Acadimus the level 3 Yeek Doomed by runetroll

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassDoomed
Level / Exp3 / 17%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic10 (base 10)
Willpower23 (base 15)
Cunning21 (base 17)

Resources

Life95/98
Hate53/100
Healing Factor0.76505351255151
Regeneration0.19126337813788

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy17
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy17
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save11
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
1/5
0/5
0/5
0/5
Cursed / Punishments1.30
1/5
0/5
0/5
0/5
Cursed / Darkness1.30
1/5
0/5
0/5
0/5
Cursed / Force of will1.30
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.30
2/5
0/5
0/5
0/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Reproach is ready to use.

Talent Dominant Will is ready to use.

Talent Infusion: Wild is ready to use.

You pickup 0.95 gold pieces.


Acadimus picks up (b.):
elm vilestaff (10-12 power, 2 apr, acid element).

Ran for 5 turns (stop reason: interesting terrain).


Acadimus picks up (b.):
mossy mindstar of resolve (2-2.2 power, 12 apr, mind damage).

Acadimus wears (replacing
mossy mindstar (2-2.2 power, 12 apr, nature damage)): mossy mindstar of resolve (2-2.2 power, 12 apr, mind damage).

You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).

Ran for 2 turns (stop reason: interesting terrain).


Acadimus is caught by a water siphon!

Ran for 1 turns (stop reason: taken damage).

Acadimus shrugs off the effect 'Pinned to the ground'!
Water siphon hits
Acadimus for 5 physical damage.

Ran for 2 turns (stop reason: suffocating).


Saving game...

Saving done.

Acadimus deactivates Gesture of Pain.