Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 38 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Zubylenne the storm drake hatchling at level 16 on the 49th Dusk 122nd year of Ascendancy at 09:36 2 / 5Killed by Ilronth at level 18 on the 52nd Haze 122nd year of Ascendancy at 15:39 Killed by icy orc wyrmic at level 21 on the 6th Decay 122nd year of Ascendancy at 10:09 Killed by fire drake at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 23:24 Killed by orc archer at level 32 on the 1st Mirth 123rd year of Ascendancy at 00:41 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 14) |
| Dexterity | 23 (base 11) |
| Constitution | 56 (base 50) |
| Magic | 10 (base 10) |
| Willpower | 93 (base 60) |
| Cunning | 70 (base 41) |
Resources
| Life | 943/943 |
| Equilibrium | 35 |
| Stamina | 418/418 |
| Psi | 183/183 |
| Healing Factor | 1.15 |
| Regeneration | 0.51749999999999 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 9 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 54 |
| Crit Chance | 26% |
| APR | 32 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 54 |
| Crit Chance | 27% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 11.75 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69.275 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +26% |
| All | +6% |
| Physical | +33% |
| Fire | +16% |
| Nature | +42% |
Offense: Damage Penetration
| Mind | +20% |
| Physical | +7% |
| Fire | +14% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 26.875 |
| Ranged Defense | 36.875 |
| Fatigue | 0 |
| Physical Save | 53.008333333333 |
| Spell Save | 44.108333333333 |
| Mental Save | 50.108333333333 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 30%( 80%) |
| Physical | + 31%( 70%) |
| Cold | + 21%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 12%( 70%) |
| Mind | + 30%( 70%) |
| Darkness | + 15%( 70%) |
| Arcane | + 16%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 59% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
| Knockback Resistance | 38% |
| Pinning Resistance | 30% |
| Poison Resistance | 24% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 7 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 829% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.10 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Wild Growth |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the temporal explorer from death by black bear. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 196. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | invigorating pair of hardened leather boots of strife (0 def, 3 armour) invigorating pair of hardened leather boots of strife (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +7% physical Stamina each turn: +0.40 Maximum life: +47.00 Mindpower: +5 Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Samegund (2 def, 0 armour) Samegund (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +16% physical Changes damage: +16% physical Poison immunity: +10% Disarm immunity: +15% Teleport immunity: +20% Maximum mana: +60.00 A pointy cloth hat, very wizardly... |
| On hands | sand iron gauntlets of the juggernaut (0 def, 6 armour) sand iron gauntlets of the juggernaut (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Changes stats: +2 Con Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical Physical save: +10 Spell save: +3 Mental save: +3 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | woodsman's dwarven-steel pickaxe (dig speed 30 turns) woodsman's dwarven-steel pickaxe (dig speed 30 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Dageyon DageyonCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 Armour: +10 Changes stats: +5 Str / +4 Wil / +4 Cun Changes resistances: +5% arcane / +6% fire / +3% darkness / +6% lightning Changes damage: +6% all Spellpower: +17 Mindpower: +23 Rings can have magical properties. |
| On fingers | treant's stralite ring of tenacity treant's stralite ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature Physical save: +14 Poison immunity: +14% Disease immunity: +14% Disarm immunity: +34% Pinning immunity: +30% Knockback immunity: +38% Maximum life: +30.00 Rings can have magical properties. |
| Around neck | enraging stralite amulet of vision enraging stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +5 Changes damage: +7% physical Blindness immunity: +10% Infravision radius: +5 Sight radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
| In main hand | wyrm's pulsing mindstar of flames (14-15.4 power, 32 apr, nature damage) wyrm's pulsing mindstar of flames (14-15.4 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical / 17 fire / 5 cold / 5 lightning / 7 acid Changes resistances: +6% physical / +13% fire / +4% cold / +5% lightning / +6% acid Changes resistances penetration: +14% fire Changes damage: +10% fire Mindpower: +4 Mental crit. chance: +4% Global speed: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Slows Projectiles: +30% It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 26 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 67 power out of 75/75) : Effective talent level: 1.0 Power cost: 67 out of 75/75. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Lelyharachak the cashmere cloak (10 def, 10 armour) Lelyharachak the cashmere cloak (10 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +10 Changes resistances: +6% cold / +6% acid Physical save: +16 Spell save: +15 Mental save: +16 Disease immunity: +15% Disarm immunity: +10% Confusion immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Emeluta the stralite ring Emeluta the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +4 Ranged Defense: +4 Changes resistances: +17% mind / +6% darkness Changes damage: +17% mind Confusion immunity: +15% Rings can have magical properties. |
