fgffhfhfh the level 6 Cornac Adventurer by sorcessers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp6 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 27)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower16 (base 12)
Cunning16 (base 12)

Resources

Mana160/160
Psi76/76
Vim120/120
Life168/168
Positive0/55
Stamina110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth16
See Invisible17

Offense: Mainhand

Damage12
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage8
Accuracy6
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance17%
Speed1

Offense: Mind

Mindpower22.3
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Blight+10%
Darkness+21%
Fire+10%
Nature+5%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.7
Ranged Defense0.7
Fatigue0
Physical Save13.65
Spell Save23.25
Mental Save16.2

Defense: Resistances

Darkness+ 16%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Celestial / Combat1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
5/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Spell / Fire1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Staff combat1.00
3/5
1/5
0/5
0/5
Spell / Aegis1.00
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active

Equipment

Quiver
Psionic focus
Around neck
In main hand
On hands
In off hand
Main armor
Light source

Inventory

Achievements

Log


Talent Command Staff is ready to use.

Resting starts...

Rested for 20 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 54 turns (stop reason: interesting terrain).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...


There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).