Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 41 / 51% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 65 (base 24) |
| Dexterity | 63 (base 60) |
| Constitution | 67 (base 28) |
| Magic | 13 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 68 (base 60) |
Resources
| Life | 1252/1252 |
| Stamina | 235/235 |
| Healing Factor | 1 |
| Regeneration | 6.0323878840318 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.5001706884246% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 59 |
| Crit Chance | 31% |
| APR | 9 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.2 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 34 (84.2%) |
| Defense | 43.885641025641 |
| Ranged Defense | 46.552307692308 |
| Fatigue | 23.181573275862 |
| Physical Save | 50.4 |
| Spell Save | 40.216666666667 |
| Mental Save | 39.7 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Confusion Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 363% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Pugilism | 1.70 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 52% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
| beneficial effect | Has a 18% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (1.7 throws remaining) Grappling Defensively |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | brawler's dwarven-steel gauntlets of dispersion (0 def, 2 armour) brawler's dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 arcane Changes stats: +3 Str / +3 Dex / +5 Mag / +5 Wil / +3 Cun Changes resistances: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+3 eff.) When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +9 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). Damage (Melee): +6 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | mindcaging voratun helm of sanctity (0 def, 5 armour) mindcaging voratun helm of sanctity (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +10% blight / +17% mind / +7% darkness Spell save: +10 (+3 eff.) Mental save: +24 (+8 eff.) Confusion immunity: +39% It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | quick iron torque of kinetic psionic shield [power 15] (16 cooldown) quick iron torque of kinetic psionic shield [power 15] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 15 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of misery marksman's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +2 Cun / +3 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | rogue's steel ring of frost (+20%) rogue's steel ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
| Around neck | vitalizing voratun amulet of perfection (0.40 Technique / Pugilism,0.40 Technique / Combat veteran) vitalizing voratun amulet of perfection (0.40 Technique / Pugilism,0.40 Technique / Combat veteran)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.40 Technique / Pugilism +0.40 Technique / Combat veteran Physical save: +17 (+6 eff.) Life regen: +2.10 Maximum life: +53.00 Amulets can have magical properties. |
| Main armor | tempestuous reinforced leather armour of stability (16 def, 7 armour) tempestuous reinforced leather armour of stability (16 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +16 (+8 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +10% lightning / +15% cold / +7% physical Physical save: +13 (+4 eff.) A suit of armour made of leather. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +10% darkness / +10% temporal Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | insulating drakeskin leather belt of dampening insulating drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +10% acid / +18% fire / +8% lightning / +19% cold A belt that goes around your waist. |
Inventory
Newly picked up blazebringer's voratun battleaxe of rage (56.5-84.75 power, 4 apr)blazebringer's voratun battleaxe of rage (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Accuracy: +19 (+5 eff.) Changes stats: +7 Str Changes resistances penetration: +16% fire Changes damage: +17% physical Stamina when hit: +3.00 Global speed: +4% Massive two-handed battleaxes. |
Newly picked up insidious voratun battleaxe of persecution (58-87 power, 4 apr)insidious voratun battleaxe of persecution (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +68 insidious poison Damage against: +23% Unnatural When wielded/worn: Changes stats: +7 Wil Massive two-handed battleaxes. |
Newly picked up steady drakeskin leather sling of powersteady drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +13 (+4 eff.) Changes resistances penetration: +17% physical Changes damage: +18% physical Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Newly picked up Eclipse (18-21.6 power, 4 apr, physical element)Eclipse (18-21.6 power, 4 apr, physical element) Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+10 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Newly picked up searing voratun plate armour of delving (9 def, 16 armour)searing voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Damage (Melee): 18 acid / 18 fire Damage when hit (Melee): 10 acid / 13 fire Changes stats: +5 Str Changes resistances: +17% acid / +9% physical / +15% darkness / +27% fire Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Matt2 the Thalore Brawler level 23
76th Pyre 122nd year of Ascendancy at 08:35 see stats
Arena Battler 50
Got to wave 50 in the arena.By Matt2 the Thalore Brawler level 37
79th Pyre 122nd year of Ascendancy at 16:11 see stats
Level 10
Got a character to level 10.By Matt2 the Thalore Brawler level 10
74th Pyre 122nd year of Ascendancy at 23:43 see stats
Level 20
Got a character to level 20.By Matt2 the Thalore Brawler level 20
75th Pyre 122nd year of Ascendancy at 21:30 see stats
Level 30
Got a character to level 30.By Matt2 the Thalore Brawler level 30
77th Pyre 122nd year of Ascendancy at 13:54 see stats
Level 40
Got a character to level 40.By Matt2 the Thalore Brawler level 40
1st Mirth 122nd year of Ascendancy at 09:31 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Matt2 the Thalore Brawler level 41
1st Mirth 122nd year of Ascendancy at 18:48 see stats
Size matters
Did over 600 damage in one attack.By Matt2 the Thalore Brawler level 33
78th Pyre 122nd year of Ascendancy at 15:47 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Matt2 the Thalore Brawler level 35
79th Pyre 122nd year of Ascendancy at 05:28 see stats
Log
Matt2 misses Something.
Treant misses Something.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Treant hits Something for 36 physical damage.
Something hits Treant for 0 fire, 1 cold, 0 lightning, 1 arcane, 0 fire, 1 cold, 0 lightning, 1 arcane (4 total damage).
Wretchling's acid area effect hits Treant for 15 acid damage.
Wretchling's acid area effect hits Treant for 15 acid damage.
Matt2 is no longer out of phase.
Talent Double Strike is ready to use.
Wretchling's acid area effect hits Treant for 15 acid damage.
Wretchling's acid area effect hits Treant for 15 acid damage.
Matt2's aura of power vanishes.
Matt2 isn't moving as defensively anymore.
There is an item here: Eclipse (18-21.6 power, 4 apr, physical element)
Ran for 6 turns (stop reason: object seen).
Your summoned treant disappears.
Your summoned treant disappears.
Matt2 picks up (d.): Eclipse (18-21.6 power, 4 apr, physical element).
Talent Flurry of Fists is ready to use.
Talent Axe Kick is ready to use.
Talent Wrath of the Woods is ready to use.
Talent Nature's Pride is ready to use.
Matt2 deactivates Striking Stance.
