the 42nd Profit 122nd year of Ascendancy at 18:54 Killed by Spellbeard at level 11 on the 42nd Profit 122nd year of Ascendancy at 20:54 Killed by Spellbeard at level 11 on the 43rd Profit 122nd year of Ascendancy at 03:36 Killed by entrenched horror at level 11 on the 43rd Profit 122nd year of Ascendancy at 05:51 Killed by boiling horror at level 11 on the 43rd Profit 122nd year of Ascendancy at 06:58 Killed by boiling horror at level 11 on the 43rd Profit 122nd year of Ascendancy at 13:55 Killed by boiling horror at level 11 on the 43rd Profit 122nd year of Ascendancy at 14:10 Killed by Weirdling Beast at level 11 on the 43rd Profit 122nd year of Ascendancy at 16:32 Killed by Weirdling Beast at level 11 on the 43rd Profit 122nd year of Ascendancy at 18:08 Killed by Weirdling Beast at level 11 on the 43rd Profit 122nd year of Ascendancy at 20:13 Killed by Weirdling Beast at level 11 on the 43rd Profit 122nd year of Ascendancy at 22:21 Killed by Weirdling Beast at level 11 on the 43rd Profit 122nd year of Ascendancy at 23:23 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 01:19 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 02:21 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 03:47 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 04:46 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 07:52 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 08:56 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 10:58 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 12:13 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 13:04 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 13:49 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 14:55 Killed by Weirdling Beast at level 11 on the 44th Profit 122nd year of Ascendancy at 17:15 Killed by boiling horror at level 11 on the 44th Profit 122nd year of Ascendancy at 18:18 Killed by Khen the shalore at level 12 on the 14th Wealth 122nd year of Ascendancy at 06:55 Killed by Spellbeard at level 13 on the 15th Wealth 122nd year of Ascendancy at 03:48 Killed by Spellbeard at level 13 on the 16th Wealth 122nd year of Ascendancy at 10:21 Killed by ultimate gwelgoroth at level 14 on the 25th Wealth 122nd year of Ascendancy at 06:05 Killed by Horned Horror at level 15 on the 30th Wealth 122nd year of Ascendancy at 10:33 Killed by Horned Horror at level 15 on the 30th Wealth 122nd year of Ascendancy at 12:26 Killed by Horned Horror at level 15 on the 30th Wealth 122nd year of Ascendancy at 14:22 Killed by thought-forged warrior at level 15 on the 14th Dearth 122nd year of Ascendancy at 07:07 Killed by snow giant boulder thrower at level 15 on the 14th Dearth 122nd year of Ascendancy at 11:34 Killed by skeleton warrior at level 17 on the 41st Dearth 122nd year of Ascendancy at 00:10 Killed by skeleton mage at level 17 on the 43rd Dearth 122nd year of Ascendancy at 16:03 Killed by skeleton warrior at level 17 on the 43rd Dearth 122nd year of Ascendancy at 17:21 Killed by brittle clear ooze at level 18 on the 43rd Dearth 122nd year of Ascendancy at 18:42 Killed by skeleton warrior at level 18 on the 43rd Dearth 122nd year of Ascendancy at 20:15 Killed by naga myrmidon at level 18 on the 44th Dearth 122nd year of Ascendancy at 00:01 Killed by naga tide huntress at level 18 on the 44th Dearth 122nd year of Ascendancy at 08:38 Killed by armoured skeleton warrior at level 18 on the 17th Loss 122nd year of Ascendancy at 09:03 Killed by armoured skeleton warrior at level 18 on the 17th Loss 122nd year of Ascendancy at 09:19 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 09:36 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 11:04 Killed by Xeryrin the lesser vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 11:41 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 12:53 Killed by Eilinavea the skeleton mage at level 18 on the 17th Loss 122nd year of Ascendancy at 14:08 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 15:09 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 16:09 Killed by Mayyrialdatira the skeleton mage at level 18 on the 17th Loss 122nd year of Ascendancy at 17:25 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 18:56 Killed by Xeryrin the lesser vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 20:03 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 20:43 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 21:24 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 22:10 Killed by Xanildamira the master vampire at level 18 on the 17th Loss 122nd year of Ascendancy at 22:53 Killed by Spellbeard at level 18 on the 17th Loss 122nd year of Ascendancy at 23:38 Killed by Xanildamira the master vampire at level 18 on the 18th Loss 122nd year of Ascendancy at 00:35 Killed by runed bone giant at level 19 on the 24th Loss 122nd year of Ascendancy at 19:24 Killed by runed bone giant at level 19 on the 24th Loss 122nd year of Ascendancy at 21:31 Killed by runed bone giant at level 19 on the 24th Loss 122nd year of Ascendancy at 