Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Midnight 1.1.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 26 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Emelemiwe the rogue at level 9 on the 1st Summertide 122nd year of Ascendancy at 10:04 / 30Killed by Cyronn the water imp at level 14 on the 20th Dusk 122nd year of Ascendancy at 01:15 Killed by snow giant boulder thrower at level 15 on the 26th Dusk 122nd year of Ascendancy at 23:37 Killed by Borius, Avatar of Bearness at level 21 on the 33rd Haze 122nd year of Ascendancy at 07:26 Killed by ritch flamespitter at level 21 on the 51st Haze 122nd year of Ascendancy at 15:01 Killed by snow giant thunderer at level 21 on the 70th Haze 122nd year of Ascendancy at 09:10 Killed by snow giant boulder thrower at level 22 on the 72nd Haze 122nd year of Ascendancy at 23:30 Killed by grave wight at level 24 on the 80th Haze 122nd year of Ascendancy at 14:01 Killed by Gytha the forest troll at level 24 on the 80th Haze 122nd year of Ascendancy at 18:37 Killed by Gytha the forest troll at level 24 on the 80th Haze 122nd year of Ascendancy at 22:09 Killed by skeleton mage at level 25 on the 2nd Decay 122nd year of Ascendancy at 06:36 Killed by skeleton master archer at level 25 on the 2nd Decay 122nd year of Ascendancy at 09:23 Killed by grave wight at level 25 on the 3rd Decay 122nd year of Ascendancy at 06:00 Killed by skeleton mage at level 25 on the 3rd Decay 122nd year of Ascendancy at 09:50 Killed by Polirikira the grave wight at level 25 on the 3rd Decay 122nd year of Ascendancy at 11:30 Killed by Polirikira the grave wight at level 25 on the 3rd Decay 122nd year of Ascendancy at 13:24 Killed by skeleton mage at level 25 on the 3rd Decay 122nd year of Ascendancy at 17:25 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 01:19 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 01:48 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 03:17 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 03:49 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 05:01 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 05:59 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 06:40 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 08:57 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 10:59 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 12:06 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 12:54 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 15:44 Killed by greater multi-hued wyrm at level 26 on the 5th Decay 122nd year of Ascendancy at 16:30 |
Primary Stats
| Strength | 33 (base 11) |
| Dexterity | 82 (base 44) |
| Constitution | 37 (base 35) |
| Magic | 14 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 60 (base 40) |
Resources
| Life | 500/630 |
| Stamina | 200/200 |
| Healing Factor | 1.27 |
| Regeneration | 8.89 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 4 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 79 |
| Crit Chance | 37% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 79 |
| Crit Chance | 35% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +10% |
| Fire | +4% |
| Blight | +10% |
| Physical | +6% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Physical | +6% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 58.162169465043 |
| Ranged Defense | 58.162169465043 |
| Fatigue | 16 |
| Physical Save | 25.25 |
| Spell Save | 11.9 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 22%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 9%( 70%) |
| Arcane | + 8%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Disarm Resistance | 9% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 13% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 990% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Lacerating Strikes |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 9 damage from the next 1.5 attack(s). Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by Aridhewen the copperhead snake. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by giant white ant. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 130. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed vial of squid ink. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice ant stinger. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Beluldassra the Lightningworm (0 def, 1 armour) Beluldassra the Lightningworm (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Str / +6 Dex Damage when the wearer is hit: 4 temporal Changes resistances: +6% temporal Changes resistances penetration: +10% lightning / +5% temporal A cap made of leather. |
| On hands | cinder hardened leather gloves of dexterity (+4) (0 def, 2 armour) cinder hardened leather gloves of dexterity (+4) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 Armour: +2 Changes stats: +4 Dex Damage when the wearer hits(melee): 8 fire Changes resistances: +6% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's stralite ring of pilfering warrior's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +11 Armour: +6 Defense: +11 Changes stats: +3 Str It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Poroba PorobaCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Defense: +16 Changes stats: +6 Dex / +2 Mag / +1 Wil / +8 Cun Changes damage: +6% acid / +6% blight Stun/Freeze immunity: +34% Life regen: +2.00 Mana when firing critical spell: +1.00 Rings can have magical properties. |
| Around neck | warmaker's stralite amulet of vision warmaker's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +7 Dex / +6 Wil Blindness immunity: +22% Infravision radius: +4 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
