







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Weekly Adventurer 1.5.7Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay== Harbinger == ( https://te4.org/games/addons/tome/harbinger ) Wild Gift / Blaze Wild Gift / Blizzard Wild Gift / Cyclone Wild Gift / Endurance Wild Gift / Rain Wild Gift / Supercell Wild Gift / Thunder == Zephyr == ( https://te4.org/games/addons/tome/zephyr-class ) Spell / Air Archery Spell / Storm Archery Spell / Swiftness Spell / Wild Magic nsrr== White Monk == ( https://te4.org/games/addons/tome/whitemonk ) Technique / Agile Combatant Technique / Black Belt Technique / Fending Technique / Martial Arts Technique / Mending Technique / Transcending Changelog1.0.2: 1.0.0: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Random Adventurer 1.5.5Adds the Random Adventurer class. Changelog1.0.0: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 8 / 74% |
Size | medium |
Lifes / Deaths | Killed by Eliura at level 8 on the 74th Pyre 122nd year of Ascendancy at 23:54 / 1 |
Primary Stats
Strength | 14 (base 16) |
Dexterity | 12 (base 10) |
Constitution | 18 (base 10) |
Magic | 23 (base 14) |
Willpower | 20 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | -83/300 |
Positive | 1/71 |
Healing Factor | 1.063829787234 |
Regeneration | 0.26595744680851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 10 |
Accuracy | 6 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 25 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Fire | +9% |
Arcane | +17% |
Offense: Damage Penetration
Mind | +25% |
Defense: Base
Armour (hardiness) | 10.596689338462 (59.10447761194%) |
Defense | 9 |
Ranged Defense | 13 |
Fatigue | 18 |
Physical Save | 11 |
Spell Save | 15 |
Mental Save | 13 |
Defense: Resistances
Blight | + 6%( 70%) |
Fire | + 30%( 70%) |
Mind | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
Main armor | ![]() 14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
In main hand | ![]() 3.0 T1 mace 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
In off hand | ![]() 7.0 T1 shield armor [Normal] When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +16 While equipped: ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +7 Mag +7 Wil +7 Cun +8 Con dps ---------- Spell.pwr +7 (+3 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +17% arcane ----- def ----- Defense +3 (+3 eff.) Resists +6% mind +6% blight ---------- misc Mana/turn +2.50 Mana/ret +2.20 Max.mana +103.00 Telepathy Demon/Minor Demon/Major Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +9% fire Res.pen +25% mind Melee Ret 12 fire ----- def ----- Resists +30% fire Max.HP +64.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 43.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 54.00 to 162.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 492 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Master Power 48.0 - 72.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +25.00% Mind.pwr +10 (+5 eff.) Dmg.mod +6% mind Melee Ret 8 mind ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 44.0 - 66.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +16 acid On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Phys.crit +19.0% Crit.mult +26.00% Dmg.mod +12% arcane Apr +19 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% temporal Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Master Power 63.5 - 95.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Master Power 46.5 - 60.5 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 cold Sharp, short and deadly. |
![]() 3.0 T1 greatsword 2H weapon [Normal] Power 17.5 - 28.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Master Power 83.0 - 132.8 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 54.0 - 75.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
![]() 3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Master Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% blight +15% lightning Res.pen +25% lightning +10% nature Melee Ret 12 nature ---------- misc Mana/s.crit +3.00 Vim/s.crit +3.00 Max.vim +40.00 Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +5% mind +6% darkness Melee Ret 8 mind 5 darkness ----- def ----- Phys.save +6 (+6 eff.) Spell.save +6 (+5 eff.) Mind.save +4 (+4 eff.) ---------- misc Equi/ret +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.0 T5 cloth armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +9 (+9 eff.) Phys.save +22 (+15 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T5 heavy armor Reqs Str 48 [Ego] Master While equipped: ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Resists +24% fire A suit of armour made of mail. |
![]() 9.0 T4 light armor Reqs Str 18 [Rare] Master While equipped: dps ---------- Dmg.mod +18% darkness On Hit (Melee): * 30% chance to blind ----- def ----- Armour +7 Defense +4 (+4 eff.) Fatigue +8% Resists +27% lightning +20% light ---------- misc Light +3 A suit of armour made of leather. |
![]() 7.0 T5 shield armor Reqs Str 48 [Ego] Nature/Disrupt When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +205 On Hit.r1 +14 fire While equipped: dps ---------- Melee+ 9 fire Melee Ret 12 fire ----- def ----- Armour +3 Defense +12 (+11 eff.) Rng.Def +12 (+9 eff.) Fatigue +14% Resists +16% arcane ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 33.0 - 46.2 Blight Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 51 Ranged+ +32 blight +8 darkness On Crit.r2 +16 darkness On Hit: * 40% chance to cause random gloom * 40% chance to disease While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 52.0 - 72.8 Temporal Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +24 Apr +18 Crit +3.0% Capacity 23 Ranged+ +12 temporal +33 darkness +4 blight +4 arcane Against +29% Living On Crit.r2 +8 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Rare] Master Power 56.0 - 67.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Ranged+ +8 mind +12 fire On Hit.r1 +20 arcane +20 fire On Crit.r2 +4 mind +4 arcane Shots are used with slings to pummel your foes to death. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Eliura picks up (d.): Getilin the dwarven-steel battleaxe (48-72 power, 2 apr).
Eliura picks up (k.): 63 alchemist agate.
Eliura picks up (a.): regeneration infusion of the psychic (heal 376 over 5 turns).
You pickup 0.65 gold pieces.
Eliura picks up (g.): stralite battleaxe of massacre (63.5-95.25 power, 3 apr).
Eliura picks up (l.): Saleyaba (3 def, 0 armour).
Eliura picks up (m.): voratun mail armour of fire resistance (5 def, 10 armour).
Eliura picks up (j.): voratun greatsword of massacre (83-132.8 power, 4 apr).
Eliura picks up (o.): flaming voratun shield of arcane resistance (+16%) (12 def, 3 armour, 68-81.6 power, 205 block).
Eliura picks up (k.): arcing voratun longsword of massacre (54-75.6 power, 6 apr).
Eliura picks up (q.): Amyrach the Jetfury (21/51, 33-46.2 power, 10 apr).
Eliura picks up (p.): Flashenvy the reinforced leather armour (4 def, 7 armour).
Eliura picks up (u.): Kilnwoe the alchemist's lamp.
Eliura picks up (l.): Festerbane the stralite mace (48-67.2 power, 5 apr).
There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).
Eliura wears: Saleyaba (3 def, 0 armour).
Ran for 4 turns (stop reason: suffocating).
Eliura wears (replacing brass lantern): Kilnwoe the alchemist's lamp.
You gain 0.02 gold from the transmogrification of brass lantern.
Ran for 2 turns (stop reason: suffocating).
Eliura starts suffocating to death!
Eliura is suffocating.
Saving game...