Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Cursed |
Level / Exp | 14 / 28% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:11 / 52Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:34 Killed by skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 21:03 Killed by skeleton mage at level 7 on the 9th Mirth 122nd year of Ascendancy at 23:10 Killed by skeleton warrior at level 7 on the 10th Mirth 122nd year of Ascendancy at 04:58 Killed by The Shade at level 7 on the 10th Mirth 122nd year of Ascendancy at 14:22 Killed by degenerated skeleton warrior at level 9 on the 1st Flare 122nd year of Ascendancy at 13:07 Killed by Mien the shalore at level 9 on the 5th Flare 122nd year of Ascendancy at 21:30 Killed by fire drake at level 9 on the 5th Flare 122nd year of Ascendancy at 22:39 Killed by Mien the shalore at level 9 on the 5th Flare 122nd year of Ascendancy at 23:45 Killed by Henrr the halfling at level 9 on the 6th Flare 122nd year of Ascendancy at 00:13 Killed by Mien the shalore at level 9 on the 6th Flare 122nd year of Ascendancy at 00:51 Killed by Mien the shalore at level 9 on the 6th Flare 122nd year of Ascendancy at 01:28 Killed by Henrr the halfling at level 9 on the 6th Flare 122nd year of Ascendancy at 02:03 Killed by Henrr the halfling at level 9 on the 6th Flare 122nd year of Ascendancy at 02:53 Killed by Mien the shalore at level 9 on the 6th Flare 122nd year of Ascendancy at 03:42 Killed by deformed giant venus flytrap at level 9 on the 11st Dusk 122nd year of Ascendancy at 18:49 Killed by shadowblade at level 10 on the 30th Dusk 122nd year of Ascendancy at 03:12 Killed by Assassin Lord at level 10 on the 30th Dusk 122nd year of Ascendancy at 03:57 Killed by Assassin Lord at level 10 on the 30th Dusk 122nd year of Ascendancy at 04:42 Killed by Assassin Lord at level 10 on the 30th Dusk 122nd year of Ascendancy at 05:41 Killed by Avoniar the human at level 10 on the 78th Dusk 122nd year of Ascendancy at 02:00 Killed by Barba the dwarf at level 10 on the 16th Haze 122nd year of Ascendancy at 19:58 Killed by Barba the dwarf at level 10 on the 16th Haze 122nd year of Ascendancy at 20:39 Killed by orc assassin at level 11 on the 25th Haze 122nd year of Ascendancy at 16:43 Killed by greater gwelgoroth at level 11 on the 25th Haze 122nd year of Ascendancy at 17:10 Killed by Gleda the bloated horror at level 11 on the 25th Haze 122nd year of Ascendancy at 20:48 Killed by Gleda the bloated horror at level 11 on the 25th Haze 122nd year of Ascendancy at 21:10 Killed by Islubeth the fire drake hatchling at level 11 on the 26th Haze 122nd year of Ascendancy at 00:03 Killed by Islubeth the fire drake hatchling at level 11 on the 26th Haze 122nd year of Ascendancy at 00:27 Killed by Islelaith the Guardian at level 11 on the 26th Haze 122nd year of Ascendancy at 02:58 Killed by skeleton warrior at level 11 on the 26th Haze 122nd year of Ascendancy at 04:30 Killed by skeleton archer at level 11 on the 26th Haze 122nd year of Ascendancy at 05:22 Killed by will o' the wisp at level 11 on the 26th Haze 122nd year of Ascendancy at 06:10 Killed by Islelaith the Guardian at level 11 on the 26th Haze 122nd year of Ascendancy at 08:02 Killed by Vorabrethra the Guardian at level 11 on the 26th Haze 122nd year of Ascendancy at 15:04 Killed by Eilinenne the Guardian at level 11 on the 26th Haze 122nd year of Ascendancy at 23:08 Killed by Porutta the Guardian at level 12 on the 27th Haze 122nd year of Ascendancy at 02:22 Killed by skeleton warrior at level 12 on the 27th Haze 122nd year of Ascendancy at 10:33 Killed by storm drake hatchling at level 12 on the 27th Haze 122nd year of Ascendancy at 16:24 Killed by Ickei the human at level 12 on the 47th Haze 122nd year of Ascendancy at 19:32 Killed by Thidiari the shalore at level 12 on the 47th Haze 122nd year of Ascendancy at 20:07 Killed by Dave at level 13 on the 69th Haze 122nd year of Ascendancy at 13:49 Killed by ritch flamespitter at level 14 on the 70th Haze 122nd year of Ascendancy at 10:07 Killed by greater gwelgoroth at level 14 on the 1st Decay 122nd year of Ascendancy at 00:54 Killed by orc corruptor at level 14 on the 8th Decay 122nd year of Ascendancy at 09:02 Killed by orc corruptor at level 14 on the 8th Decay 122nd year of Ascendancy at 10:01 Killed by orc corruptor at level 14 on the 8th Decay 122nd year of Ascendancy at 10:33 Killed by orc corruptor at level 14 on the 8th Decay 122nd year of Ascendancy at 11:18 Killed by orc corruptor at level 14 on the 8th Decay 122nd year of Ascendancy at 11:47 Killed by orc corruptor at level 14 on the 8th Decay 122nd year of Ascendancy at 12:58 Killed by orc corruptor at level 14 on the 8th Decay 122nd year of Ascendancy at 13:26 |
