Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.0 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 23 / 44% |
Size | medium |
Lifes / Deaths | Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 21:37 / 45Killed by Xyreda the dremling at level 8 on the 9th Mirth 122nd year of Ascendancy at 09:48 Killed by Emelima the drem at level 10 on the 2nd Summertide 122nd year of Ascendancy at 22:38 Killed by Horned Horror at level 10 on the 2nd Summertide 122nd year of Ascendancy at 23:24 Killed by devourer at level 13 on the 26th Dusk 122nd year of Ascendancy at 16:25 Killed by Betuldatta the bloated horror at level 13 on the 27th Dusk 122nd year of Ascendancy at 06:39 Killed by Weirdling Beast at level 13 on the 27th Dusk 122nd year of Ascendancy at 16:33 Killed by Ce'Nigama the snow giant at level 13 on the 76th Dusk 122nd year of Ascendancy at 02:37 Killed by Harkor'Zun at level 14 on the 76th Dusk 122nd year of Ascendancy at 08:39 Killed by Eilinorewyn the degenerated skeleton warrior at level 14 on the 31st Haze 122nd year of Ascendancy at 08:01 Killed by gwelgoroth at level 16 on the 44th Haze 122nd year of Ascendancy at 05:54 Killed by dredgling at level 17 on the 52nd Regrowth 123rd year of Ascendancy at 02:45 Killed by Elinn the Guardian at level 17 on the 52nd Regrowth 123rd year of Ascendancy at 04:34 Killed by Belawyn the Guardian at level 17 on the 53rd Regrowth 123rd year of Ascendancy at 09:43 Killed by Amazon at level 18 on the 57th Pyre 123rd year of Ascendancy at 06:45 Killed by mucus ooze at level 19 on the 57th Pyre 123rd year of Ascendancy at 21:40 Killed by mucus ooze at level 19 on the 57th Pyre 123rd year of Ascendancy at 22:04 Killed by Ividamira the grave wight at level 20 on the 68th Pyre 123rd year of Ascendancy at 16:39 Killed by snow giant thunderer at level 20 on the 69th Pyre 123rd year of Ascendancy at 11:58 Killed by ultimate telugoroth at level 21 on the 70th Pyre 123rd year of Ascendancy at 03:21 Killed by ultimate telugoroth at level 21 on the 70th Pyre 123rd year of Ascendancy at 12:32 Killed by greater teluvorta at level 21 on the 70th Pyre 123rd year of Ascendancy at 13:07 Killed by Chronolith Twin at level 21 on the 71st Pyre 123rd year of Ascendancy at 10:39 Killed by Chronolith Clone at level 21 on the 71st Pyre 123rd year of Ascendancy at 11:59 Killed by Chronolith Clone at level 21 on the 71st Pyre 123rd year of Ascendancy at 13:36 Killed by Chronolith Twin at level 21 on the 72nd Pyre 123rd year of Ascendancy at 08:16 Killed by Chronolith Clone at level 21 on the 72nd Pyre 123rd year of Ascendancy at 08:37 Killed by Chronolith Twin at level 21 on the 72nd Pyre 123rd year of Ascendancy at 16:39 Killed by Chronolith Clone at level 21 on the 72nd Pyre 123rd year of Ascendancy at 17:11 Killed by Chronolith Twin at level 21 on the 72nd Pyre 123rd year of Ascendancy at 20:09 Killed by Chronolith Clone at level 22 on the 72nd Pyre 123rd year of Ascendancy at 22:13 Killed by Chronolith Twin at level 22 on the 73rd Pyre 123rd year of Ascendancy at 00:04 Killed by Mayyridhetira the ultimate telugoroth at level 22 on the 76th Pyre 123rd year of Ascendancy at 13:26 Killed by Mayyridhetira the ultimate telugoroth at level 22 on the 76th Pyre 123rd year of Ascendancy at 14:25 Killed by Mayyridhetira the ultimate telugoroth at level 22 on the 76th Pyre 123rd year of Ascendancy at 14:55 Killed by fire drake at level 22 on the 77th Pyre 123rd year of Ascendancy at 15:54 Killed by Kelad, the One Who Stole Poosh at level 22 on the 78th Pyre 123rd year of Ascendancy at 01:54 Killed by fire drake at level 22 on the 78th Pyre 123rd year of Ascendancy at 02:21 Killed by Kelad, the One Who Stole Poosh at level 22 on the 78th Pyre 123rd year of Ascendancy at 02:48 Killed by Kelad, the One Who Stole Poosh at level 22 on the 78th Pyre 123rd year of Ascendancy at 03:40 Killed by Betolaith the eternal bone giant at level 23 on the 8th Dusk 123rd year of Ascendancy at 14:05 Killed by Betolaith the eternal bone giant at level 23 on the 8th Dusk 123rd year of Ascendancy at 14:28 Killed by Betolaith the eternal bone giant at level 23 on the 8th Dusk 123rd year of Ascendancy at 15:45 Killed by Betolaith the eternal bone giant at level 23 on the 8th Dusk 123rd year of Ascendancy at 17:29 Killed by Betolaith the eternal bone giant at level 23 on the 8th Dusk 123rd year of Ascendancy at 19:02 |
Antimagic | Follower |
