Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Draconian |
Class | Adventurer |
Level / Exp | 28 / 68% |
Size | medium |
Lifes / Deaths | Killed by Ivunn the elven tempest at level 10 on the 34th Dusk 122nd year of Ascendancy at 13:04 0 / 7Killed by poison ivy at level 13 on the 71st Dusk 122nd year of Ascendancy at 20:50 Killed by Zubarin the Guardian at level 20 on the 8th Regrowth 123rd year of Ascendancy at 23:29 Killed by Emewen the rogue at level 21 on the 45th Regrowth 123rd year of Ascendancy at 20:52 Killed by Borfast the Broken at level 24 on the 79th Regrowth 123rd year of Ascendancy at 08:58 Killed by Xeroriarerin the runed bone giant at level 27 on the 3rd Summertide 123rd year of Ascendancy at 10:23 Killed by The Master at level 28 on the 7th Flare 123rd year of Ascendancy at 13:03 |
Primary Stats
Strength | 29 (base 13) |
Dexterity | 12 (base 12) |
Constitution | 63 (base 45) |
Magic | 49 (base 36) |
Willpower | 57 (base 41) |
Cunning | 12 (base 12) |
Resources
Mana | 31/468 |
Equilibrium | 100 |
Life | -411/886 |
Positive | 62/131 |
Stamina | 298/298 |
Hate | 100/100 |
Healing Factor | 1.12 |
Regeneration | 17.136 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 21 |
See Invisible | 21 |
Offense: Mainhand
Damage | 54 |
Accuracy | 47 |
Crit Chance | 10% |
APR | 55 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 47 |
Crit Chance | 9% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 39.25392337394 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 66.978500651496 (35%) |
Defense | 20.85 |
Ranged Defense | 20.85 |
Fatigue | 17 |
Physical Save | 53.4 |
Spell Save | 42.033333333333 |
Mental Save | 34.575 |
Defense: Resistances
All | + 21%( 74%) |
Defense: Immunities
Stun Resistance | 10% |
Bleed Resistance | 5% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Pinning Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1188% over 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Necrosis | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Darkness | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Spell / Grave | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Divination | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Draconian | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Blurred Mortality |
talent | Gloom |
talent | Psiblades |
beneficial effect | Your dragon power toughens your skin increasing darkness resistance by 24 and darkness resistance cap by 11. Dragon's Fortitude |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 5.43 nature damage per turn and decreasing all heals received by 38%. Insidious Poison |
beneficial effect | Your dragon powers enhance your physical power by 36. Dragon's Strength |
beneficial effect | Your dragon powers enhance your melee blows by 28 darkness damage. Dragon's Fury |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by faerlhing. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by fire drake. Escort: repented thief (level 7 of Dreadfell) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 50. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed xorn fragment. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed electric eel tail. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of squid ink. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | Hettayarin (0 def, 5 armour) Hettayarin (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 16 blight Changes stats: +1 Wil Physical save: +15 Spell save: +9 Mental save: +12 Mana each turn: +0.08 Maximum vim: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Torchhue (6 def, 10 armour) Torchhue (6 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +6 Fatigue: +5% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 fire / 8 physical Changes stats: +3 Str Changes resistances: +12% blight / +14% light / +11% darkness / +6% all Changes resistances penetration: +10% blight Physical save: +10 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 143.8 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Glorowen the drakeskin leather gloves (0 def, 19 armour) Glorowen the drakeskin leather gloves (0 def, 19 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +19 Armour Hardiness: +5% Changes stats: +11 Con / +2 Wil Changes resistances: +5% physical / +3% cold Reduces incoming crit damage: 15.00% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glarebiter the stralite torque of kinetic psionic shield [power 113] (11/20 cooldown) Glarebiter the stralite torque of kinetic psionic shield [power 113] (11/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +3% temporal Changes resistances penetration: +15% light / +10% temporal It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 113 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 Changes stats: +6 Str / +6 Mag / +6 Wil / +4 Con Changes resistances: +6% lightning Changes damage: +18% light / +6% lightning Physical save: +12 Spell save: +10 Mental save: +13 Spellpower: +9 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | voratun amulet 'Hakan' voratun amulet 'Hakan'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +8 Changes resistances cap: +4% all Physical save: +23 Spell save: +10 Poison immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Amulets can have magical properties. |
