















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Psyshot |
Level / Exp | 40 / 67% |
Size | medium |
Lifes / Deaths | Killed by Polekira the nightmare horror at level 40 on the 70th Dusk 122nd year of Ascendancy at 12:32 / 1 |
Primary Stats
Strength | 70 (base 52) |
Dexterity | 31 (base 13) |
Constitution | 29 (base 10) |
Magic | 25 (base 10) |
Willpower | 96 (base 60) |
Cunning | 100 (base 50) |
Resources
Life | -97/736 |
Psi | 123/161 |
Steam | 100/100 |
Healing Factor | 1.065216080402 |
Regeneration | 2.609779396985 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +90.09009009009% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 2 |
See Stealth | 8 |
Offense: Mainhand
Damage | 57 |
Accuracy | 51 |
Crit Chance | 36% |
APR | 54 |
Speed | 1.00 |
Offense: Offhand
Damage | 57 |
Accuracy | 51 |
Crit Chance | 36% |
APR | 54 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13.5 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 88 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Acid | -35% |
Blight | -35% |
Physical | -50% |
Cold | -47% |
All | -60% |
Lightning | -50% |
Light | -34% |
Mind | -26% |
Darkness | -30% |
Fire | -25% |
Nature | -35% |
Offense: Damage Penetration
Darkness | +10% |
Light | +15% |
Arcane | +5% |
Nature | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 33.123073231957 (100%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 19 |
Physical Save | 48 |
Spell Save | 36 |
Mental Save | 50 |
Defense: Resistances
Blight | + 44%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 54%( 70%) |
All | + 15%( 70%) |
Darkness | + 21%( 70%) |
Light | + 7%( 70%) |
Lightning | + 52%( 70%) |
Physical | + 29%( 70%) |
Mind | + 28%( 70%) |
Fire | + 70%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 36% |
Knockback Resistance | 40% |
Confusion Resistance | 12% |
Stun Resistance | 100% |
Pinning Resistance | 66% |
Poison Resistance | 20% |
Blind Resistance | 0% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.6 steam per turn. Can be activated for an instant burst of 43 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 56%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.7 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Dread | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Molten Iron Blood |
talent | Automated Cloak Tessellation |
talent | Embedded Restoration Systems |
talent | Gestalt |
talent | Mechanical Arms |
detrimental effect | The target's lite radius has been reduced by 5, and its darkness resistance by 31%. Abyssal Shroud |
detrimental effect | Reduces global action speed by 11%. Slow |
detrimental effect | The target is in a nightmarish sleep, suffering 42.25 mind damage each turn and unable to to perform most actions. Every 20 damage it takes will reduce the duration of the effect by one turn. Nightmare |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | The target has been harassed by its stalker, reducing damage by 35%. Harassed |
detrimental effect | The target is corroded, reducing their accuracy by 0, their armor by 20, and their defense by 0. Corrode |
detrimental effect | The target has been splashed with acid, reducing armour by 30% (7). Armor Corroded |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Steampower increased by 31. Gestalt |
detrimental effect | Continuously drain blood, dealing 47.65 physical damage per turn and healing the caster for half of it. Bloodstar |
detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
detrimental effect | The target is lost in a nightmare that deals 32.67 mind damage each turn and has a 35% chance to cause a random detrimental effect. Waking Nightmare |
detrimental effect | The gloom reduces damage the target inflicts by 25%. Gloom Weakness |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32)You completed the challenge and received: Random Artifact: Demonpall (33.5-46.9 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Airtrencher (0 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 34)You completed the challenge and received: Random Artifact: Wildquick (2 def, 8 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 16) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 19) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 22) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 36) | failed |
Leave the level in less than 180 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (180) (Level 28)Turns left: 38 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 237 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (237) (Level 33)Turns left: 167 You completed the challenge and received: Random Artifact: Zanorek (30-39 power, 9 apr) | done |
