Week III the level 8 Yeek Wyrmic by MercurialAlchemist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassWyrmic
Level / Exp8 / 85%
Sizesmall
Lifes / Deaths

Primary Stats

Strength28 (base 31)
Dexterity12 (base 10)
Constitution10 (base 15)
Magic10 (base 10)
Willpower30 (base 16)
Cunning18 (base 11)

Resources

Life-11/227
Stamina131/131
Equilibrium45
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible6

Offense: Mainhand

Damage31
Accuracy28
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower26.6
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+3%
Lightning+11%

Defense: Base

Armour (hardiness)3.5567739182103 (30%)
Defense3.7
Ranged Defense6.7
Fatigue5
Physical Save13.3
Spell Save20
Mental Save27.9

Defense: Resistances

Lightning+ 23%( 70%)
Light+ 5%( 70%)
Mind+ 6%( 70%)
Fire+ 5%( 70%)
Physical 0%( 70%)
Cold+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance18%
Confusion Resistance35%
Instadeath Resistance100%
Stun Resistance18%
Poison Resistance30%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
3/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
1/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Icy Skin is ready to use.
Week III activates Icy Skin.


Week III stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Talent Wild Growth is ready to use.
Week III activates Wild Growth.

Week III uses Infusion: Regeneration.

Week III starts regenerating health quickly.


Talent Berserker is ready to use.
Week III stops regenerating health quickly.

Week III activates Berserker.

Talent Infusion: Regeneration is ready to use.
Week III uses Infusion: Regeneration.

Week III starts regenerating health quickly.


You are sent back to the material plane!
Week III uses Infusion: Sun.

Subject Z shrugs off the effect 'Blinded'!
Subject Z has been illuminated.

Skeleton master archer shoots!

Week III hits Subject Z for 8 cold, 8 cold (17 total damage).
Subject Z hits Week III for 26 physical, 3 light, 13 darkness, 20 physical, 5 light, 13 darkness, 4 fire (88 total damage).
Skeleton master archer's Shoot hits
Week III for 37 physical damage.
Skeleton master archer's Shoot hits
Week III for 40 physical damage.
Skeleton master archer shoots!

Saving game...