23:05 Killed by runed bone giant at level 19 on the 25th Loss 122nd year of Ascendancy at 00:51 Killed by runed bone giant at level 19 on the 25th Loss 122nd year of Ascendancy at 02:18 Killed by Ther the thalore at level 19 on the 28th Loss 122nd year of Ascendancy at 04:39 Killed by thief at level 19 on the 16th Shortage 122nd year of Ascendancy at 09:34 Killed by Spellbeard at level 19 on the 17th Shortage 122nd year of Ascendancy at 00:59 Killed by Glama the Guardian at level 19 on the 17th Shortage 122nd year of Ascendancy at 07:13 Killed by Xerovena the Guardian at level 19 on the 17th Shortage 122nd year of Ascendancy at 22:29 Killed by luminous horror at level 19 on the 18th Shortage 122nd year of Ascendancy at 00:50 Killed by Spellbeard at level 19 on the 16th Iron 123rd year of Ascendancy at 03:02 Killed by boiling horror at level 19 on the 16th Iron 123rd year of Ascendancy at 06:00 Killed by storm wyrm at level 20 on the 20th Steel 123rd year of Ascendancy at 16:44 Killed by Urkis, the High Tempest at level 20 on the 22nd Steel 123rd year of Ascendancy at 01:32 Killed by Urkis, the High Tempest at level 20 on the 22nd Steel 123rd year of Ascendancy at 01:40 |
Primary Stats
Strength | 46 (base 33) |
Dexterity | 11 (base 10) |
Constitution | 35 (base 20) |
Magic | 26 (base 19) |
Willpower | 41 (base 38) |
Cunning | 20 (base 12) |
Resources
Life | -48/576 |
Mana | 369/369 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 18 |
See Invisible | 19 |
Offense: Mainhand
Damage | 83 |
Accuracy | 28 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 28 |
Crit Chance | 6% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 30.85 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 61.4 (89.117647058824%) |
Defense | 23.675 |
Ranged Defense | 35.175 |
Fatigue | 57 |
Physical Save | 32.698928452016 |
Spell Save | 33.248928452016 |
Mental Save | 36.698928452016 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 70% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1028% over 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by green worm mass. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed electric eel tail. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | Salasewen (4 def, 4 armour) Salasewen (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +5 Fatigue: +3% Changes resistances: +6% nature / +6% fire Spell save: +3 Mental save: +10 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp of clarity alchemist's lamp of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +5 Light radius: +3 See stealth: +8 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Sileta (0 def, 4 armour) Sileta (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +2 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: +7% lightning / +10% temporal / +6% nature / +6% fire Reduces incoming crit damage: 10.00% Disease immunity: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | gladiator's gold ring of the mind (+10%) gladiator's gold ring of the mind (+10%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +5 Con Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | icy stralite shield of arcane resistance (+13%) (10 def, 2 armour, 53 dam, 138.5 block) icy stralite shield of arcane resistance (+13%) (10 def, 2 armour, 53 dam, 138.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 53.0 - 63.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 Damage (Melee): +10 cold When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 6 cold Damage when hit (Melee): 10 ice Changes resistances: +13% arcane Talent granted: +4 Block Handheld deflection devices. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Layokira the dwarven-steel shield (8 def, 2 armour, 34.5 dam, 76 block) Layokira the dwarven-steel shield (8 def, 2 armour, 34.5 dam, 76 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +76 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +2 Cun Changes resistances: +20% lightning Changes damage: +3% arcane Talent granted: +3 Block Critical mult.: +5.00% Spell save: +3 Spellpower: +2 Handheld deflection devices. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.4 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 48.98 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | Islogara (5 def, 19 armour) Islogara (5 def, 19 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +24% Damage when hit (Melee): 8 temporal Changes resistances: +3% mind Changes resistances penetration: +10% mind A suit of armour made of metal plates. |
Inventory
wild infusion of the titan (resist 16%; cure magical, mental) wild infusion of the titan (resist 16%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 16% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (67 cold damage; 20 apply power)biting gale rune (67 cold damage; 20 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 67.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (188 lightning damage)lightning rune (188 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 62.72 to 188.16 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50 for 4 turns)shielding rune (absorb 50 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the titan (absorb 155 for 4 turns)shielding rune of the titan (absorb 155 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