Leave the level in less than 78 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (78) (Level 11)Turns left: 56 You completed the challenge and received: Random Artifact: Layylrana | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +8% Resists +10% fire Pinning- +50% ---------- misc Talents +4 Rocket Boots These boots have a 5% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (69 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (116 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Light source | ![]() 1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +16% light ---------- misc Light +10 See.Stealth +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T4 head armor [Unique] Psionic While equipped: Stats +8 Cun dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical Acc +0 (+0 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save +2 (+1 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Light +0 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | ![]() 1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +8 Wil +2 Con dps ---------- Melee+ 4 arcane 11 darkness Dmg.mod +11% darkness Res.pen +10% darkness +20% nature ----- def ----- Armour +2 Resists +6% arcane +13% darkness Disarm- +36% ---------- misc Talents +4 Project Saw Masteries +0.20 Technique/Grappling Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Nature/Master While equipped: Stats +6 Dex +1 Mag +10 Cun +1 Con dps ---------- Dmg.mod +13% cold Res.pen +5% arcane Acc +7 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fatigue -4% Resists +5% arcane +26% cold ---------- misc Infravis +2 Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) HP.reg +1.10 Stun/Frz- +23% Rings can have magical properties. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +9% darkness Res.pen +15% light ----- def ----- Resists +14% blight +16% nature +13% lightning Mind.save +7 (+2 eff.) Poison- +20% Disease- +25% Confus- +12% Stun/Frz- +29% ---------- misc Light +3 Amulets can have magical properties. |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. The set is complete. Power 13.5 - 14.9 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +9.5% Atk.spd 100% On Hit.r1 +4 blight On Crit.r2 +4 blight +0 nature slow On Hit: * 10% chance to corrode armour by 30% * Slows global speed by 11% * splashes acid on your target dealing 83 damage and reducing their armor While equipped: Stats +7 Cun +2 Wil dps ---------- Mind.crit +7% Crit.mult +9.00% Mind.pwr +13 (+2 eff.) Dmg.mod +9% mind ---------- misc Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. The set is complete. Power 13.5 - 14.9 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +9.5% Atk.spd 100% On Hit.r1 +4 blight On Crit.r2 +4 blight +40 acid blind On Hit: * 10% chance to corrode armour by 30% * Slows global speed by 11% * splashes acid on your target dealing 83 damage and reducing their armor While equipped: Stats +7 Cun +2 Wil dps ---------- Mind.crit +7% Crit.mult +9.00% Mind.pwr +13 (+2 eff.) Dmg.mod +9% mind ---------- misc Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind +30% lightning Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Stun/Frz- +50% ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 88 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | ![]() 17.0 T4 massive armor [Unique] Master While equipped: Stats +8 Str +8 Dex +8 Mag +8 Wil +8 Cun +14 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+8 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+13 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 83% efficiency and cooldown mod of 97%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 8 turns. While Heroism is active, you will only die when reaching -370 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 13.58 nature damage per turn for 7 turns, and reducing the target's healing received by 46%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Wil +1 Mag dps ---------- Res.pen +5% blight +20% arcane Melee Ret 8 arcane ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +10% light +21% darkness Res.Cap +3% all Phys.save +16 (+5 eff.) Spell.save +3 (+1 eff.) Blind- +31% ---------- misc Mana/s.crit +1.00 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +5% Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Resists +7% physical Heal/summ +20 ---------- misc Stam/turn +0.40 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.20 Max.mana +31.00 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% cold +10% fire Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.70 Blind- +23% ---------- misc Stam/turn +0.70 Infravis +4 Sight +2 See.Invis +5 Amulets can have magical properties. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 28.0 - 36.4 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 acid On Crit: * splashes the target with acid Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 29.0 - 37.7 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 6% chance to daze at end of turn While equipped: Stats +1 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Res.pen +8% lightning Sharp, short and deadly. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Nature Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: * 14% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +12% acid ----- def ----- HP.reg +2.00 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +14.0% Acc +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
