Ogre Gladiator the level 1 Ogre Gladiator by weichiche

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassGladiator
Level / Exp1 / 54%
Sizebig
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity16 (base 17)
Constitution11 (base 11)
Magic12 (base 10)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life124/124
Stamina95/95
Healing Factor1
Regeneration0.25

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower10.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.46 (63.098591549296%)
Defense8.1
Ranged Defense12.1
Fatigue18
Physical Save9.8
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Arms Handling1.30
2/5
0/5
0/5
0/5
Expertise / Combat1.30
2/5
0/5
0/5
0/5
Expertise / Axes1.30
0/5
0/5
0/5
0/5
Expertise / Swords1.30
0/5
0/5
0/5
0/5
Expertise / Maces1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Gladiator1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 17 block).
You gain 1.19 gold from the transmogrification of
psychokinetic quiver of elm arrows (19/19, 16-22.4 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-25.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-24 power, 1 apr).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (13-15.6 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 27; turns 5; dispells darkness).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 24).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)