Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 4 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Xerawen the weaver hatchling at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:26 0 / 3Killed by skeleton mage at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:48 Killed by Xanuwen the orb spinner at level 4 on the 75th Pyre 122nd year of Ascendancy at 13:43 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 11) |
| Constitution | 12 (base 12) |
| Magic | 26 (base 26) |
| Willpower | 12 (base 12) |
| Cunning | 10 (base 10) |
Resources
| Life | -6/133 |
| Paradox | 328 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 5 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.4 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 12.850040826378 |
| Ranged Defense | 12.850040826378 |
| Fatigue | 0 |
| Physical Save | 12.7 |
| Spell Save | 18.3 |
| Mental Save | 12.7 |
Defense: Resistances
| All | -20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 3 each turn. Temporal Restoration Field |
| beneficial effect | The target's defense and saves have been increased by 5. 1 Spin |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 8.12 darkness damage per turn. Bane of Confusion |
| beneficial effect | Tuning Paradox at a rate of -2 per turn. Spacetime Tuning |
Quests
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
Equipment
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. linen robe (0 def, 0 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] elm magestaff (10-12 power, 2 apr, fire element)elm magestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) fire Talents granted: +1.00(-) Command Staff Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] Gloomrend the steel dagger (18.5-24.05 power, 6 apr)This item will automatically be transmogrified when you leave the level. Gloomrend the steel dagger (18.5-24.05 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1(+8.5 - +12.1) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+4) Physical crit. chance: +5.0% (+2.5%) Attack speed: 100% (-) Burst (radius 1) on hit: +4 darkness When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances penetration: +5% mind Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) Sharp, short and deadly. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] steel dagger 'Chamedegund' (11.5-14.95 power, 6 apr)This item will automatically be transmogrified when you leave the level. steel dagger 'Chamedegund' (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0(+1.5 - +3.0) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+4) Physical crit. chance: +5.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +8 acid / +5 temporal / +6 nature When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) Sharp, short and deadly. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] Yarenarithel (4-4.4 power, 18 apr, mind damage)This item will automatically be transmogrified when you leave the level. Yarenarithel (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4(-6.0 - -7.6) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Physical crit. chance: +3.0% (+0.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +1 Wil Changes damage: +9% blight / +0%(-10%) fire Talent granted: +0(+-1) Command Staff Life regen: +0.70 Maximum life: +10.00 Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) Mindpower: +4 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] Eclipseransom (11-15.4 power, 2 apr)This item will automatically be transmogrified when you leave the level. Eclipseransom (11-15.4 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4(+1.0 - +3.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +5 (+5 eff.) Defense: +7 (+7 eff.) Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +0%(-10%) fire Talent granted: +0(+-1) Command Staff Disarm immunity: +21% Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) One-handed war axes. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] Gyma the steel waraxe (11-15.4 power, 3 apr)This item will automatically be transmogrified when you leave the level. Gyma the steel waraxe (11-15.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4(+1.0 - +3.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) Damage (Melee): +6 temporal Burst (radius 2) on crit: +4 mind When wielded/worn: Damage when hit (Melee): 8 mind / 7 temporal Changes resistances: +7% temporal Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) One-handed war axes. |
[vs. linen robe (0 def, 0 armour) (Main armor)] steel mail armour 'Emytira' (2 def, 6 armour)This item will automatically be transmogrified when you leave the level. steel mail armour 'Emytira' (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +4 (+4 eff.) Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +5% physical Physical save: +10 (+9 eff.) Maximum life: +10.00 Maximum stamina: +5.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Tarradas the Flareviper (17/17, 22.5-31.5 power, 7 apr)Tarradas the Flareviper (17/17, 22.5-31.5 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +5 lightning / +4 blight Burst (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Fate spinner misses Huh?.
Huh? casts Repulsion Blast.
Huh? hits Fate spinner for 52 physical damage.
Huh? killed Fate spinner!
Xanuwen the orb spinner casts Consume Soul.
Xanuwen the orb spinner receives 146 healing.
Wasting from Fate spinner hits Huh? for (5 to time), 0 temporal (0 total damage).
Huh? stops wasting away.
Talent Temporal Bolt is ready to use.
Huh? feels pain again.
Resting starts...
Huh? retunes the fabric of spacetime.
Talent Repulsion Blast is ready to use.
Huh? stops spinning fate.
Rested for 2 turns (stop reason: detrimental status effect).
Huh? shrugs off the effect 'Bane of Confusion'!
The fabric of time around Huh? stabilizes to normal.
The powerful time-altering energies generate a restoration field on Huh?.
Huh? wanders around!.
Huh? is confused and fails to use Infusion: Regeneration.
Huh? spins fate.
Huh? receives 3 healing from Temporal Restoration Field.
Something hits Huh? for 7 darkness damage.
Saving game...