![]() 3.0 T4 longsword 1H weapon [Rare] Master Power 44.5 - 62.3 Mind Uses 40% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +12% cold Phys.save +20 (+6 eff.) Spell.save +18 (+7 eff.) Mind.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Rare] Arcane Power 35.5 - 49.7 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +6 acid On Hit.r1 +12 mind +8 nature On Crit.r2 +12 mind +8 nature On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +9% mind Res.pen +20% nature +15% mind ----- def ----- Resists +12% nature Sharp, long, and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Mind Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Dex +3 Mag +4 Cun +3 Con dps ---------- Mind.crit +3% Crit.mult +13.00% Mind.pwr +6 (+1 eff.) ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Mind Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+0 eff.) ----- def ----- Max.HP +22.00 HP.reg +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +3% mind +3% darkness Melee Ret 3 mind 5 darkness ----- def ----- Phys.save +6 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature This natural sand should be returned to the wyrm. The natural wyrm seeks an element. Power 12.0 - 13.2 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +8% physical Res.pen +6% physical Melee Ret 6 lightning 9 physical 6 cold 6 fire 5 acid ----- def ----- Resists +5% lightning +13% physical +4% cold +5% acid +4% fire Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 12% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Dmg.mod +25% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 [Ego+] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: dps ---------- Phys.crit +10.0% Acc +5 (+2 eff.) ----- def ----- HP.reg +1.30 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T1 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 40% Wil, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 On Hit.r1 +7 fire Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T4 steamsaw 1H weapon [Ego+] Disrupt/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 40% Wil, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +60 Melee+ +10 nature On Hit: * 25% chance to remove a magical effect Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 1.0 T3 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +7 (+1 eff.) ----- def ----- Resists +8% acid +8% blight Phys.save +8 (+2 eff.) A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Arcane/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% nature +3% fire Res.pen +25% nature Melee Ret 12 nature 4 fire ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +0% lightning +20% cold +12% nature +6% fire Phys.save +7 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+4 eff.) Max.HP +49.00 Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Ego+] Psionic While equipped: ----- def ----- Defense +3 (+2 eff.) Resists +14% mind +21% darkness Phys.save +18 (+6 eff.) Spell.save +17 (+7 eff.) Mind.save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego] Disrupt/Master While equipped: dps ---------- On Melee Ret: * Slows global speed by 4% * 4 arcane resource burn ----- def ----- Armour +2 Defense +6 (+3 eff.) Phys.save +22 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% fire A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.50 Max.stam +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +0 Cun +5 Con dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +12 Defense +3 (+2 eff.) Fatigue +10% Resists +10% all Mind.save +0 (+0 eff.) Blind- +50% ---------- misc Light +0 A Helmet. But with steam power! |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 98.1 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() 2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +1 Str +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +7% fire +8% cold +8% lightning Phys.save +7 (+2 eff.) Mind.save +8 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +1 A cap made of leather. |
![]() 9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +8% Resists +9% acid +6% cold Phys.save +15 (+5 eff.) ---------- misc Breathe water A suit of armour made of leather. |
