








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 14 / 16% |
Size | medium |
Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:41 / 60Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:54 Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:19 Killed by rogue at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:26 Killed by skeleton warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:49 Killed by thief at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:05 Killed by rattlesnake at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:28 Killed by Elelle the giant rabbit at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:48 Killed by Eilinirawe the venom drake hatchling at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:33 Killed by Eilinirawe the venom drake hatchling at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:43 Killed by skeleton warrior at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:15 Killed by skeleton warrior at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:30 Killed by The Shade at level 6 on the 2nd Mirth 122nd year of Ascendancy at 05:29 Killed by The Shade at level 6 on the 2nd Mirth 122nd year of Ascendancy at 05:47 Killed by The Shade at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:01 Killed by ritch flamespitter at level 8 on the 30th Dusk 122nd year of Ascendancy at 07:58 Killed by war hound at level 8 on the 30th Dusk 122nd year of Ascendancy at 08:14 Killed by mean looking elven guard at level 8 on the 30th Dusk 122nd year of Ascendancy at 22:58 Killed by mean looking elven guard at level 8 on the 31st Dusk 122nd year of Ascendancy at 00:49 Killed by mean looking elven guard at level 8 on the 31st Dusk 122nd year of Ascendancy at 12:59 Killed by mean looking elven guard at level 8 on the 31st Dusk 122nd year of Ascendancy at 13:13 Killed by mean looking elven guard at level 8 on the 31st Dusk 122nd year of Ascendancy at 13:29 Killed by elven mage at level 8 on the 32nd Dusk 122nd year of Ascendancy at 01:53 Killed by elven tempest at level 8 on the 32nd Dusk 122nd year of Ascendancy at 06:43 Killed by elven mage at level 8 on the 32nd Dusk 122nd year of Ascendancy at 16:08 Killed by mean looking elven guard at level 8 on the 33rd Dusk 122nd year of Ascendancy at 07:01 Killed by elven guard at level 8 on the 33rd Dusk 122nd year of Ascendancy at 13:32 Killed by mean looking elven guard at level 8 on the 33rd Dusk 122nd year of Ascendancy at 20:43 Killed by Rhaloren Inquisitor at level 8 on the 34th Dusk 122nd year of Ascendancy at 06:34 Killed by elven guard at level 9 on the 34th Dusk 122nd year of Ascendancy at 08:55 Killed by The Withering Thing at level 9 on the 58th Dusk 122nd year of Ascendancy at 07:51 Killed by The Withering Thing at level 9 on the 58th Dusk 122nd year of Ascendancy at 08:08 Killed by Artal the dwarf at level 10 on the 74th Dusk 122nd year of Ascendancy at 05:01 Killed by Artal the dwarf at level 10 on the 74th Dusk 122nd year of Ascendancy at 05:12 Killed by Jamwlle the halfling at level 10 on the 74th Dusk 122nd year of Ascendancy at 05:38 Killed by Slndo the halfling at level 11 on the 7th Haze 122nd year of Ascendancy at 12:25 Killed by Ben Cruthdar, the Cursed at level 11 on the 16th Haze 122nd year of Ascendancy at 03:10 Killed by Islikira the black crystal at level 12 on the 24th Haze 122nd year of Ascendancy at 13:04 Killed by Islikira the black crystal at level 12 on the 24th Haze 122nd year of Ascendancy at 13:38 Killed by Islikira the black crystal at level 12 on the 24th Haze 122nd year of Ascendancy at 14:08 Killed by Islikira the black crystal at level 12 on the 24th Haze 122nd year of Ascendancy at 14:42 Killed by black bear at level 12 on the 25th Haze 122nd year of Ascendancy at 13:57 Killed by skeleton mage at level 13 on the 36th Haze 122nd year of Ascendancy at 15:44 Killed by ghast at level 13 on the 36th Haze 122nd year of Ascendancy at 19:02 Killed by ghoulking at level 13 on the 36th Haze 122nd year of Ascendancy at 21:15 Killed by degenerated skeleton archer at level 13 on the 36th Haze 122nd year of Ascendancy at 21:32 Killed by skeleton warrior at level 13 on the 36th Haze 122nd year of Ascendancy at 23:29 Killed by ghoul at level 13 on the 37th Haze 122nd year of Ascendancy at 05:07 Killed by skeleton archer at level 13 on the 37th Haze 122nd year of Ascendancy at 16:22 Killed by armoured skeleton warrior at level 13 on the 37th Haze 122nd year of Ascendancy at 18:16 Killed by armoured skeleton warrior at level 13 on the 37th Haze 122nd year of Ascendancy at 18:26 Killed by Elobeth the degenerated skeleton warrior at level 13 on the 37th Haze 122nd year of Ascendancy at 22:25 Killed by skeleton archer at level 13 on the 37th Haze 122nd year of Ascendancy at 23:02 Killed by skeleton warrior at level 13 on the 38th Haze 122nd year of Ascendancy at 03:20 Killed by skeleton warrior at level 13 on the 38th Haze 122nd year of Ascendancy at 03:38 Killed by skeleton mage at level 13 on the 38th Haze 122nd year of Ascendancy at 14:38 Killed by armoured skeleton warrior at level 13 on the 38th Haze 122nd year of Ascendancy at 15:35 Killed by skeleton warrior at level 14 on the 38th Haze 122nd year of Ascendancy at 16:35 Killed by Ciildar the krog at level 14 on the 39th Haze 122nd year of Ascendancy at 19:32 Killed by Eluwen the elven tempest at level 14 on the 43rd Haze 122nd year of Ascendancy at 19:58 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 14 (base 13) |