stabilizing gold amulet of dexterity (+4) stabilizing gold amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Dex Changes resistances: +11% temporal Pinning immunity: +23% Knockback immunity: +28% Amulets can have magical properties. |
Baralemabers BaralemabersInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 Changes stats: +1 Mag Changes resistances: +26% cold Changes damage: +13% cold Maximum encumbrance: +30 See invisible: +3 Rings can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +4 See stealth: +6 See invisible: +6 Rings can have magical properties. |
marksman's steel ring of corrosion (+26%) marksman's steel ring of corrosion (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +26% acid Changes damage: +13% acid Rings can have magical properties. |
rogue's steel ring of perseverance rogue's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Stun/Freeze immunity: +20% Life regen: +1.90 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe (32-48 power, 2 apr)elemental dwarven-steel battleaxe (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +10% acid / +10% fire / +13% cold / +12% lightning Massive two-handed battleaxes. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger (19-24.7 power, 7 apr)dwarven-steel dagger (19-24.7 power, 7 apr) Requires: - Dexterity 24 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of massacre (24-31.2 power, 7 apr)dwarven-steel dagger of massacre (24-31.2 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 24.0 - 31.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger (17.5-22.75 power, 7 apr)insidious dwarven-steel dagger (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +13 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel dagger of erosion (13-16.9 power, 6 apr)insidious steel dagger of erosion (13-16.9 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +17 insidious poison / +4 temporal / +4 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hungering thorny mindstar (9.5-10.45 power, 24 apr, nature damage)hungering thorny mindstar (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +3 Mental crit. chance: +3% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. surging yew magestaff of illumination (20-24 power, 4 apr, lightning element)surging yew magestaff of illumination (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +5 Effects on melee hit: * 7% chance to blind Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 33.59 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of massacre (25-35 power, 4 apr)elemental dwarven-steel waraxe of massacre (25-35 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +9% fire / +9% cold / +8% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. ZanadinZanadin Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +1 Wil / +1 Cun Reduces incoming crit damage: 10.00% Maximum encumbrance: +29 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
insulating rough leather belt of resilience insulating rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% fire Maximum life: +30.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Layadhevea (0 def, 3 armour)Layadhevea (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Changes damage: +6% arcane Maximum encumbrance: +34 Physical save: +11 Maximum psi: +20.00 Mindpower: +8 A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 18.47 to 55.41 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
dwarven-steel gauntlets 'Blazekiss' (0 def, 2 armour) dwarven-steel gauntlets 'Blazekiss' (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 cold Changes resistances: +6% cold Changes damage: +5% cold / +9% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap of the depths (0 def, 3 armour)bladed hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +2 Str Changes resistances: +5% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 148.3 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of strength (+3) (0 def, 3 armour)insulating hardened leather cap of strength (+3) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str Changes resistances: +9% cold / +9% fire A cap made of leather. |
This item will automatically be transmogrified when you leave the level. warlord's dwarven-steel helm of might (0 def, 4 armour)warlord's dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +11 Armour: +4 Fatigue: +4% Changes stats: +6 Str / +4 Wil / +3 Con Changes resistances: +7% physical Physical save: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Magmaspire (5 def, 11 armour) Magmaspire (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes resistances: +12% fire / +12% light / +11% darkness Changes resistances penetration: +5% darkness Changes damage: +9% fire A suit of armour made of metal plates. |
