











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 26 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 10 on the 12nd Dusk 122nd year of Ascendancy at 03:38 0 / 7Killed by Salyna the red ooze at level 18 on the 33rd Haze 122nd year of Ascendancy at 00:32 Killed by Urkis, the High Tempest at level 21 on the 63rd Haze 122nd year of Ascendancy at 23:14 Killed by elven corruptor at level 25 on the 1st Regrowth 123rd year of Ascendancy at 19:04 Killed by The Master at level 26 on the 4th Regrowth 123rd year of Ascendancy at 02:46 Killed by skeleton mage at level 26 on the 4th Regrowth 123rd year of Ascendancy at 04:17 Killed by The Master at level 26 on the 4th Regrowth 123rd year of Ascendancy at 07:30 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 64 (base 54) |
| Constitution | 29 (base 10) |
| Magic | 26 (base 20) |
| Willpower | 26 (base 11) |
| Cunning | 60 (base 43) |
Resources
| Life | -22/602 |
| Stamina | 138/255 |
| Healing Factor | 1.1524687383468 |
| Regeneration | 32.589092412406 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 55.03326605996 |
| See Invisible | 64.03326605996 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 56 |
| Crit Chance | 42% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +10% |
| Cold | +15% |
| All | 0% |
| Darkness | +15% |
| Temporal | +3% |
| Mind | +15% |
| Fire | +3% |
| Nature | +15% |
Offense: Damage Penetration
| Mind | +35% |
| Darkness | +38% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 47.764593763945 (89.794990797553%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 31 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 39%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 24%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by skeleton master archer. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by Polomira the skeleton warrior. Escort: lost tinker (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by bee swarm. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed snow giant kidney. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | psychokinetic pouch of steel shots of wind (20/20, 22-26 power, 2 apr)3.0 T2 shot ammo [Ego+] Nature/Psionic Power 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Proj.spd +200% Ranged+ +13 physical On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 127 physical damage * 20% chance to knock the target back 3 spaces and deal 145 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | Blindtrail1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% ----- def ----- Resists +7% blight +2% physical +6% light Mind.save +5 (+2 eff.) Max.HP +52.00 HP.reg +7.00 ---------- misc Light +4 See.Stealth +12 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | temporal hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 7 temporal Ranged+ 8 temporal Dmg.mod +3% temporal ----- def ----- Armour +2 Resists +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Flowerpeal (dig speed 33 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +4 Fatigue -6% Resists +4% physical Die.at -20.00 life ---------- misc Max.stam +20.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Veloriata'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Melee+ 14 physical Ranged+ 18 physical Res.pen +10% mind On Hit (Melee): * 14% chance to reduce all saves and defense by 24 On Hit (Ranged): * 13% chance to reduce all saves and defense by 24 ----- def ----- Resists +9% acid +6% darkness +6% light Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +16.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.70 cold and 12.14 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 38/60 This azure ring seems to be always moist to the touch. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 55/60 The evilness of undeath radiates from this amulet. |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | spiritwalker's rough leather belt of burglary1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +6 Mana/turn +0.13 Max.mana +21.00 Infravis +3 A belt that goes around your waist. |
| In off hand | coruscating stralite shield of shrapnel (0 def, 8 armour, 48-58 power, 135.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 Melee+ +13 fire While equipped: Stats +2 Str dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 178 physical damage over 5 turns (1/turn) Melee Ret 13 fire ----- def ----- Armour +8 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Sunbright the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +15% darkness +3% fire Res.pen +13% darkness +10% fire On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Defense +3 (+0 eff.) Fatigue -4% Resists +16% darkness +12% acid Stealth +18 Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
shielding rune of the duelist (absorb 398; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 398 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 184; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 184 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (125). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
conjurer's copper ring of life0.1 T1 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Max.HP +40.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
wizard's gold ring0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Rings make your fingers look great! |
Elarelle the Freezeglamour (48-73 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 48.5 - 72.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 arcane On Hit.r1 +16 arcane On Crit.r2 +20 cold While equipped: dps ---------- Spell.crit +2% Res.pen +10% cold ----- def ----- Resists +6% cold Massive two-handed battleaxes. |
ranger's yew longbow of cold4.0 T3 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +12 cold While equipped: Stats +5 Dex dps ---------- Dmg.mod +17% cold Longbows are used to shoot arrows at your foes. |
enhanced steel longsword (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Nature Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +3 Mag +4 Wil +3 Cun +5 Con Sharp, long, and deadly. |
Dayrage1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +6% light HP.reg +0.70 Heal.mod +10% ---------- misc Light +1 A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +6% blight D.Red.from +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
