Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 28 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Zubywe the drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 14:07 / 52Killed by Zubywe the drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 14:30 Killed by Zubywe the drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 15:05 Killed by The Mouth at level 6 on the 23rd Voratun 122nd year of Ascendancy at 16:48 Killed by Forest Troll Hedge-Wizard at level 10 on the 21st Profit 122nd year of Ascendancy at 04:43 Killed by Forest Troll Hedge-Wizard at level 10 on the 21st Profit 122nd year of Ascendancy at 05:55 Killed by orc corruptor at level 12 on the 20th Wealth 122nd year of Ascendancy at 01:35 Killed by slaver at level 12 on the 3rd Dearth 122nd year of Ascendancy at 22:06 Killed by snow giant boulder thrower at level 13 on the 34th Dearth 122nd year of Ascendancy at 03:56 Killed by snow giant boulder thrower at level 13 on the 34th Dearth 122nd year of Ascendancy at 05:38 Killed by snow giant boulder thrower at level 13 on the 35th Dearth 122nd year of Ascendancy at 04:08 Killed by bloated horror at level 13 on the 36th Dearth 122nd year of Ascendancy at 10:11 Killed by snow giant thunderer at level 13 on the 37th Dearth 122nd year of Ascendancy at 02:05 Killed by snow giant boulder thrower at level 13 on the 37th Dearth 122nd year of Ascendancy at 03:12 Killed by snow giant boulder thrower at level 14 on the 37th Dearth 122nd year of Ascendancy at 04:45 Killed by snow giant chieftain at level 14 on the 37th Dearth 122nd year of Ascendancy at 05:55 Killed by Velabrevena the snow giant chieftain at level 14 on the 37th Dearth 122nd year of Ascendancy at 12:25 Killed by Rantha the Worm at level 14 on the 38th Dearth 122nd year of Ascendancy at 19:23 Killed by snow giant boulder thrower at level 14 on the 38th Dearth 122nd year of Ascendancy at 20:42 Killed by Rantha the Worm at level 14 on the 38th Dearth 122nd year of Ascendancy at 22:08 Killed by Betoth the ultimate telugoroth at level 15 on the 40th Dearth 122nd year of Ascendancy at 09:00 Killed by Betoth the ultimate telugoroth at level 15 on the 40th Dearth 122nd year of Ascendancy at 11:13 Killed by dredgling at level 15 on the 41st Dearth 122nd year of Ascendancy at 16:16 Killed by Chronolith Twin at level 16 on the 42nd Dearth 122nd year of Ascendancy at 09:36 Killed by Chronolith Clone at level 16 on the 42nd Dearth 122nd year of Ascendancy at 10:48 Killed by Chronolith Clone at level 16 on the 42nd Dearth 122nd year of Ascendancy at 12:03 Killed by Chronolith Twin at level 16 on the 42nd Dearth 122nd year of Ascendancy at 13:37 Killed by Chronolith Twin at level 16 on the 42nd Dearth 122nd year of Ascendancy at 15:32 Killed by Chronolith Twin at level 16 on the 42nd Dearth 122nd year of Ascendancy at 16:50 Killed by Chronolith Clone at level 16 on the 42nd Dearth 122nd year of Ascendancy at 18:28 Killed by Chronolith Twin at level 16 on the 42nd Dearth 122nd year of Ascendancy at 19:41 Killed by Chronolith Twin at level 16 on the 42nd Dearth 122nd year of Ascendancy at 21:31 Killed by Layibreta the ghast at level 16 on the 21st Loss 122nd year of Ascendancy at 19:51 Killed by Minotaur of the Labyrinth at level 17 on the 21st Loss 122nd year of Ascendancy at 21:47 Killed by Emelegatta the bone giant at level 17 on the 23rd Shortage 122nd year of Ascendancy at 04:38 Killed by Celia at level 17 on the 23rd Shortage 122nd year of Ascendancy at 10:59 Killed by greater gwelgoroth at level 18 on the 6th Iron 123rd year of Ascendancy at 13:27 Killed by losselhing at level 18 on the 14th Iron 123rd year of Ascendancy at 04:06 Killed by Borfast the Broken at level 19 on the 17th Iron 123rd year of Ascendancy at 11:19 Killed by Borfast the Broken at level 19 on the 17th Iron 123rd year of Ascendancy at 13:48 Killed by wretchling at level 20 on the 22nd Iron 123rd year of Ascendancy at 13:40 Killed by venom wyrm at level 20 on the 22nd Iron 123rd year of Ascendancy at 14:46 Killed by worm that walks at level 20 on the 22nd Iron 123rd year of Ascendancy at 16:05 Killed by worm that walks at level 20 on the 22nd Iron 123rd year of Ascendancy at 17:17 Killed by orc pyromancer at level 21 on the 23rd Iron 123rd year of Ascendancy at 16:28 Killed by skeleton mage at level 22 on the 26th Iron 123rd year of Ascendancy at 16:56 Killed by skeleton mage at level 22 on the 26th Iron 123rd year of Ascendancy at 18:03 Killed by armoured skeleton warrior at level 22 on the 26th Iron 123rd year of Ascendancy at 23:13 Killed by skeleton warrior at level 22 on the 27th Iron 123rd year of Ascendancy at 11:57 Killed by skeleton master archer at level 22 on the 27th Iron 123rd year of Ascendancy at 13:58 Killed by Grand Corruptor at level 25 on the 31st Iron 123rd year of Ascendancy at 10:53 Killed by Copan at level 25 on the 10th Steel 123rd year of Ascendancy at 22:41 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 33) |