![]() 7.0 T2 shield armor [Ego+] Arcane While equipped: Stats +4 Con +2 Mag dps ---------- On Melee Ret: * 16% chance to blind ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +12% light ---------- misc Talents +2 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Rare] Master While equipped: dps ---------- Spell.crit +4% Dmg.mod +12% arcane Phasing +30% ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +13% physical Spell.save +9 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Talents +4 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +1 Dex +2 Mag dps ---------- Res.pen +15% nature Melee Ret 8 physical 26 fire ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +14% fire +22% cold +16% darkness +12% light Phys.save +20 (+6 eff.) ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% Dmg.mod +6% temporal Melee Ret 16 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% blight +9% temporal ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +6% darkness Affinity +5% light ---------- misc Light +8 See.Stealth +0 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 7.80 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +8 (+2 eff.) Dmg.mod +0% light ----- def ----- Resists +5% blight +5% darkness ---------- misc Light +4 Infravis +3 See.Stealth +0 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 12 blight damage or heals 28 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Resists +6% fire ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amazing fiery salve [power 24] amazing fiery salve [power 24]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 magical effects and grants a fiery aura (24% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 153] simple healing salve [power 153]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 153 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane Power 44.0 - 52.8 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Ranged+ +13 cold Shots are used with slings to pummel your foes to death. |
![]() 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +1 Hardiness +20% Fatigue +5% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+12 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Melee Ret 12 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% nature Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Onion the Cornac Psyshot level 8
9th Mirth 122nd year of Ascendancy at 22:40 see stats
By Onion the Cornac Psyshot level 19
4th Dusk 122nd year of Ascendancy at 08:44 see stats
By Onion the Cornac Psyshot level 24
16th Dusk 122nd year of Ascendancy at 23:27 see stats
By Onion the Cornac Psyshot level 12
3rd Flare 122nd year of Ascendancy at 15:29 see stats
By Onion the Cornac Psyshot level 28
23rd Dusk 122nd year of Ascendancy at 20:08 see stats
By Onion the Cornac Psyshot level 35
46th Dusk 122nd year of Ascendancy at 19:19 see stats
By Onion the Cornac Psyshot level 10
2nd Summertide 122nd year of Ascendancy at 20:05 see stats
By Onion the Cornac Psyshot level 20
6th Dusk 122nd year of Ascendancy at 17:37 see stats
By Onion the Cornac Psyshot level 30
27th Dusk 122nd year of Ascendancy at 18:58 see stats
By Onion the Cornac Psyshot level 40
64th Dusk 122nd year of Ascendancy at 18:01 see stats
By Onion the Cornac Psyshot level 36
49th Dusk 122nd year of Ascendancy at 02:07 see stats
By Onion the Cornac Psyshot level 24
17th Dusk 122nd year of Ascendancy at 03:00 see stats
By Onion the Cornac Psyshot level 32
36th Dusk 122nd year of Ascendancy at 15:03 see stats
By Onion the Cornac Psyshot level 21
9th Dusk 122nd year of Ascendancy at 05:49 see stats
Log
Onion hits Something for (10 resist armour), 0 fire (0 total damage).
Onion hits Something for (10 resist armour), 0 fire (0 total damage).
Onion is lost in a nightmare.
Onion succumbs to the nightmare!
Onion is free from the abyss.
Nightmare from Polekira the nightmare horror hits Onion for (40 resist armour), 0 darkness (0 total damage).
Waking Nightmare from Polekira the nightmare horror hits Onion for (31 resist armour), 0 darkness (0 total damage).
Bloodstar from Onion's Inner Demon hits Onion for (4 resist armour), 0 fire, (9 resist armour), 0 physical (0 total damage).
Onion succumbs to the nightmare!
Something hits Onion for (3 resist armour), 0 physical (0 total damage).
Nightmare from Polekira the nightmare horror hits Onion for (20 resist armour), 0 darkness (0 total damage).
Waking Nightmare from Polekira the nightmare horror hits Onion for (16 resist armour), 0 darkness (0 total damage).
Bloodstar from Onion's Inner Demon hits Onion for (4 resist armour), 0 fire, (7 resist armour), 0 physical (0 total damage).
Onion shrugs off the effect 'Dominated'!
Something hits Onion for (3 resist armour), 0 physical (0 total damage).
Onion hits Something for 16 fire damage.
Onion succumbs to the nightmare!
Onion is no longer weakened.
Onion is free from the mind drone.
Nightmare from Polekira the nightmare horror hits Onion for (20 resist armour), 0 darkness (0 total damage).
Waking Nightmare from Polekira the nightmare horror hits Onion for (16 resist armour), 0 darkness (0 total damage).
Bloodstar from Onion's Inner Demon hits Onion for (4 resist armour), 0 fire, (7 resist armour), 0 physical (0 total damage).
Onion is weakened by the gloom.
Onion feels closer to the abyss!
Something hits Onion for (30 resist armour), 0 darkness (0 total damage).
Saving game...