In main hand | living mindstar 'Yvoldamira' (18-19.8 power, 55 apr, nature damage) living mindstar 'Yvoldamira' (18-19.8 power, 55 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 77% Wil, 46% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +55 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +4 Changes stats: +2 Con Changes resistances: +3% blight Cut immunity: +5% Pinning immunity: +10% Life regen: +1.50 Only die when reaching: -20.00 life Maximum life: +33.00 Mindpower: +8 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | spiritwalker's hardened leather belt of recklessness spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Changes stats: +3 Mag Critical mult.: +7.00% Mana each turn: +0.23 Maximum mana: +31.00 A belt that goes around your waist. |
In off hand | Gloronne (13-14.3 power, 44 apr, mind damage) Gloronne (13-14.3 power, 44 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 69% Wil, 38% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +44 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to disease When wielded/worn: Changes resistances: +3% blight / +9% mind Life regen: +1.70 Maximum life: +23.00 Mindpower: +6 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Viperonslaught' (2 def, 0 armour) cashmere cloak 'Viperonslaught' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * Slows global speed by 30% Changes resistances: +14% darkness / +9% nature Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Belerebeth the drakeskin leather armour (5 def, 8 armour) Belerebeth the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +11.70 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Infravision radius: +3 Healing mod.: +30% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (468% speed; 5 turns)movement infusion (468% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 468% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 116)teleportation rune of the titan (range 116) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 116 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Adimira the voratun amulet Adimira the voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -2% Changes stats: +1 Str / +10 Mag Changes resistances: +2% physical Maximum life: +30.00 Amulets can have magical properties. |
Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
stralite ring of darkness (+30%) stralite ring of darkness (+30%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +30% darkness Changes damage: +15% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (41-61.5 power, 3 apr)stralite battleaxe (41-61.5 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of vileness (30.5-39.65 power, 9 apr)balanced stralite dagger of vileness (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 11% chance to disease Damage (Melee): +10 blight When wielded/worn: Accuracy: +8 Defense: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Blindcrypt the stralite mace (39.5-55.3 power, 5 apr)Blindcrypt the stralite mace (39.5-55.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 light Damage against: +17% Undead When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 mind Changes resistances: +3% light Changes resistances penetration: +15% light Changes damage: +12% mind Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (13-14.3 power, 32 apr, mind damage)pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 166.42 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff (25-30 power, 5 apr, light element)elven-wood starstaff (25-30 power, 5 apr, light element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (33-46.2 power, 5 apr)stralite waraxe (33-46.2 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of the vagranthardened leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Mental save: +8 Mindpower: +5 A belt that goes around your waist. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Eiliniyata the hardened leather cap (0 def, 3 armour) Eiliniyata the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +6 Armour: +3 Fatigue: +3% Changes resistances: +3% light / +11% cold Allows you to breathe in: water Spell save: +10 Only die when reaching: -60.00 life A cap made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of fire resistance (+20%) (10 def, 6 armour, 189 block)reinforced stralite shield of fire resistance (+20%) (10 def, 6 armour, 189 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +6 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +20% fire Talent granted: +4 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (19/19, 41.5-58.1 power, 14 apr)quiver of elven-wood arrows (19/19, 41.5-58.1 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. jadejade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Silobrenor' =Darkness Falls= alchemist's lamp 'Silobrenor' =Darkness Falls=Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes damage: +15% acid / +9% arcane Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 32-38.4 power, 15 apr) Star Shot (20/20, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Fire Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level. tundral pouch of stralite shots (20/20, 43.5-52.2 power, 5 apr)tundral pouch of stralite shots (20/20, 43.5-52.2 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Damage (Ranged): +12 cold Burst (radius 2) on crit: +10 cold Shots are used with slings to pummel your foes to death. |