Primary Stats
Strength | 45 (base 45) |
Dexterity | 25 (base 25) |
Constitution | 45 (base 41) |
Magic | 10 (base 10) |
Willpower | 12 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 678/678 |
Stamina | 171/171 |
Equilibrium | 0 |
Healing Factor | 1.13 |
Regeneration | 11.465152282042 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 84 |
Accuracy | 53 |
Crit Chance | 6% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 23.7 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 51 (97.241379310345%) |
Defense | 31.625 |
Ranged Defense | 37.625 |
Fatigue | 33 |
Physical Save | 48.166666666667 |
Spell Save | 53.733333333333 |
Mental Save | 10.7 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 15% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost anorithil from death by hummerhorn. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 0. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed xorn fragment. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. * You've found the needed bloated horror heart. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Fatigue: -2% Maximum encumbrance: +28 Physical save: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | cleansing dwarven-steel helm (0 def, 4 armour) cleansing dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +5% nature / +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +7 Physical power: +6 Armour: +2 Effects when hit in melee: * 15% chance to reduce powers by 20% * 19 arcane resource burn Changes resistances: +7% blight Spell save: +25 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | titan's copper ring of lightning (+20%) titan's copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | warbringer's dwarven-steel mace of evisceration (28.5-39.9 power, 4 apr) warbringer's dwarven-steel mace of evisceration (28.5-39.9 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 Changes stats: +1 Con Changes resistances penetration: +5% physical Disarm immunity: +15% Blunt and deadly. |
Around waist | reinforced hardened leather belt reinforced hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Physical save: +16 A belt that goes around your waist. |
In off hand | dwarven-steel shield 'Shadeonslaught' (8 def, 2 armour, 29.5 dam, 82.5 block) dwarven-steel shield 'Shadeonslaught' (8 def, 2 armour, 29.5 dam, 82.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +82 On weapon hit: * 15% chance to daze Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +4 darkness When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 16 lightning / 4 blight Changes resistances: +3% blight Talent granted: +3 Block Handheld deflection devices. |
Cloak | Sewerpride (9 def, 0 armour) Sewerpride (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Damage when hit (Melee): 4 nature Changes resistances: +9% nature Changes damage: +3% lightning Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant dwarven-steel plate armour of Eyal (5 def, 11 armour) radiant dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +12% blight / +12% darkness Life regen: +1.00 Maximum life: +45.00 Light radius: +1 Healing mod.: +13% A suit of armour made of metal plates. |
Inventory
Rune of the Rift (198.00 temporal damage, removed from time 4 turns) Rune of the Rift (198.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 201.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Gloseth the Prismbraid Gloseth the PrismbraidInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light Changes stats: +4 Con Changes resistances: +6% light Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 14 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
gladiator's steel ring of blinding strikes gladiator's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Effects on melee hit: * 10% chance to blind Effects on ranged hit: * 15% chance to blind Changes stats: +4 Str / +6 Con Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of projection (39.5-63.2 power, 2 apr)hateful dwarven-steel greatsword of projection (39.5-63.2 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 darkness / +12 mind Damage against: +16% Living It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steady yew longbow of naturesteady yew longbow of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +11 nature When wielded/worn: Accuracy: +8 Changes resistances: +4% all Changes resistances penetration: +7% nature Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Emamira (25.5-35.7 power, 4 apr) Emamira (25.5-35.