Islah the level 7 Cornac Cursed by Dr_East

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassCursed
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 29)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic10 (base 10)
Willpower28 (base 21)
Cunning12 (base 10)

Resources

Life201/201
Hate44/100
Healing Factor0.82139467054453
Regeneration0.20534866763613

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage45
Accuracy29
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)15.19 (73.452380952381%)
Defense11
Ranged Defense11
Fatigue13
Physical Save20
Spell Save13
Mental Save18

Defense: Immunities

Stun Resistance28%
Bleed Resistance40%
Confusion Resistance28%
Fear Resistance28%
Disarm Resistance28%
Instadeath Resistance100%
Knockback Resistance28%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
0/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
1/5
0/5
0/5
Cursed / Rampage1.00
5/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
3/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
On hands
On head
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

You gain 2.93 gold from the transmogrification of cruel elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 1.00 gold from the transmogrification of
Surefire.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Islah deactivates Stalk.

Islah deactivates Gloom.