| Dexterity | 30 (base 12) |
| Constitution | 36 (base 18) |
| Magic | 12 (base 14) |
| Willpower | 82 (base 58) |
| Cunning | 40 (base 18) |
Resources
| Life | 792/792 |
| Psi | 152/152 |
| Equilibrium | 30 |
| Healing Factor | 1.14 |
| Regeneration | 2.565 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54.8 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Mind | +10% |
| Nature | +10% |
| Physical | +6% |
| Cold | +16% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 28 (70%) |
| Defense | 36.5 |
| Ranged Defense | 43.666666666667 |
| Fatigue | 26 |
| Physical Save | 49.928634690699 |
| Spell Save | 44.878634690699 |
| Mental Save | 40.811968024032 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 39%( 70%) |
| All | 0%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 205 life over 5 turns. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Dreaming | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Lucid Dreamer |
| talent | Stone Vines |
| talent | Shards |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by giant black ant. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you gained talent category Psionic / Dreaming (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed electric eel tail. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots of disengagement (0 def, 4 armour) pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | preserving alchemist's lamp preserving alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% blight Life regen: +1.30 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed hardened leather cap of the depths (0 def, 3 armour) bladed hardened leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str Damage when the wearer is hit: 6 physical Changes resistances: +7% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 121.28 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Xerawyn' (4 def, 2 armour) dwarven-steel gauntlets 'Xerawyn' (4 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour: +2 Defense: +4 Changes stats: +4 Str / +6 Dex / +3 Cun Damage when the wearer hits(melee): 14 mind / 22 darkness Changes resistances: +3% mind Talent cooldown: Double Strike (-1 turn) Physical save: +7 Mental save: -12 Knockback immunity: +10% Mindpower: +6 New effects duration reduction after a teleport: +30% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 74 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Nabar NabarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Con Changes resistances penetration: +10% physical Disarm immunity: +34% Pinning immunity: +24% Knockback immunity: +25% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | sneakthief's gold ring of frost (+32%) sneakthief's gold ring of frost (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +5 Cun / +6 Dex Changes resistances: +32% cold Changes damage: +16% cold Rings can have magical properties. |
| Around neck | Polodamina the Loamquake Polodamina the LoamquakeCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +3 Cun / +5 Con Changes resistances: +9% temporal Changes resistances penetration: +10% nature Life regen: +0.70 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
| In main hand | shocking stralite shield of harmony (10 def, 2 armour, 47 dam, 149.5 block) shocking stralite shield of harmony (10 def, 2 armour, 47 dam, 149.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.0 - 56.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +150 Damage when this weapon hits: +10 lightning When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 13 lightning Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +4 Block Healing mod.: +14% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 5.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 10 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 38 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Black Mesh (8 def, 2 armour, 26 dam, 106 block) Black Mesh (8 def, 2 armour, 26 dam, 106 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.0 - 31.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +106 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 When you block an attack, there is a 30% of pulling in the attacker. Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | murderer's cashmere cloak of fog (8 def, 0 armour) murderer's cashmere cloak of fog (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +8 Changes stats: +2 Cun / +1 Dex Changes resistances: +12% fire / +14% light Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Rune of the Rift (478.00 temporal damage, removed from time 4 turns) Rune of the Rift (478.00 temporal damage, removed from time 4 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 478.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
