ZyZ the level 5 Ogre Reaver by ZyZ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceOgre
ClassReaver
Level / Exp5 / 47%
Sizebig
Lifes / Deaths

Primary Stats

Strength27 (base 23)
Dexterity10 (base 11)
Constitution12 (base 10)
Magic22 (base 20)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life338/338
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage34
Accuracy29
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage17
Accuracy29
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)30.08934837382 (81.151787968034%)
Defense9
Ranged Defense9
Fatigue29
Physical Save18
Spell Save10
Mental Save7

Defense: Resistances

Temporal+ 20%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
0/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
0/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

--------------------------------
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).

--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).

--------------------------------

Saving game...

Saving done.

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 40 turns).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.05 gold from the transmogrification of
grounding linen wizard hat of the mind (+5%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, cold element).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (117% power, 1 apr).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 58; dur 3; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 32; cd 12).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 12).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 12).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 24; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; magical; dur 4; cd 13).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the sneak (heal 118; 17 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 17 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 13).
There is a previous level here (press '' or right click to use).