Constitution | 11 (base 10) |
Magic | 40 (base 40) |
Willpower | 13 (base 10) |
Cunning | 31 (base 28) |
Resources
Life | 317/317 |
Mana | 193/193 |
Stamina | 146/146 |
Healing Factor | 1.5182872928177 |
Regeneration | 1.8978591160221 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 54.99471010534 |
See Invisible | 54.99471010534 |
Offense: Mainhand
Damage | 17 |
Accuracy | 40 |
Crit Chance | 25% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Light | +30% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 2 |
Physical Save | 13 |
Spell Save | 18 |
Mental Save | 22 |
Defense: Resistances
Darkness | + 11%( 70%) |
Light | + 30%( 70%) |
Temporal | + 10%( 70%) |
Blight | + 20%( 70%) |
Nature | + 20%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 116 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by Testie. Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost anorithil from death by forest troll. Escort: lost anorithil (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Armour: +1 Fatigue: -4% Changes stats: +1 Con Maximum encumbrance: +20 Physical save: +6 (+6 eff.) A pair of boots made of leather. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Main armor | ![]() Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Life regen: +1.00 Maximum life: +44.00 Healing mod.: +11% A suit of armour made of leather. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Mental save: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (56 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +11% darkness / +10% temporal Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 7% chance to disease Changes damage: +20% light Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +10.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 108 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +10% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
![]() Venomnigh Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 temporal Changes resistances: +20% lightning Changes resistances penetration: +20% temporal Changes damage: +10% lightning / +15% nature Rings can have magical properties. |
![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.0 - 18.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 temporal When wielded/worn: Damage when hit (Melee): 5 temporal Changes resistances: +4% temporal Sharp, short and deadly. |
![]() Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Defense: +7 (+7 eff.) Effects on melee hit: * 6% chance to blind Changes damage: +15% light Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.4 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 104.95 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 (+5 eff.) Effects on melee hit: * 6% chance to blind Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.2 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 77.58 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +17% cold A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Testie the Cornac Shadowblade level 12
16th Haze 122nd year of Ascendancy at 03:33 see stats
By Testie the Cornac Shadowblade level 10
58th Dusk 122nd year of Ascendancy at 08:30 see stats
By Testie the Cornac Shadowblade level 8
30th Dusk 122nd year of Ascendancy at 14:58 see stats
By Testie the Cornac Shadowblade level 10
62nd Dusk 122nd year of Ascendancy at 11:46 see stats
Log
Eluwen the elven tempest hits Testie for 23 physical, 4 nature, 4 temporal, 12 physical, 4 blight (46 total damage).
Thunderstorm hits Testie for 8 lightning damage.
Testie hits Eluwen the elven tempest for 16 physical damage.
Eluwen the elven tempest casts Lightning.
Eluwen the elven tempest hits Testie for 42 lightning damage.
Thunderstorm hits Testie for 4 lightning damage.
Testie hits Eluwen the elven tempest for 15 physical damage.
Eluwen the elven tempest hits Testie for 20 physical, 4 nature, 4 temporal, 10 physical, 4 blight (41 total damage).
Thunderstorm hits Testie for 4 lightning damage.
Testie hits Eluwen the elven tempest for 17 physical damage.
Eluwen the elven tempest hits Testie for 21 physical, 4 nature, 4 temporal, 10 physical, 4 blight (42 total damage).
Thunderstorm hits Testie for 10 lightning damage.
Testie hits Eluwen the elven tempest for 17 physical damage.
Eluwen the elven tempest performs a melee critical strike against Testie!
Eluwen the elven tempest performs a melee critical strike against Testie!
Eluwen the elven tempest hits Testie for 34 physical, 4 nature, 4 temporal, 20 physical, 4 blight (66 total damage).
Thunderstorm hits Testie for 9 lightning damage.
Testie performs a melee critical strike against Eluwen the elven tempest!
Testie hits Eluwen the elven tempest for 26 physical damage.
Talent Stealth is ready to use.
Eluwen the elven tempest performs a melee critical strike against Testie!
Eluwen the elven tempest hits Testie for 19 physical, 4 nature, 4 temporal, 20 physical (47 total damage).
Thunderstorm hits Testie for 9 lightning damage.
Testie the level 14 cornac shadowblade was cleaved to death by Eluwen the elven tempest on level 1 of Mark of the Spellblaze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.