Blazeire the voratun torque of psychoportation [power 51] (11/30 cooldown) Blazeire the voratun torque of psychoportation [power 51] (11/30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +3% nature Changes resistances penetration: +15% lightning Changes damage: +3% lightning Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to teleport randomly (rad 51), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of healing [power 205] (11/20 cooldown)elven-wood totem of healing [power 205] (11/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal the target for 205, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 48] (11/20 cooldown)elven-wood totem of thorny skin [power 48] (11/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 48 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Arthidil [power 177] (11/6 cooldown)Arthidil [power 177] (11/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +5% mind Grants telepathy: Dragon Talent granted: +1 Ward Psi when hit: +0.16 Maximum hate: +6.00 Mindpower: +6 It can be used to creates a wall of flames lasting for 4 turns (dam 177 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ichorfist the yew wand of conjuration [power 253] (11/10 cooldown) Ichorfist the yew wand of conjuration [power 253] (11/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances penetration: +5% nature Changes damage: +18% fire It can be used to fire a bolt of a random element (dam 126-253), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Veleth [power 521] (11/10 cooldown) Veleth [power 521] (11/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +1 Mag / +1 Wil / +1 Con Reduces incoming crit damage: 5.00% It can be used to creates a wall of flames lasting for 4 turns (dam 521 overall), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick yew wand of trap destruction [power 43] (11/10 cooldown) quick yew wand of trap destruction [power 43] (11/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to try to disarm traps in a line (disarm power 43), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Dusk the Draconian Adventurer level 13
78th Dusk 122nd year of Ascendancy at 15:40 see stats
By Dusk the Draconian Adventurer level 27
7th Mirth 123rd year of Ascendancy at 20:05 see stats
By Dusk the Draconian Adventurer level 13
57th Dusk 122nd year of Ascendancy at 11:17 see stats
By Dusk the Draconian Adventurer level 18
6th Allure 123rd year of Ascendancy at 19:10 see stats
By Dusk the Draconian Adventurer level 22
53rd Regrowth 123rd year of Ascendancy at 12:37 see stats
By Dusk the Draconian Adventurer level 25
28th Pyre 123rd year of Ascendancy at 20:04 see stats
By Dusk the Draconian Adventurer level 10
27th Dusk 122nd year of Ascendancy at 01:26 see stats
By Dusk the Draconian Adventurer level 20
8th Regrowth 123rd year of Ascendancy at 21:55 see stats
By Dusk the Draconian Adventurer level 17
44th Haze 122nd year of Ascendancy at 22:10 see stats
By Dusk the Draconian Adventurer level 15
18th Haze 122nd year of Ascendancy at 17:33 see stats
By Dusk the Draconian Adventurer level 8
6th Flare 122nd year of Ascendancy at 02:50 see stats
By Dusk the Draconian Adventurer level 24
15th Pyre 123rd year of Ascendancy at 09:27 see stats
By Dusk the Draconian Adventurer level 8
19th Dusk 122nd year of Ascendancy at 08:09 see stats
By Dusk the Draconian Adventurer level 18
7th Allure 123rd year of Ascendancy at 17:54 see stats
Log
Skeleton warrior is weakened by the gloom.
Thorn Grab from Dusk hits The Master for (3 absorbed), 0 nature (0 total damage).
Insidious Poison from The Master hits Dusk for 2 nature damage.
Dusk's Chill of the Tomb hits Ghast for 40 cold damage.
Dusk's Chill of the Tomb hits Skeleton warrior for 40 cold damage.
Dusk's Chill of the Tomb hits Armoured skeleton warrior for (33 absorbed), 0 cold (0 total damage).
Dusk's Chill of the Tomb hits Skeleton master archer for (40 absorbed), 0 cold (0 total damage).
Dusk's Chill of the Tomb hits Skeleton mage for 40 cold damage.
Dusk's Chill of the Tomb hits Skeleton master archer for (40 absorbed), 0 cold (0 total damage).
Dusk's Chill of the Tomb hits Skeleton master archer for 31 cold damage.
Dusk's Chill of the Tomb hits Skeleton master archer for 40 cold damage.
Dusk's Chill of the Tomb hits Skeleton warrior for (40 absorbed), 0 cold (0 total damage).
Dusk's Chill of the Tomb hits Skeleton warrior for (33 absorbed), 0 cold (0 total damage).
The Master casts Rune: Manasurge.
The Master starts to surge mana.
Skeleton mage casts Manathrust.
Your hatred grows even as your life fades! (+4 hate)
Skeleton mage hits Skeleton warrior for 134 arcane damage.
Skeleton mage hits Dusk for 60 arcane damage.
The shield around The Master crumbles.
The Master speeds up.
Dusk feels pain again.
Dusk speeds up.
The shield around armoured skeleton warrior crumbles.
Thorn Grab from Dusk hits The Master for (3 absorbed), 0 nature (0 total damage).
Insidious Poison from The Master hits Dusk for 2 nature damage.
The Master casts Freeze.
Your hatred grows even as your life fades! (+14 hate)
Saving game...