Antimagic | Follower |
Primary Stats
Strength | 42 (base 31) |
Dexterity | 12 (base 11) |
Constitution | 27 (base 22) |
Magic | 11 (base 10) |
Willpower | 39 (base 30) |
Cunning | 14 (base 10) |
Resources
Life | 430/430 |
Hate | 100/100 |
Healing Factor | 1.1182 |
Regeneration | 0.27955 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 6 |
See Invisible | 5 |
Offense: Barehand
Damage | 18 |
Accuracy | 39 |
Crit Chance | 9% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 27.45 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 23.19 (73.452380952381%) |
Defense | 26.25 |
Ranged Defense | 27.75 |
Fatigue | 16 |
Physical Save | 31.1875 |
Spell Save | 25.3625 |
Mental Save | 28.3875 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 15% |
Confusion Resistance | 11% |
Fear Resistance | 15% |
Instadeath Resistance | 100% |
Poison Resistance | 30% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 108 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 155 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The target is hunting creatures of type / sub-type: giant / minotaur with 19% effectiveness. Kills: 6 / 2 kills, Damage: +2% / +4%, Attack: +0 / +0, Stun: -- / 0.0%, Outmaneuver: 0.0% / 0.0% Predator |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed warg claw. * You've found the needed green worm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots of uncanny dodging (2 def, 3 armour) (Misfortune) pair of iron boots of uncanny dodging (2 def, 3 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Sludgegrip (0 def, 0 armour) (Shrouds) Sludgegrip (0 def, 0 armour) (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
On head | Steel Helm of Garkul (0 def, 6 armour) (Corpses) Steel Helm of Garkul (0 def, 6 armour) (Corpses)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of pilfering copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Armour penetration: +8 Defense: +7 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | treant's steel ring of pilfering treant's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +9 Defense: +10 Changes resistances: +5% nature / +7% blight Poison immunity: +10% Disease immunity: +11% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Xanenor XanenorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Defense: +7 Changes stats: +7 Lck / +1 Str Changes damage: +3% physical Reduces incoming crit damage: 10.00% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Main armor | radiant steel mail armour (2 def, 6 armour) (Nightmares) radiant steel mail armour (2 def, 6 armour) (Nightmares)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +11% blight / +12% darkness Light radius: +1 Curse of Nightmares A suit of armour made of mail. |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Mental save: +5 Light radius: +2 See stealth: +6 See invisible: +5 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Cystgasher the linen cloak (1 def, 0 armour) (Madness) Cystgasher the linen cloak (1 def, 0 armour) (Madness)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Defense: +1 Fatigue: -3% Changes resistances penetration: +10% nature / +5% darkness Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | insulating rough leather belt of resilience (Shrouds) insulating rough leather belt of resilience (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Maximum life: +32.00 A belt that goes around your waist. |
Inventory
regeneration infusion (heal 71 over 5 turns) regeneration infusion (heal 71 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 71 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet of mastery (0.10 Cursed / Cursed form) starlit copper amulet of mastery (0.10 Cursed / Cursed form)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +11% darkness Talent mastery: +0.10 Cursed / Cursed form Blindness immunity: +20% Amulets can have magical properties. |
stralite amulet 'Lustresin' stralite amulet 'Lustresin'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to blind Changes stats: +6 Str / +4 Mag / +4 Con Changes resistances penetration: +5% light Physical save: +13 Life regen: +1.80 Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +70.00 Maximum mana: +37.00 Light radius: +3 Amulets can have magical properties. |
