




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Store Wish List 1.3.0Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Steamtech UI 1.1.4 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 5 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 20 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 161/179 |
| Mana | 72/116 |
| Stamina | 110/112 |
| Healing Factor | 1.3685461956522 |
| Regeneration | 0.34213654891304 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 31 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 12.317011280365 (73.452380952381%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 12 |
| Physical Save | 10 |
| Spell Save | 11 |
| Mental Save | 7 |
Defense: Resistances
| Acid | + 12%(100%) |
| Light | + 16%(100%) |
| Darkness | + 16%(100%) |
| Lightning | + 24%(100%) |
| Cold | + 16%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | prismatic iron mail armour of lightning resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +18% lightning / +10% light / +10% darkness A suit of armour made of mail. |
| In main hand | River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 11/80) : Effective talent level: 1.0 Power cost: 80 out of 11/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.88 cold damage and 7.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Inventory
Achievements
Log
Jerrica casts Channel Staff.
Jerrica's Channel Staff hits Mayetha the copperhead snake for 6 temporal damage.
Mayetha the copperhead snake uses Shield Pummel.
Jerrica is not dazed anymore.
Jerrica is stunned!
Mayetha the copperhead snake hits Jerrica for 15 physical, 6 acid, 19 physical, 6 acid (46 total damage).
Mayetha the copperhead snake uses Block.
Mayetha the copperhead snake bites poison into Jerrica.
Jerrica is poisoned!
Mayetha the copperhead snake hits Jerrica for 4 nature, 3 acid (7 total damage).
Poison from Mayetha the copperhead snake hits Jerrica for 4 nature damage.
Jerrica is not stunned anymore.
Talent Extract Gems is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Command Staff is ready to use.
Poison from Mayetha the copperhead snake hits Jerrica for 4 nature damage.
Mayetha the copperhead snake hits Jerrica for 27 physical, 3 acid (30 total damage).
Mayetha the copperhead snake hits Jerrica for 28 physical, 3 acid (31 total damage).
Character control switched to golem (servant of Jerrica).
Poison from Mayetha the copperhead snake hits Jerrica for 4 nature damage.
Golem (servant of Jerrica)'s glacial vapour area effect hits golem (servant of Jerrica) for 7 cold damage.
Poison from Mayetha the copperhead snake killed Jerrica!
Talent Eye Beam is ready to use.
Talent Knockback is ready to use.
Talent Rune: Shielding is ready to use.