corrosive steel shield of radiance (6 def, 2 armour, 12 dam, 38 block) corrosive steel shield of radiance (6 def, 2 armour, 12 dam, 38 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.0 - 14.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Damage (Melee): +12 light / +13 acid When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 12% chance to corrode armor * 16% chance to blind Changes stats: +5 Con / +1 Mag Changes resistances: +11% light / +12% acid Talent granted: +2 Block Handheld deflection devices. |
dwarven-steel shield 'Satyrwinter' (8 def, 10 armour, 34 dam, 130 block) dwarven-steel shield 'Satyrwinter' (8 def, 10 armour, 34 dam, 130 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.0 - 40.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +130 When wielded/worn: Armour: +10 Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects on melee hit: * Slows global speed by 40% Changes resistances penetration: +10% light Talent granted: +3 Block Handheld deflection devices. |
reinforced steel shield of acid resistance (+16%) (6 def, 7 armour, 11 dam, 69 block) reinforced steel shield of acid resistance (+16%) (6 def, 7 armour, 11 dam, 69 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +69 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +16% acid Talent granted: +2 Block Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
107 alchemist agate 107 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe 'Airnaught' (dig speed 32 turns)dwarven-steel pickaxe 'Airnaught' (dig speed 32 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal / +12% nature Changes resistances penetration: +15% temporal Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp of the zealot alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. supercharged dwarven-steel torque of charged psionic shield [power 99] (27 cooldown)supercharged dwarven-steel torque of charged psionic shield [power 99] (27 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 99 for 7 turns, placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Spellbeard the Dwarf Stone Warden level 7
28th Voratun 122nd year of Ascendancy at 00:54 see stats
By Spellbeard the Dwarf Stone Warden level 17
43rd Dearth 122nd year of Ascendancy at 00:44 see stats
By Spellbeard the Dwarf Stone Warden level 19
16th Iron 123rd year of Ascendancy at 12:11 see stats
By Spellbeard the Dwarf Stone Warden level 10
39th Profit 122nd year of Ascendancy at 05:15 see stats
By Spellbeard the Dwarf Stone Warden level 20
19th Iron 123rd year of Ascendancy at 06:26 see stats
By Spellbeard the Dwarf Stone Warden level 4
19th Voratun 122nd year of Ascendancy at 12:15 see stats
By Spellbeard the Dwarf Stone Warden level 16
25th Dearth 122nd year of Ascendancy at 18:01 see stats
By Spellbeard the Dwarf Stone Warden level 18
44th Dearth 122nd year of Ascendancy at 14:15 see stats
Log
Hurricane from Urkis, the High Tempest hits Spellbeard for 56 lightning damage.
Hurricane from Urkis, the High Tempest hits Stone Half (Spellbeard) for 57 lightning damage.
Hurricane from Urkis, the High Tempest hits The Eidolon for 0 lightning damage.
Hurricane from Urkis, the High Tempest hits Crystaline Half (Spellbeard) for 57 lightning damage.
Hurricane from Urkis, the High Tempest hits Spellbeard for 59 lightning damage.
Hurricane from Urkis, the High Tempest hits Stone Half (Spellbeard) for 60 lightning damage.
Hurricane from Urkis, the High Tempest hits The Eidolon for 0 lightning damage.
Hurricane from Urkis, the High Tempest hits Crystaline Half (Spellbeard) for 60 lightning damage.
Hurricane from Urkis, the High Tempest hits Spellbeard for 60 lightning damage.
Hurricane from Urkis, the High Tempest hits Stone Half (Spellbeard) for 61 lightning damage.
Hurricane from Urkis, the High Tempest hits The Eidolon for 0 lightning damage.
Hurricane from Urkis, the High Tempest hits Crystaline Half (Spellbeard) for 61 lightning damage.
Hurricane from Urkis, the High Tempest hits Spellbeard for 60 lightning damage.
Hurricane from Urkis, the High Tempest hits Stone Half (Spellbeard) for 61 lightning damage.
Hurricane from Urkis, the High Tempest hits The Eidolon for 0 lightning damage.
Hurricane from Urkis, the High Tempest hits Crystaline Half (Spellbeard) for 61 lightning damage.
Saving done.
Hurricane from Urkis, the High Tempest hits Spellbeard for 78 lightning damage.
Hurricane from Urkis, the High Tempest hits Stone Half (Spellbeard) for 79 lightning damage.
Hurricane from Urkis, the High Tempest hits The Eidolon for 0 lightning damage.
Hurricane from Urkis, the High Tempest hits Crystaline Half (Spellbeard) for 79 lightning damage.
Hurricane from Urkis, the High Tempest hits Spellbeard for 63 lightning damage.
Hurricane from Urkis, the High Tempest hits Stone Half (Spellbeard) for 64 lightning damage.
Hurricane from Urkis, the High Tempest hits The Eidolon for 0 lightning damage.
Hurricane from Urkis, the High Tempest hits Crystaline Half (Spellbeard) for 64 lightning damage.
Saving game...