summoner's pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage) summoner's pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +4% fire Changes resistances penetration: +14% fire Changes damage: +10% fire Mindpower: +10 Mental crit. chance: +8% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Giladrablek the Flashwisp (0 def, 2 armour) Giladrablek the Flashwisp (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Changes stats: +1 Str Changes resistances penetration: +10% light Allows you to breathe in: water Physical save: +7 Mental save: +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 45 power out of 50/50) : Effective talent level: 2.8 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ilronth the Cornac Summoner level 25
3rd Allure 123rd year of Ascendancy at 07:52 see stats
Against all odds
Killed Ukruk in the ambush.By Ilronth the Cornac Summoner level 25
1st Allure 123rd year of Ascendancy at 17:32 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Ilronth the Cornac Summoner level 15
39th Dusk 122nd year of Ascendancy at 12:40 see stats
Arachnophobia
Destroyed the spydric menace.By Ilronth the Cornac Summoner level 31
52nd Pyre 123rd year of Ascendancy at 22:20 see stats
Brave new world
Went to the Far East and took part in the war.By Ilronth the Cornac Summoner level 30
49th Pyre 123rd year of Ascendancy at 04:43 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ilronth the Cornac Summoner level 29
2nd Pyre 123rd year of Ascendancy at 19:21 see stats
Clone War
Destroyed your own Shade.By Ilronth the Cornac Summoner level 36
5th Flare 123rd year of Ascendancy at 08:12 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ilronth the Cornac Summoner level 11
5th Flare 122nd year of Ascendancy at 09:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ilronth the Cornac Summoner level 29
3rd Pyre 123rd year of Ascendancy at 05:39 see stats
Exterminator
Killed 1000 creatures.By Ilronth the Cornac Summoner level 19
64th Haze 122nd year of Ascendancy at 00:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ilronth the Cornac Summoner level 15
47th Dusk 122nd year of Ascendancy at 22:58 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Ilronth the Cornac Summoner level 38
20th Dusk 123rd year of Ascendancy at 15:29 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Ilronth the Cornac Summoner level 35
2nd Flare 123rd year of Ascendancy at 06:33 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ilronth the Cornac Summoner level 27
32nd Regrowth 123rd year of Ascendancy at 06:04 see stats
Level 10
Got a character to level 10.By Ilronth the Cornac Summoner level 10
7th Mirth 122nd year of Ascendancy at 21:56 see stats
Level 20
Got a character to level 20.By Ilronth the Cornac Summoner level 20
65th Haze 122nd year of Ascendancy at 12:53 see stats
Level 30
Got a character to level 30.By Ilronth the Cornac Summoner level 30
3rd Pyre 123rd year of Ascendancy at 07:37 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ilronth the Cornac Summoner level 37
13rd Dusk 123rd year of Ascendancy at 11:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ilronth the Cornac Summoner level 12
7th Dusk 122nd year of Ascendancy at 22:42 see stats
Size matters
Did over 600 damage in one attack.By Ilronth the Cornac Summoner level 20
2nd Decay 122nd year of Ascendancy at 12:01 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ilronth the Cornac Summoner level 29
3rd Pyre 123rd year of Ascendancy at 07:23 see stats
The Arena
Unlocked Arena mode.By Ilronth the Cornac Summoner level 8
3rd Mirth 122nd year of Ascendancy at 00:07 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ilronth the Cornac Summoner level 33
1st Mirth 123rd year of Ascendancy at 05:05 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ilronth the Cornac Summoner level 25
13rd Regrowth 123rd year of Ascendancy at 10:41 see stats
The secret city
Discovered the truth about mages.By Ilronth the Cornac Summoner level 14
28th Dusk 122nd year of Ascendancy at 06:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ilronth the Cornac Summoner level 32
79th Pyre 123rd year of Ascendancy at 21:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ilronth the Cornac Summoner level 25
1st Allure 123rd year of Ascendancy at 18:33 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ilronth the Cornac Summoner level 23
1st Allure 123rd year of Ascendancy at 03:35 see stats
Log
Ilronth starts regenerating health quickly.
Ilronth stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Ilronth uses Infusion: Regeneration.
Ilronth starts regenerating health quickly.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).
There is a Entrance to an underwater cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ilronth wears: sand iron gauntlets of the juggernaut (0 def, 6 armour).
Ilronth wears: treant's stralite ring of tenacity.
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Today is the 21st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Ilronth stops regenerating health quickly.
Today is the 22nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Talent Infusion: Regeneration is ready to use.
Today is the 23rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 24th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Ran for 19 turns (stop reason: interesting terrain).
There is a Entrance to Gorbat Pride bastion here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
