











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Psyshot |
Level / Exp | 12 / 88% |
Size | medium |
Lifes / Deaths | Killed by Barak the Bringer of Doom at level 12 on the 4th Flare 122nd year of Ascendancy at 03:32 / 1 |
Primary Stats
Strength | 30 (base 27) |
Dexterity | 19 (base 13) |
Constitution | 10 (base 10) |
Magic | 11 (base 10) |
Willpower | 32 (base 24) |
Cunning | 31 (base 24) |
Resources
Life | -5/246 |
Psi | 85/125 |
Steam | 76/100 |
Healing Factor | 1 |
Regeneration | 1.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 1 |
See Invisible | 6 |
Offense: Mainhand
Damage | 11 |
Accuracy | 35 |
Crit Chance | 9% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 35 |
Crit Chance | 9% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Acid | +10% |
Cold | +3% |
Nature | +6% |
Offense: Damage Penetration
Blight | +15% |
Defense: Base
Armour (hardiness) | 25.252347669854 (81.030927835052%) |
Defense | 10 |
Ranged Defense | 13 |
Fatigue | 21 |
Physical Save | 17 |
Spell Save | 15 |
Mental Save | 24 |
Defense: Resistances
Lightning | + 19%( 70%) |
Acid | + 35%( 70%) |
Light | + 9%( 70%) |
Darkness | -10%( 70%) |
Cold | + 32%( 70%) |
Physical | + 4%( 70%) |
Fire | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 15% |
Teleport Resistance | 10% |
Fear Resistance | 0% |
Silence Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Steamtech / Thoughts of iron | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Psytech gunnery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Gestalt |
talent | Yarrrr!! |
talent | Automated Cloak Tessellation |
detrimental effect | The target is on fire, taking 6.77 fire damage per turn. Burning |
beneficial effect | Steampower increased by 9. Gestalt |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
detrimental effect | On death will restore to the source up to 2 times the vim's worth. Bleak Outcome |
detrimental effect | The target has been splashed with acid, taking 3.53 acid damage per turn, reducing armour by 8 and attack by 7. Acid Splash |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: Random Artifact: Aerythra (18.5-25.9 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 6) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +2 (+2 eff.) Rng.Def +3 (+3 eff.) Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +6% acid +4% physical +3% light ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +0 Cun +2 Wil dps ---------- Acc +16 (+8 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire Mind.save +0 (+0 eff.) Stun/Frz- +15% Knockbk- +25% Teleport- +10% ---------- misc Light +6 See.Invis +6 A cap made of leather. |
On hands | ![]() 1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 cold Dmg.mod +3% cold Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +5% cold ---------- misc Talents +2 Project Saw Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Melee+ 5 bleed Ranged+ 6 bleed Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +4 Resists +20% acid Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
In main hand | ![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Wil +1 Mag dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Res.pen +15% blight Phasing +10% ----- def ----- Phys.save +3 (+3 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% cold +5% fire A belt that goes around your waist. |
In off hand | ![]() 3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% light Mind.save +9 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +13.00 Light +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +6% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 ---------- misc Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T2 massive armor [Random Unique] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +9 Defense +4 (+4 eff.) Fatigue +22% Resists +19% lightning +16% cold +9% acid Silence- +5% A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 728% for 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 3.0 T2 battleaxe 2H weapon [Ego] Master Power 18.5 - 27.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +9 (+9 eff.) Disarm- +28% Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Ego] Nature Power 24.5 - 36.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +24 insidious poison Massive two-handed battleaxes. |