cashmere cloak 'Frozenfurnace' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +5 Str +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +7% Dmg.mod +12% cold ----- def ----- Defense +2 (+0 eff.) ---------- misc Infravis +3 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% darkness +12% temporal Def/telep +19 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe of time (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +9% all +15% temporal ---------- misc Mana/turn +0.12 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
stealthy pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +2 Mag +3 Wil +6 Lck ----- def ----- Armour +3 Stealth +6 Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
Chamadar the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Dex +2 Mag +1 Cun dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
cured leather armour 'Dimvortex' (8 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +9 Dex +4 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue +7% Resists +19% acid +3% darkness Phys.save +7 (+4 eff.) Max.HP +39.00 A suit of armour made of leather. |
Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training Str 28 [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Wrathroot's Barkwood (9 def, 10 armour, 28-39 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 28.0 - 39.2 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
swashbuckler's steel shield of the stars (0 def, 4 armour, 14-17 power, 45 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +45 Melee+ +11 light +11 darkness While equipped: Stats +2 Str +1 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +10% light +11% darkness Acc +6 (+2 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +12% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Blazewinter' (dig speed 25 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +9 Str +2 Mag +3 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% lightning ---------- misc Spell.cld 10% Light +3 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 22 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 69.94 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 69.94 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Demonsting (17/23, 32-38 power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 31.5 - 37.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 23 Rld cld 4 Ranged+ +16 acid +12 nature +20 darkness On Hit.r1 +20 acid On Hit: * 20% chance to reduce damage dealt by 20% Shots are used with slings to pummel your foes to death. |
Pitchstinger the pouch of steel shots (18/18, 20-23 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +8 nature On Hit.r1 +4 darkness +12 nature On Crit.r2 +12 nature +20 darkness On Hit: * 20% chance to reduce armor by 24% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Tempesttitan' (18/18, 34-40 power, 7 apr)3.0 T3 shot ammo [Rare] Master Power 33.5 - 40.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +7 Crit +7.0% Capacity 18 Proj.spd +200% Ranged+ +16 lightning On Hit.r1 +16 lightning +8 fire On Crit.r2 +16 acid On Hit: * 20% chance to reduce armor by 24% Shots are used with slings to pummel your foes to death. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Pan the Shalore Skirmisher level 10
8th Flare 122nd year of Ascendancy at 01:09 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Pan the Shalore Skirmisher level 19
44th Haze 122nd year of Ascendancy at 14:54 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Pan the Shalore Skirmisher level 19
45th Haze 122nd year of Ascendancy at 11:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Pan the Shalore Skirmisher level 10
8th Flare 122nd year of Ascendancy at 01:08 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Pan the Shalore Skirmisher level 20
46th Haze 122nd year of Ascendancy at 17:10 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Pan the Shalore Skirmisher level 9
1st Flare 122nd year of Ascendancy at 08:12 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Pan the Shalore Skirmisher level 16
48th Dusk 122nd year of Ascendancy at 13:53 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Pan the Shalore Skirmisher level 25
7th Decay 122nd year of Ascendancy at 14:30 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Pan the Shalore Skirmisher level 17
21st Haze 122nd year of Ascendancy at 23:24 see stats
Log
Spikes of Decrepitude hits Pan for (10 blocked), 0 cold, (10 blocked), 0 darkness (0 total damage).
Ghoulking uses Ghoulish Leap.
Ghoulking speeds up.
Pan hits Iceblock for 16 physical, 8 temporal (23 total damage).
Melee retaliation hits Iceblock for 4 nature, 14 fire, 23 nature (40 total damage).
Your shield crumbles under the damage!
The shield around Pan crumbles.
Pan reflects damage back to The Master!
Pan hits The Master for (14 absorbed), 21 reflected (21 total damage).
The Master's River of Souls hits Pan for (25 flat reduction), (21 absorbed), (19 to ice), 29 darkness (29 total damage).
The Master casts Black Ice.
The Master hits Pan for (25 flat reduction), (40 to ice), 60 cold (60 total damage).
The Master deactivates River of Souls.
Pan stops bleeding.
Spikes of Decrepitude hits Pan for (10 flat reduction), 0 cold, (10 flat reduction), 0 darkness (0 total damage).
Ghoulking is poisoned!
Ghoulking slows down.
Melee retaliation hits Iceblock for 4 nature, 14 fire, 23 nature (40 total damage).
Ghoulking hits Pan for (24 flat reduction), 0 physical (0 total damage).
Pan forces the iceblock to shatter.
Pan is free from the ice.
Melee retaliation hits Iceblock for 4 nature, 14 fire (17 total damage).
Pan hits Iceblock for 16 physical, 8 temporal (23 total damage).
Poison from Pan hits Ghoulking for 2 nature damage.
The Master's River of Souls hits Pan for (25 flat reduction), 76 darkness (76 total damage).
The Master casts Invoke Darkness.
The Master hits Pan for (25 flat reduction), 127 darkness (127 total damage).
Pan the level 26 shalore skirmisher was swallowed by the void to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.






















































