rogue's gold ring of light (+20%) rogue's gold ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
warrior's copper ring of tenacity warrior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
Unerring Scalpel (15-19.5 power, 25 apr) (Misfortune) Unerring Scalpel (15-19.5 power, 25 apr) (Misfortune)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Misfortune This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
steel greatmaul 'Velylrawen' (30-45 power, 2 apr) (Shrouds) steel greatmaul 'Velylrawen' (30-45 power, 2 apr) (Shrouds)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +4 arcane / +16 cold Burst (radius 1) on hit: +4 arcane When wielded/worn: Changes resistances penetration: +10% mind Curse of Shrouds Massive two-handed mauls. |
acidic voratun greatsword of amnesia (60.5-96.8 power, 4 apr) (Madness) acidic voratun greatsword of amnesia (60.5-96.8 power, 4 apr) (Madness)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +7 acid When wielded/worn: Curse of Madness Massive two-handed swords. |
arcing dwarven-steel mace of massacre (31.5-44.1 power, 4 apr) (Nightmares) arcing dwarven-steel mace of massacre (31.5-44.1 power, 4 apr) (Nightmares)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Curse of Nightmares Blunt and deadly. |
The River's Fury (23-32.2 power, 8 apr) (Shrouds) The River's Fury (23-32.2 power, 8 apr) (Shrouds)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). Curse of Shrouds It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 3.72 cold damage and 4.21 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
hardened leather belt 'Smearpulverizer' (Nightmares) hardened leather belt 'Smearpulverizer' (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Wil Reduced damage from: +22% Summoned A belt that goes around your waist. |
cashmere cloak 'Brodeldil' (2 def, 0 armour) (Misfortune) cashmere cloak 'Brodeldil' (2 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +3 Wil Changes resistances penetration: +5% mind Changes damage: +9% mind Spell save: +7 Mental save: +3 Maximum mana: +51.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel mail armour 'Dazzlecast' (3 def, 8 armour) (Misfortune) dwarven-steel mail armour 'Dazzlecast' (3 def, 8 armour) (Misfortune)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 12 physical Changes stats: +1 Wil Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spellpower: +2 Curse of Misfortune A suit of armour made of mail. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
supercharged iron torque of thermal psionic shield [power 33] (29 cooldown) supercharged iron torque of thermal psionic shield [power 33] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 33 for 7 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Dave the Higher Cursed level 11
22nd Haze 122nd year of Ascendancy at 00:44 see stats
By Dave the Higher Cursed level 10
12nd Dusk 122nd year of Ascendancy at 00:03 see stats
By Dave the Higher Cursed level 10
30th Dusk 122nd year of Ascendancy at 07:11 see stats
By Dave the Higher Cursed level 7
7th Mirth 122nd year of Ascendancy at 20:31 see stats
Log
Orc corruptor's Soul Rot hits Dave for 127 blight damage.
Orc corruptor casts Blood Spray.
You fight through the pain! (+4 hate)
Dave is afflicted by a weakness disease!
Orc corruptor hits Dave for 79 blight damage.
Weakness Disease from Orc corruptor hits Dave for 15 blight damage.
Orc corruptor casts Blood Grasp.
Your hatred grows even as your life fades! (+14 hate)
Orc corruptor drains life from Dave!
Orc corruptor receives 39 healing from Dave.
Orc corruptor's Blood Grasp hits Dave for 136 blight damage.
A part of orc corruptor's bone shield regenerates.
Talent Infusion: Regeneration is ready to use.
Weakness Disease from Orc corruptor hits Dave for 15 blight damage.
Weakness Disease from Orc corruptor hits Dave for 15 blight damage.
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Dave shrugs off the critical damage!
Your hatred grows even as your life fades! (+13 hate)
Orc corruptor's Soul Rot hits Dave for 127 blight damage.
Dave the level 14 higher cursed was diseased to death by an orc corruptor on level 1 of Zigur.
Dave is free from the weakness disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc corruptor's Soul Rot killed Dave!
Saving done.