54 alchemist agate 54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 254/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Copan the Dwarf Stone Warden level 25
37th Steel 123rd year of Ascendancy at 11:59 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Copan the Dwarf Stone Warden level 24
30th Iron 123rd year of Ascendancy at 09:56 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Copan the Dwarf Stone Warden level 12
20th Wealth 122nd year of Ascendancy at 03:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Copan the Dwarf Stone Warden level 28
2nd Stralite 123rd year of Ascendancy at 04:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Copan the Dwarf Stone Warden level 8
31st Voratun 122nd year of Ascendancy at 20:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Copan the Dwarf Stone Warden level 26
2nd Gold 123rd year of Ascendancy at 04:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Copan the Dwarf Stone Warden level 20
19th Iron 123rd year of Ascendancy at 07:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Copan the Dwarf Stone Warden level 25
12nd Steel 123rd year of Ascendancy at 01:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Copan the Dwarf Stone Warden level 10
13rd Profit 122nd year of Ascendancy at 18:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Copan the Dwarf Stone Warden level 20
18th Iron 123rd year of Ascendancy at 05:46 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Copan the Dwarf Stone Warden level 17
30th Loss 122nd year of Ascendancy at 23:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Copan the Dwarf Stone Warden level 21
25th Iron 123rd year of Ascendancy at 15:52 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Copan the Dwarf Stone Warden level 27
2nd Gold 123rd year of Ascendancy at 07:13 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Copan the Dwarf Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 08:49 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Copan the Dwarf Stone Warden level 13
36th Dearth 122nd year of Ascendancy at 13:54 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Copan the Dwarf Stone Warden level 12
7th Dearth 122nd year of Ascendancy at 01:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Copan the Dwarf Stone Warden level 11
26th Profit 122nd year of Ascendancy at 16:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Copan the Dwarf Stone Warden level 19
17th Iron 123rd year of Ascendancy at 06:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Copan the Dwarf Stone Warden level 23
29th Iron 123rd year of Ascendancy at 08:24 see stats
Log
Copan stops burning.
Talent Rockwalk is ready to use.
You are yanked out of this place!
You gain 0.45 gold from the transmogrification of warded stralite torque of kinetic psionic shield [power 101] (20 cooldown).
You gain 8.60 gold from the transmogrification of troll-hide drakeskin leather armour of delving (5 def, 8 armour).
You gain 5.47 gold from the transmogrification of marauder's reinforced leather armour of cold resistance (10 def, 7 armour).
You gain 3.37 gold from the transmogrification of dreamer's pulsing mindstar (13-14.3 power, 32 apr, nature damage).
You gain 5.66 gold from the transmogrification of blooming pulsing mindstar of flames (12.5-13.75 power, 32 apr, nature damage).
You gain 7.65 gold from the transmogrification of Stormschism the stralite battleaxe (57.5-86.25 power, 3 apr).
You gain 6.60 gold from the transmogrification of warrior's stralite amulet of vision.
You gain 1.27 gold from the transmogrification of regeneration infusion (heal 257 over 5 turns).
You gain 5.86 gold from the transmogrification of heroism infusion of the psychic (+17 for 9 turns, die at -590).
There is a Entrance to Rak'shor Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 1 turns (stop reason: didn't move).
Copan stops regenerating health quickly.
Copan is no longer attuned.
Ran for 2 turns (stop reason: hostile spotted to the north (Orcs patrol)).
Today is the 30th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Talent Eldritch Stone is ready to use.
Talent Infusion: Regeneration is ready to use.
Saving done.
