White Bonnie the level 16 Higher Necromancer by aliud

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceHigher
ClassNecromancer
Level / Exp16 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution25 (base 20)
Magic59 (base 43)
Willpower32 (base 14)
Cunning28 (base 20)

Resources

Life322/322
Mana235/235
Souls10/10
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1
See Stealth11.539696638369
See Invisible20.199434203231

Offense: Mainhand

Damage50
Accuracy5
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower55.333333333333
Crit Chance28%
Speed1

Offense: Mind

Mindpower34.8
Crit Chance11%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)16 (60%)
Defense23.175
Ranged Defense23.175
Fatigue0
Physical Save34.70430039951
Spell Save44.552866933007
Mental Save23.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Teleport Resistance100%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
2/5
5/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
2/5
1/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
1/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
5/5
2/5
5/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view (Exploration mode) Learned the five chapters of Orc history through loremaster Hadak's tales.
By White Bonnie the Higher Necromancer level 15
10th Dusk 122nd year of Ascendancy at 00:52
see stats
Fear me not! (Exploration mode) Survived the Fearscape!
By White Bonnie the Higher Necromancer level 12
3rd Dusk 122nd year of Ascendancy at 11:23
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By White Bonnie the Higher Necromancer level 15
9th Dusk 122nd year of Ascendancy at 21:15
see stats
Level 10 (Exploration mode) Got a character to level 10.
By White Bonnie the Higher Necromancer level 10
7th Mirth 122nd year of Ascendancy at 17:49
see stats
Size matters (Exploration mode) Did over 600 damage in one attack.
By White Bonnie the Higher Necromancer level 13
6th Dusk 122nd year of Ascendancy at 00:57
see stats
Tales of the Spellblaze (Exploration mode) Learned the eight chapters of the Spellblaze Chronicles.
By White Bonnie the Higher Necromancer level 15
10th Dusk 122nd year of Ascendancy at 00:52
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By White Bonnie the Higher Necromancer level 5
77th Pyre 122nd year of Ascendancy at 22:40
see stats
The Legend of Garkul (Exploration mode) Learned the five chapters of the Legend of Garkul.
By White Bonnie the Higher Necromancer level 15
10th Dusk 122nd year of Ascendancy at 00:52
see stats

Log

White Bonnie picks up (c.): cleansing steel amulet of dexterity (+2).
There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 0.35 gold from the transmogrification of
shadowy ash wand of clairvoyance [power 10] (6 cooldown).
You gain 0.40 gold from the transmogrification of
supercharged yew totem of cure ailments [power 3] (14 cooldown).
You gain 1.67 gold from the transmogrification of
spiked cured leather armour of spell shielding (2 def, 4 armour).
You gain 0.75 gold from the transmogrification of
hardened leather armour (3 def, 6 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 3.50 gold from the transmogrification of
Zeridunazor the hardened leather cap (0 def, 3 armour).
You gain 2.61 gold from the transmogrification of
naturalist's rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 5.01 gold from the transmogrification of
cinder rough leather gloves of butchering (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 3.23 gold from the transmogrification of
balanced steel waraxe of purging (14-19.6 power, 3 apr).
You gain 1.85 gold from the transmogrification of
balanced steel waraxe (13-18.2 power, 3 apr).
You gain 2.70 gold from the transmogrification of
earthen ash starstaff of might (15-18 power, 3 apr, physical element).
You gain 3.47 gold from the transmogrification of
nature's mossy mindstar of sand (3-3.3 power, 12 apr, mind damage).
You gain 2.87 gold from the transmogrification of
insidious steel mace of erosion (14-19.6 power, 3 apr).
You gain 1.92 gold from the transmogrification of
dwarven-steel longsword of erosion (24.5-34.3 power, 4 apr).
You gain 2.53 gold from the transmogrification of
fungal ash longbow of power.
You gain 2.84 gold from the transmogrification of
thought-forged steel battleaxe (20.5-30.75 power, 2 apr).
You gain 2.95 gold from the transmogrification of
cleansing steel amulet of dexterity (+2).
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 65 for 4 turns).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.