![]() 1.0 T2 dagger 1H weapon [Normal] Power 11.5 - 15.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Rare] Psionic Power 12.0 - 15.6 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit.r1 +4 mind On Crit.r2 +12 mind +4 light On Hit: * 32% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil dps ---------- Melee Ret 8 light ----- def ----- Resists +3% mind Sharp, short and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego] Nature Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +21 insidious poison Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego+] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego] Nature Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 nature +10 temporal Sharp, long, and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Disrupt Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Against +8% Unnatural While equipped: Stats +1 Wil One-handed war axes. |
![]() 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +22 A belt that goes around your waist. |
![]() 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
![]() 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal A cap made of leather. |
![]() 3.0 T1 head armor [Ego] Master While equipped: Stats +0 Cun dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +4 Fatigue +5% Mind.save +0 (+0 eff.) ---------- misc Light +0 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T2 heavy armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +17% cold Max.HP +33.00 A suit of armour made of mail. |
![]() 9.0 T1 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +11% light +11% darkness A suit of armour made of leather. |
![]() 7.0 T1 shield armor [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- On Melee Ret: * 11% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +6% Resists +10% acid +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 129] simple healing salve [power 129]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 129 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T1 shot ammo [Ego++] Master/Psionic Power 12.5 - 15.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +10.0% Capacity 12 Ranged+ +7 darkness Against +5% Living On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
![]() 0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun ----- def ----- Mind.save +6 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Carll the Cornac Psyshot level 7
4th Mirth 122nd year of Ascendancy at 07:21 see stats
By Carll the Cornac Psyshot level 11
2nd Flare 122nd year of Ascendancy at 20:45 see stats
By Carll the Cornac Psyshot level 10
1st Summertide 122nd year of Ascendancy at 19:08 see stats
Log
Bleeding from Carll hits Barak the Bringer of Doom for 1 physical damage.
Deep Wound from Carll hits Barak the Bringer of Doom for 2 physical damage.
Acid Splash from Barak the Bringer of Doom hits Carll for (3 resist armour), 0 acid (0 total damage).
Burning from Barak the Bringer of Doom hits Carll for (15 resist armour), 0 fire (0 total damage).
Burning Shock from Barak the Bringer of Doom hits Carll for (14 resist armour), 0 fire (0 total damage).
Barak the Bringer of Doom overcomes the gloom
Bleeding from Carll hits Barak the Bringer of Doom for 1 physical damage.
Deep Wound from Carll hits Barak the Bringer of Doom for 2 physical damage.
Acid Splash from Barak the Bringer of Doom hits Carll for (3 resist armour), 0 acid (0 total damage).
Burning from Barak the Bringer of Doom hits Carll for (15 resist armour), 0 fire (0 total damage).
Burning Shock from Barak the Bringer of Doom hits Carll for (14 resist armour), 0 fire (0 total damage).
Barak the Bringer of Doom hits Carll for (18 resist armour), 13 physical, (3 resist armour), 0 acid, (5 resist armour), 0 fire, (18 resist armour), 14 physical, (5 resist armour), 0 fire (26 total damage).
Carll hits Barak the Bringer of Doom for 4 physical, 4 physical (9 total damage).
Barak the Bringer of Doom is no longer seared.
Barak the Bringer of Doom speeds up.
Bleeding from Carll hits Barak the Bringer of Doom for 1 physical damage.
Deep Wound from Carll hits Barak the Bringer of Doom for 2 physical damage.
Acid Splash from Barak the Bringer of Doom hits Carll for (3 resist armour), 0 acid (0 total damage).
Burning from Barak the Bringer of Doom hits Carll for (8 resist armour), 0 fire (0 total damage).
Burning Shock from Barak the Bringer of Doom hits Carll for (14 resist armour), 0 fire (0 total damage).
Barak the Bringer of Doom casts Corrosive Vapour.
Barak the Bringer of Doom stops bleeding.
Deep Wound from Carll hits Barak the Bringer of Doom for 2 physical damage.
Carll is not stunned anymore.
Burning from Barak the Bringer of Doom hits Carll for (8 resist armour), 0 fire (0 total damage).
Acid Splash from Barak the Bringer of Doom hits Carll for (3 resist armour), 0 acid (0 total damage).
Barak the Bringer of Doom's acid area effect hits Barak the Bringer of Doom for 0 acid damage.
Barak the Bringer of Doom's acid area effect hits Carll for (4 resist armour), 0 acid (0 total damage).
Barak the Bringer of Doom uses Dual Strike.
Saving game...