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +5 fire When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +5% mind Mental save: +6 Equilibrium when hit: +0.04 Mindpower: +4 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of protection (20-24 power, 4 apr, fire element)cruel yew vilestaff of protection (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +10% fire Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of alchemy (0 def, 0 armour)shimmering woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% acid / +11% physical / +11% fire / +11% cold Changes damage: +7% acid / +5% physical / +7% fire / +13% arcane / +7% cold Talent cooldown: Refit Golem (-3 turns) Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of the deep (3 def, 9 armour)hardened leather armour of the deep (3 def, 9 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +3 Fatigue: +8% Changes resistances: +8% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of clarity (3 def, 6 armour)rejuvenating hardened leather armour of clarity (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +6% mind Mental save: +10 Life regen: +3.30 Stamina each turn: +0.80 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hateful quiver of ash arrows (4/21, 21-29.4 power, 7 apr)hateful quiver of ash arrows (4/21, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 Damage (Ranged): +8 darkness Damage against: +7% Living Arrows are used with bows to pierce your foes to death. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
By Amazon the Cornac Bulwark level 23
5th Dusk 123rd year of Ascendancy at 15:13 see stats
By Amazon the Cornac Bulwark level 17
4th Regrowth 123rd year of Ascendancy at 10:01 see stats
By Amazon the Cornac Bulwark level 22
78th Pyre 123rd year of Ascendancy at 04:02 see stats
By Amazon the Cornac Bulwark level 19
66th Pyre 123rd year of Ascendancy at 15:10 see stats
By Amazon the Cornac Bulwark level 17
52nd Regrowth 123rd year of Ascendancy at 01:13 see stats
By Amazon the Cornac Bulwark level 23
3rd Flare 123rd year of Ascendancy at 03:32 see stats
By Amazon the Cornac Bulwark level 10
1st Summertide 122nd year of Ascendancy at 16:01 see stats
By Amazon the Cornac Bulwark level 20
67th Pyre 123rd year of Ascendancy at 13:41 see stats
By Amazon the Cornac Bulwark level 13
44th Dusk 122nd year of Ascendancy at 21:10 see stats
By Amazon the Cornac Bulwark level 21
70th Pyre 123rd year of Ascendancy at 13:07 see stats
By Amazon the Cornac Bulwark level 8
4th Mirth 122nd year of Ascendancy at 14:54 see stats
By Amazon the Cornac Bulwark level 17
54th Haze 122nd year of Ascendancy at 08:29 see stats
By Amazon the Cornac Bulwark level 18
2nd Pyre 123rd year of Ascendancy at 02:03 see stats
By Amazon the Cornac Bulwark level 21
69th Pyre 123rd year of Ascendancy at 22:20 see stats
Log
Amazon succumbs to the nightmare!
Amazon is no longer distorted.
Amazon HEALS from darkness damage!
Amazon receives 35 healing.
Waking Nightmare from Betolaith the eternal bone giant hits Amazon for 14 darkness, 6 healing (14 total damage) [6 healing].
Amazon uses Infusion: Regeneration.
Amazon starts regenerating health quickly.
Betolaith the eternal bone giant's maelstrom pulls Betolaith the eternal bone giant in!
Betolaith the eternal bone giant converts some damage to Psi!
Betolaith the eternal bone giant's maelstrom hits Betolaith the eternal bone giant for 3 to psi, 5 physical (8 total damage).
Talent Daunting Presence is ready to use.
Amazon is invigorated by the attack!
Amazon succumbs to the nightmare!
Amazon is no longer suffering from insomnia.
Amazon HEALS from darkness damage!
Amazon receives 35 healing.
Waking Nightmare from Betolaith the eternal bone giant hits Amazon for 14 darkness, 6 healing (14 total damage) [6 healing].
Betolaith the eternal bone giant uses Mind Sear.
Betolaith the eternal bone giant hits Amazon for 180 mind damage.
Amazon the level 23 cornac bulwark was mentally tortured to death by Betolaith the eternal bone giant (yet again) on level 2 of Last Hope Graveyard.
Amazon has finished recovering.
Amazon seems more focused.
Amazon stops regenerating health quickly.
Amazon is no longer attuned.
Amazon is free from the nightmare.
Amazon deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.