Dankey Kang the level 20 Yeek Archmage by Graeped

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp20 / 6%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution33 (base 38)
Magic47 (base 39)
Willpower32 (base 21)
Cunning15 (base 11)

Resources

Life260/260
Mana93/93
Healing Factor1.26
Regeneration0.315

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+168.75081515872%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage32
Accuracy18
Crit Chance16%
APR5
Speed1.00

Offense: Spell

Spellpower46.333333333333
Crit Chance16%
Speed1

Offense: Mind

Mindpower24.2
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+50%
Light+10%
Darkness+9%
Physical+5%
Fire+22%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)24 (45%)
Defense20.5
Ranged Defense20.5
Fatigue1
Physical Save20.4375
Spell Save24.2625
Mental Save28.6625

Defense: Resistances

Darkness+ 24%( 70%)
Lightning+ 27%( 70%)
Light+ 34%( 70%)
Nature+ 27%( 70%)
Fire+ 40%( 70%)
Physical+ 17%( 70%)
Cold+ 20%( 70%)
All+ 6%( 70%)

Defense: Immunities

Disarm Resistance5%
Bleed Resistance45%
Confusion Resistance95%
Silence Resistance60%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Air1.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
5/5
4/5
0/5
Technique / Combat training1.00
2/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
failed
done
active
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Dankey Kang the Yeek Archmage level 19
76th Haze 122nd year of Ascendancy at 22:29
see stats
Exterminator Killed 1000 creatures.
By Dankey Kang the Yeek Archmage level 17
76th Dusk 122nd year of Ascendancy at 22:30
see stats
Level 10 Got a character to level 10.
By Dankey Kang the Yeek Archmage level 10
4th Dusk 122nd year of Ascendancy at 14:08
see stats
Level 20 Got a character to level 20.
By Dankey Kang the Yeek Archmage level 20
77th Haze 122nd year of Ascendancy at 08:03
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Dankey Kang the Yeek Archmage level 19
47th Haze 122nd year of Ascendancy at 12:05
see stats
The Arena Unlocked Arena mode.
By Dankey Kang the Yeek Archmage level 9
2nd Summertide 122nd year of Ascendancy at 22:01
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Dankey Kang the Yeek Archmage level 15
65th Dusk 122nd year of Ascendancy at 14:43
see stats
The secret city Discovered the truth about mages.
By Dankey Kang the Yeek Archmage level 15
53rd Dusk 122nd year of Ascendancy at 07:24
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Dankey Kang the Yeek Archmage level 20
77th Haze 122nd year of Ascendancy at 13:43
see stats

Log

You gain 6.95 gold from the transmogrification of rejuvenating cured leather armour of resilience (2 def, 4 armour).
You gain 4.63 gold from the transmogrification of
searing steel mail armour of implacability (2 def, 10 armour).
You gain 2.01 gold from the transmogrification of
impenetrable steel mail armour of fire resistance (2 def, 12 armour).
You gain 8.48 gold from the transmogrification of
fearforged steel mail armour of command (8 def, 10 armour).
You gain 1.25 gold from the transmogrification of
insulating cashmere wizard hat of corrosion (+5%) (2 def, 0 armour).
You gain 2.72 gold from the transmogrification of
steady hardened leather gloves of strength (+2) (0 def, 2 armour).
You gain 1.21 gold from the transmogrification of
mindwoven woollen robe of fire (+18%) (0 def, 0 armour).
You gain 1.11 gold from the transmogrification of
mindwoven woollen robe of blight (+11%) (0 def, 0 armour).
You gain 7.50 gold from the transmogrification of
Vestments of the Conclave (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (11-15.4 power, 3 apr).
You gain 4.03 gold from the transmogrification of
psychic's steel waraxe of banishment (13.5-18.9 power, 3 apr).
You gain 4.10 gold from the transmogrification of
yew vilestaff 'Elilrabeth' (20-24 power, 4 apr, blight damage).
You gain 2.74 gold from the transmogrification of
potent ash magestaff of projection (18-21.6 power, 3 apr, lightning damage).
You gain 6.62 gold from the transmogrification of
lifebinding ash vilestaff of illumination (15-18 power, 3 apr, acid damage).
You gain 4.51 gold from the transmogrification of
ash vilestaff of channeling (15-18 power, 3 apr, darkness damage).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, light damage).
You gain 4.40 gold from the transmogrification of
hardened leather sling 'Ce'Niriana'.
You gain 0.75 gold from the transmogrification of
thorny mindstar (9-9.9 power, 24 apr, mind damage).
You gain 3.24 gold from the transmogrification of
huntsman's steel mace of erosion (14-19.6 power, 3 apr).
You gain 4.55 gold from the transmogrification of
blazebringer's dwarven-steel longsword (22-30.8 power, 4 apr).
You gain 2.15 gold from the transmogrification of
huntsman's steel greatmaul (29-43.5 power, 2 apr).
Personal New Achievement: Treasure Hunter!
You gain 3.08 gold from the transmogrification of
steel dagger of rage (10.5-13.65 power, 6 apr).
You gain 1.24 gold from the transmogrification of
flaming steel dagger (11.5-14.95 power, 6 apr).
You gain 25.00 gold from the transmogrification of
Nightsong.
You gain 2.25 gold from the transmogrification of
phase door rune of the psychic (range 7; power 27; dur 3).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 8; power 22; dur 4).
You gain 0.69 gold from the transmogrification of
healing infusion (heal 64).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.