| In main hand | Belirarim (37-48.1 power, 9 apr) Belirarim (37-48.1 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +4 manaburn arcane When wielded/worn: Changes resistances: +5% arcane / +12% fire / +6% darkness Sharp, short and deadly. |
| Around waist | Betena the hardened leather belt Betena the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +5 Cun / +4 Dex Damage when the wearer hits(melee): 2 mind / 2 acid Changes damage: +9% acid Mental crit. chance: +9% A belt that goes around your waist. |
| In off hand | warbringer's dwarven-steel dagger of rage (18-23.4 power, 7 apr) warbringer's dwarven-steel dagger of rage (18-23.4 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +7 Physical power: +6 Changes stats: +3 Str / +2 Con Changes resistances penetration: +6% physical Changes damage: +6% physical Disarm immunity: +9% Stamina when hit: +0.56 Sharp, short and deadly. |
| Cloak | Beryrak (3 def, 0 armour) Beryrak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +5 Defense: +3 Changes stats: +3 Cun / +5 Dex Changes resistances: +1% physical Critical mult.: +10.00% Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant hardened leather armour of Eyal (3 def, 6 armour) radiant hardened leather armour of Eyal (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 6 light Changes resistances: +15% darkness / +13% blight Life regen: +1.50 Maximum life: +59.00 Light radius: +1 Healing mod.: +17% A suit of armour made of leather. |
Inventory
teleportation rune of the sneak (range 99) teleportation rune of the sneak (range 99)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Phoenixstake PhoenixstakeCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +2 Cun Changes resistances penetration: +15% fire Amulets can have magical properties. |
grounding steel amulet of dexterity (+4) grounding steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +13% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
Radhukor RadhukorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Changes stats: +3 Cun Disarm immunity: +5% Stun/Freeze immunity: +10% Rings can have magical properties. |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +7 Blindness immunity: +21% See stealth: +6 See invisible: +5 Rings can have magical properties. |
warrior's copper ring of lightning (+22%) warrior's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
icy stralite dagger of daylight (30.5-39.65 power, 9 apr) icy stralite dagger of daylight (30.5-39.65 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +8 ice / +4 light Damage against: +11% Undead Sharp, short and deadly. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
barbed quiver of yew arrows of the leech (8/10, 30-42 power, 10 apr) barbed quiver of yew arrows of the leech (8/10, 30-42 power, 10 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.0 - 42.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 10 Special effect when this weapon hits: leeches stamina from the target Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +14 nature slow / +8 bleed Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zyfox the Cornac Rogue level 15
21st Dusk 122nd year of Ascendancy at 07:55 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Zyfox the Cornac Rogue level 21
33rd Haze 122nd year of Ascendancy at 08:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zyfox the Cornac Rogue level 17
75th Dusk 122nd year of Ascendancy at 10:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zyfox the Cornac Rogue level 19
1st Time of Equilibrium 122nd year of Ascendancy at 15:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zyfox the Cornac Rogue level 15
21st Dusk 122nd year of Ascendancy at 09:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zyfox the Cornac Rogue level 10
1st Summertide 122nd year of Ascendancy at 10:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zyfox the Cornac Rogue level 20
31st Haze 122nd year of Ascendancy at 02:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zyfox the Cornac Rogue level 16
36th Dusk 122nd year of Ascendancy at 15:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Zyfox the Cornac Rogue level 6
78th Pyre 122nd year of Ascendancy at 02:18 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Zyfox the Cornac Rogue level 15
21st Dusk 122nd year of Ascendancy at 07:55 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zyfox the Cornac Rogue level 12
15th Dusk 122nd year of Ascendancy at 17:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zyfox the Cornac Rogue level 20
32nd Haze 122nd year of Ascendancy at 01:47 see stats
Log
Zyfox hits Ghoul for 201 physical, 0 arcane, 2 mind, 8 fire, 2 acid, 120 physical, 1 mind, 8 fire, 2 acid (344 total damage).
Ghoul uses Stun.
Ghoul misses Zyfox.
Crippling Poison from Zyfox hits Ghoul for 19 nature damage.
Bleeding from Zyfox hits Ghoul for 8 physical damage.
Zyfox performs a melee critical strike against Ghoul!
Ghoul is poisoned!
You collect a new ingredient: chunk of ghoul flesh.
Zyfox hits Ghoul for 188 physical, 0 arcane, 2 mind, 8 fire, 2 acid, 81 physical (281 total damage).
Zyfox killed Ghoul!
You pickup 2.80 gold pieces.
Vampire is no longer invisible.
Luminous horror is free from the hex.
Something hits Vampire for 158 arcane damage.
Luminous horror casts Searing Light.
Ran for 9 turns (stop reason: taken damage).
Luminous horror casts Firebeam.
Luminous horror's light area effect hits Zyfox for 27 light damage.
Luminous horror hits Zyfox for 55 light damage.
Luminous horror hits Vampire for 106 fire damage.
Luminous horror hits Wretchling for 106 fire damage.
Luminous horror hits Zyfox for 84 fire damage.
Zyfox shrugs off the effect 'Burning Hex'!
Zyfox dashes quickly!
