Justice the level 8 Shalore Sun Paladin by ZyZ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceShalore
ClassSun Paladin
Level / Exp8 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life189/189
Positive0/71
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6.35
Ranged Defense10.35
Fatigue18
Physical Save8.4
Spell Save10.15
Mental Save8.4

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Isilaith the human guard slows down.

Isilaith the human guard is asphyxiating!


Isilaith the human guard starts suffocating to death!
Isilaith the human guard is suffocating.


You feel a surge of power as a powerful creature falls nearby.


You feel a surge of power as a powerful creature falls nearby.

Welcome to level 8 [Justice].
Justice has 20 stat point(s), 10 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.


You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Justice picks up (b.):
thunderous stralite mace of the leech (34.5-48.3 power, 5 apr).
Justice picks up (c.):
noble's hardened leather belt of containment.
Justice picks up (a.):
inquisitor's stralite greatmaul of crippling (54-81 power, 3 apr).
Justice picks up (e.):
Skyriver (10 def, 5 armour).
Justice picks up (f.):
marauder's cured leather armour of thunder (7 def, 4 armour).
Justice picks up (a.):
quick steel dagger of erosion (11.5-14.95 power, 6 apr).
Justice picks up (a.):
glacial steel dagger of crippling (11-14.3 power, 6 apr).
Justice picks up (e.):
stralite greatsword 'Yarykhad' (48.5-77.6 power, 3 apr).
Justice picks up (h.):
Blindknight (0 def, 4 armour).
Justice picks up (a.):
stralite ring 'Duskresolve'.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).