Ninja the level 6 Halfling Rogue by Lichlady

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassRogue
Level / Exp6 / 36%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity20 (base 15)
Constitution20 (base 19)
Magic10 (base 10)
Willpower10 (base 10)
Cunning24 (base 17)

Resources

Life243/243
Stamina115/115
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-999
Infravision7
Stealth21.185280358197

Offense: Mainhand

Damage19
Accuracy24
Crit Chance14%
APR6
Speed1.00

Offense: Offhand

Damage12
Accuracy24
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower16.6
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense7.5
Ranged Defense7.5
Fatigue8
Physical Save11.725
Spell Save7.875
Mental Save12.775

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
5/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

talent
talent

Quests

done
done
active

Equipment

On feet
Light source
On head
Tool
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 20 turns (stop reason: at exit).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
Space around you starts to dissolve...

Ninja deactivates Stealth.


Resting starts...

Talent Stealth is ready to use.
Ninja activates Stealth.

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 8.00 gold from the transmogrification of
aquamarine.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 0.43 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 1.21 gold from the transmogrification of
spellwoven linen robe of darkness (+16%) (0 def, 0 armour).
You gain 0.63 gold from the transmogrification of
linen robe of frost (+15%) (0 def, 0 armour).
You gain 2.50 gold from the transmogrification of
elm vilestaff of illumination (100% power, 2 apr, fire element).
You gain 0.99 gold from the transmogrification of
flaming iron mace (105% power, 2 apr).
You gain 1.50 gold from the transmogrification of
steady elm longbow.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ninja deactivates Lacerating Strikes.

Ninja deactivates Stealth.